Age of Empires IV: Anniversary Edition on Steam - User reviews, Price & Information

Celebrating its first year of delighting millions of global players, the award-winning and best-selling strategy franchise continues with Age of Empires IV: Anniversary Edition, putting you at the center of even more epic historical battles that shaped the world.

Age of Empires IV: Anniversary Edition is a strategy, rts and base-building game developed by Relic Entertainment, Forgotten Empires, Climax Studios and World's Edge and published by Xbox Game Studios.
Released on October 28th 2021 is available only on Windows in 25 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish, Vietnamese, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Norwegian, Polish, Portuguese - Portugal, Swedish and Hindi.

It has received 78,584 reviews of which 67,670 were positive and 10,914 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 14.92€ on Instant Gaming.


The Steam community has classified Age of Empires IV: Anniversary Edition into these genres:

Media & Screenshots

Get an in-depth look at Age of Empires IV: Anniversary Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit | Windows 11 64bit
  • Processor: Intel Core i5-6300U or AMD Ryzen 5 2400G | CPU with AVX support required
  • Memory: 8 GB RAM
  • Graphics: Intel HD 520 or AMD Radeon RX Vega 11
  • DirectX: Version 12
  • Storage: 50 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Fantastic game, can spend hundreds of hours learning the intricacies of different civs. Super competetive, fun campaign, and a good price.
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Jan. 2025
When I heard about Age of Empires IV (AoEIV) I couldn't wait to play it, since playing all of the previous entries had gave me one of the most memorable experiences I had ever had in gaming. And here is what I have to say: I love how AoEIV had taken the time and effort to bring us a historically-accurate stories that are tied to the gameplay. I really enjoyed the aesthetic of it; it certainly makes the game so unique with their colors, their sound design and the way you can experience the gameplay and the cinematics. I think this is the part that I love the most. Each of the civilizations feel unique, although not as unique as in Age of Empires III (AoEIII), in my opinion, with exceptions, naturally. I think it a bit as a combination between Age of empires II (AoEII) and AoEIII, leaning a little bit towards AoEII, which, by the way, is my favorite Age of Empires due to several reasons. The strategies and battles are surely good and I enjoy having different kinds of the same group of units, each with different functions. The walls' mechanics are also a good addition and adds a lot in terms of strategies and siege. I know for a fact that many of the updates have solved many of the issues that player the player base have experienced by now and I applaud this; it was actually the bugs that led me to abandon the game some time ago, hoping for it to get better after some updates. And it really happened, even releasing a DLC. Reading this DLC's reviews, which I won't buy at least for now, shows me that AoEIV may be in a limbo where instead of taking advantage of what it is, it is just a bit nervous about the steps they need to follow to earn new and old fans of the series. One of the things I don't like at all is that there's too little focus on the single-player experience. What I loved about AoEII was the different heroes, scenarios and setting of the campaigns, and that is also one of the things that made AoEII so memorable for many people; the amount of content that you could experience on your own was tremendous and adding the multiplayer was just perfect for all types of players. AoEIV is lacking heavily on this side: there's only half the campaigns for each of the civilizations that you can play. This is, you can't have a designed single-player experience focused on each civilization, which I find upsetting. Even more: I believe that releasing a DLC with single-player DLC-civ's campaigns before having the base game civ's ones is unforgivable. The game really wants to push you into multiplayer, which, of course, is a big part —maybe even the most important part— of these types of game. And even though I understand why this has been done, I think that leaving the single-player experience ins such a small featuring is something that takes too big a hit on the experience. Finally, I want to say that I played all the campaigns but I was not able to get one of the achievements due to a long-known bug. The game has been out for years by now and I think that having this bug, something so small, still lingering in the game after all the feedback is so embarrassing. With that being said, I think that the game is a good one and for the time I played it I had fun. It obviously had a new and good idea of what to do and what it wanted to be, but I think that the execution is a half-baked product that leaves aside a great portion of the players. I think that the game can continue with this fresh appearance and twist on the series, which I think is amazing, but it also has to take into consideration all of the accomplishments made by previous games to be better that the sum of its parts. Solid game, but it still needs some work. 6/10
