Age of Darkness: Final Stand

Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.

Age of Darkness: Final Stand is a early access game developed and published by PlaySide.
Released on October 07th 2021 is available only on Windows in 8 languages: English, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain and Spanish - Latin America.

It has received 6,649 reviews of which 5,334 were positive and 1,315 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 13.49€ on Steam and has a 50% discount.


The Steam community has classified Age of Darkness: Final Stand into these genres:

Media & Screenshots

Get an in-depth look at Age of Darkness: Final Stand through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-10600 or AMD Ryzen 5 3600XT
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 770, 4 GB or AMD Radeon R9 380, 4 GB
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Game is the 2nd best next to They are Billions of its type and that's saying a lot. But! Here, you can multiplayer and control heroes. It is defo worth a purchase
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Oct. 2024
Disclaimer: I only played survival mode! 9/10 It's great, the fantasy, the setting, the art, the factions, the heroes, the personality of the units, the moment to moment gameplay, very intense. If you like a challenge, this is for you. If you're not too familiar with the RTS genre, this is very good, as in the default difficulty you can pause the game to take a moment to think and make your decisions (like queue units, give commands to your troops, etc, all of which take effect as soon as you unpause), and not have to worry about doing 300 actions in a split second, as a casual RTS player, I improved a lot because of this feature. The sound is great, specially the voice acting. Right now what the game really lacks is variety, which might be just be due to early access. This is true for: [*]Music: what is already there, is very good, but you will notice repetition pretty fast. [*]The visuals of the maps: the randomly generated layout makes each map feel different in terms of strategy, like when a valuable resource is in a dangerous spot and you have to adapt to that, but the visuals are always the same, if there were like 6 or 7 possible tilesets, it would improve the game drastically. [*]Enemies: again, the enemies that are there provide good variety in gameplay, but there could be much more, this goes hand in hand with maps, maybe the enemies could vary with the type of map. [*]And even the gameplay options could use more variety: while each faction does feel different to play based on their strengths, the variety could be much more extreme, and more importantly, it could allow you to be more creative, each faction feels a little like a "one trick" faction. In my opinion if they add more variety in these ways, this would be an easy 10/10. Conclusion: well worth your money and time.
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Aug. 2024
Just an initial impression: this might be the most fun I've had with a single player RTS campaign in a long time. I know They Are Billions is like the standard for people who enjoy this tower defense-style game, but I could never get into TAB, because I felt like the campaign was very rough, and I bounced off it hard expecting it to be... something different. And I think what I was expecting, is what Age of Darkness is. If you are comfortable playing with control groups, it feels great to play this game. You can set spacebar to "go to last notification", and set pause to P or F10, and its like playing an RTS game. So if you're looking for a single player RTS campaign that will bring you back to playing Warcraft 3, this is it. Additionally, the devs are adding multiplayer, which is great.
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July 2024
this game is extremely similar to They are Billions but in my opinion, Age of Darkness is more enjoyable.
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Jan. 2024
I've been following Age of Darkness for quite a while now; waiting to play it out until it was more polished and included more features. On the surface, this game is a kindred spirit to your warcraft/starcraft mods where you're tasked with surviving and clearing the map with scaling difficulty. Sprinkle in They Were Billions' horde mechanics, and you have this weirdly shaped game. There are currently three "factions" with varying play styles, each highlighting two differing heroes to play as. The ideas, graphics, and gameplay loops are quite addicting and show immense potential. However, even after having watched this game evolve over roughly 3 years, there are still some glaring issues that need addressing. This game requires - as expected - quite a bit of micro management and calculated expansion. However, the mechanics and pathfinding don't lend to this experience very well. Units will easily body block and clog tight junctions, which makes avoiding AOE attacks a bit frivolous unless you focus on range. Units are also incredibly slow, with negligible upgrades to improve this for the most part. There is no Calvary option, so quickly shifting from one end of the base to the other can be useless unless you know in advance the path the horde is going to take (which to my experience was difficult to predict even with watchtowers). Throwing in the randomness of each survival seed, with no current option to play hand crafted maps, and you can find varying difficulty with resource allocation. Some of these points are rather nitpicky, however I list them as it leaves me curious as to what PlaySide Studios will focus on with the upcoming updates; given that the roadmap is a bit ambiguous. Multiplayer - especially up to 4-8 teams - would make this an insane experience to share with others and is a much requested feature. With this said, the base material is just too shallow to really make such an increase in scale functional. There aren't ways to customize your heroes, there aren't ways to customize units, most defenses have vertical improvements rather than gameplay altering opportunities, and there are only a handful of ways to build (successfully) tall rather than wide cities. I may be wrong on some of these assumptions, however this game didn't hook me in a way which made me want to investigate further which I find to be a true shame. I tentatively recommend this title, as there aren't many RTS games like this out there anymore and this game has improved (depending on who you ask) over the years. It needs quite a bit more content to make the replayability a surefire option: whether it be different objective options sprinkled into survival which allow for differing endings (such as a big boss fight), deeper hero mechanics, other bases available to siege in between hordes, or just general combat improvements (such as transport units, flying units, Calvary, armories, or advancements which force the player to commit their upgrades to one such playstyle). There are smaller versions of these ideas included. Excluding the somewhat boring campaign which reminded me of a scaled down SpellForce 3, I do hope that this game expands appropriately.
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Data sources

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Last Updates

Steam data 22 December 2024 00:41
SteamSpy data 21 December 2024 20:52
Steam price 23 December 2024 20:49
Steam reviews 23 December 2024 15:52
Age of Darkness: Final Stand
7.8
5,334
1,315
Online players
274
Developer
PlaySide
Publisher
PlaySide
Release 07 Oct 2021
Platforms
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