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Oct. 2024
This game is hella fun on campaign. Online is a whole nother thing tho. It’s not for you everyday player and will require all of your time to not get absolutely obliterated every game. The player base for online are extreme try hards. Naturally you’ll look up videos on how to get better but every video teaching you how to get better is on average an hour long. Like jeez… it’s not that serious…. If you want to play campaign and work your way up to playing on harder difficulties it’s a lot of fun but online.. you will face basement dwellers.
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July 2024
My 7 year old niece watches me play and won't let me kill any deer. Please add more varieties of harvestable wildlife.
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June 2024
AoE4 pulls off the very rarely seen in modern competitive games: being more than the sum of its parts. I played AoE1 as a child, 2&3 as a teenager, and now I primarily play solo ranked and I'm around the average player skill level (plat), that is the lens I look at the game through: Unlike most all RTS's in the last 20 years, practicing and bettering oneself in AoE4 results in developing your own unique playstyle. Getting better is a fun, personal, and rewarding journey regardless of where you start on ladder. There is, and will continue to be a large playerbase, so it is easy to find competitive games wherever your skill level lays. Wins are rarely determined by who ran the most efficient meta build; instead a win/loss can usually come down to critical mistake or exploiting a niche weakness found in your opponent. 1v1 feels like a sparing match. Game knowledge and experience is king, even those who top out at 150actions/minute can still remain competitive. There is so much variation in regards to maps, civs, and playstyle that it is simply impossible to account for everything. Thanks to this, each game develops into its own unique story; ending at a small skirmish route, a massive epic battle across all the map, or anything in between. I came back 3 years after launch and the devs have greatly improved the competitive aspect of pvp at all skill levels. I couldn't be more impressed by the changes. Back in the day the game was much more defensive orientated and more often than not created Imperial Age games that went on for an hour+ and had massive armies clashing over and over until resources ran out. That sounds epic, but it was mentally draining and honestly the frequency of those games took the epic and fun out of them. Now 90%+ of games end in or before castle and it feels so much better. Water gameplay is still meh and I hope they do a whole rework of it; but even if left as is, it is serviceable and you can always downvote water maps and never play them. Siege units could also use some balance attention in regards to the late late-game. But those games are few and far between. I'm not a single player PvE kind of gamer. But I have played through the English campaign and it is well done, interesting, and better than most singleplayer RTS offerings; certainly worth the price of admission on sale. Single player has wonderful history documentary-like videos between each mission and I am absolutely enthralled watching them. More awesome stuff: -the civs are all unique (some more than others lul) and create great immersion -multiple voices per unit, then per civ, AND THEN per age (super impressive) -starting up a new round, the action is slow, the music is slow, the game is pretty and 'soft", it builds up quickly and it is fun to play that transition, almost like the game plays differently each age and you have to be ready for the transition from microing one critical dood in Age1 to carelessly throwing 20 expendable horsemans into your opponents farms in Imperial. -the unique units and techs, and play style of each civ, incredible -every sound award in 2021 including music should have been given to this game -graphics are great, game runs great always, UI made with console in mind but still great on PC -lots of keybind and UI control customization -No microtransactions, not being sold anything when I boot up the game (refreshing) -game was made with love clearly -more stuff to come The game has a magic about it and it isn't just nostalgia, is good game
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Last Updates
Steam data 11 April 2025 00:38
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Steam price 13 April 2025 20:47
Steam reviews 12 April 2025 07:52

If you'd like to dive deeper into the details about Age of Empires IV: Anniversary Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Age of Empires IV: Anniversary Edition
  • SteamCharts - Analysis of Age of Empires IV: Anniversary Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Age of Empires IV: Anniversary Edition compatibility
Age of Empires IV: Anniversary Edition
8.5
67,670
10,914
Online players
15,270
Developer
Relic Entertainment, Forgotten Empires, Climax Studios, World's Edge
Publisher
Xbox Game Studios
Release 28 Oct 2021
Platforms
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