Agatha Christie - Hercule Poirot: The First Cases on Steam - User reviews, Price & Information

Discover an untold crime story from the mysterious youth of the famous detective Hercule Poirot.

Agatha Christie - Hercule Poirot: The First Cases is a detective, adventure and mystery game developed by Blazing Griffin and published by Microids.
Released on September 27th 2021 is available on Windows and MacOS in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,165 reviews of which 894 were positive and 271 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 2.53€ on Instant Gaming.


The Steam community has classified Agatha Christie - Hercule Poirot: The First Cases into these genres:

Media & Screenshots

Get an in-depth look at Agatha Christie - Hercule Poirot: The First Cases through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 8, Windows 8.1, Windows 10 (64-bit)
  • Processor: 2ghz processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580, DirectX 10-compatible video card
  • DirectX: Version 10
MacOS
  • OS: macOS Big Sur
  • Processor: Intel Core i5 2,3 Ghz
  • Memory: 8 MB RAM
  • Graphics: Intel Iris Graphics 550 (or equivalent)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
My partner and I just finished playing through the game, we very much enjoyed the cosy experience it gave and were surprised how good the story actually was. The voice acting is excellent (and I'm annoyingly picky) especially the man himself who sounds spot on as a young Poirot. It's also mostly voiced, which is very impressive for such a game. The only things not voiced are general letters you find and Poirot's inner thoughts. People talk about the 'mind map' style deductions as being overly simple or having confusing answers. This is true to some degree but we quickly learnt the best way to tackle these to get the most out of the experience: 1. Whenever you get a new piece of information, check your mind map. You will have a little notification to check and the notification will clear when you come back out. This way when you have connections to find you will always know it must be one of the new points. 2. Do the working out. Yes you might have gathered that A gets to Z, but read what Poirot says or asks and that will help you to follow the correct path to the solution. 3. Connections are 90% of the time close to each other. There was only two times I believe that a connection crossed over a line, they are generally placed in a way that makes the whole map neat and organised. The only real negative for me is that there is an awful sound whenever you move forward a dialogue box, this meant we had to play the entire game without sound effects. This only became apparent twice when we were meant to hear a loud noise, but it was obvious what had happened. I would suggest in future the UI and Ambient sound effects being offered as separate bars in the menu. Overall we enjoyed the game far more than we were expecting from the reviews and found the ending very satisfying which is hard to do in a mystery game!
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Oct. 2024
One of the best whodunnit mystery games in recent memory, a lot better than the last installments in the Sherlock Homes franchise who seem to think that gore or endless wandering in an open environment can be a replacement for critical thinking. Loved the complex characters, the dialogues and the twists and turns. On the con side, despite nice visuals, the game is very static and which makes it more of an interactive 3D book than a true game. The part I liked the list, were the descriptions of the clues in the logical schemes, which often made linking two clues together more of a senseless trial and error. You can't write one thing then completely mean another. I understand that the developer didn't want to make solutions too obvious, but there were better ways to do it. Loved the mechanism, but hated the implementation. Hopefully, better job next time and I really hope there will be a next time.
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Oct. 2024
This was an enjoyable, relaxing game with a linear story line and not difficult to play. It did contain a lot of dialogue between Poirot and the characters which did become tedious at times The mind maps where the clues, evidence and information gathered are combined was interesting and different to me although some of the connections made were too large a leap in logic for me while others so obvious that I overlooked them.
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Aug. 2024
Hercule Poirot: The First Cases Verdict This is one of those times I wish Steam had a 'neutral' review option or some kind of rating option. It's not a bad game, but it's not as good as it could've been. It's definitely worth it on sale, but I'd be more reluctant to recommend it at full price. Gameplay I've included this section simply to mention that the gameplay is not quite what I was expecting. I went in expecting something more like a classic adventure game, but it's actually more like a cross between a visual novel and a point-and-click, with a node-connecting mindmap mechanic added on top, and rarely a 'challenge' segment where you have to select the appropriate dialogue option to convince someone to reveal information. The Good [*] The voice acting was good quality voice acting. [*] It's a decent length game. A good 10-11 hours worth. [*] There's a shorter, simpler case at the start to act as a tutorial and introduce a few of the characters. [*] There's a good selection of interesting and likeable characters, some more complex than others. (There's a few unlikeable characters, but they are in the minority.) [*] A few of the plot twists were well executed. I particularly liked the revelation that the phone had stopped working a few days earlier . [*] There weren't any anachronisms as far as I noticed. [*] The period-accurate term 'shellshock' was used instead of the modern 'PTSD'. [*] Although the game has political aspects (which did begin to get on my nerves at times), those aspects are appropriate for the time period, and do end up becoming relevant to the case. [*] Completing achievements unlocks the ability to view concept art. The Neutral Although it's called 'the first cases', there's only really two proper cases. The second does involve both a blackmailer and a murderer, but from the title I was hoping this would be more of a collection of cases rather than one long case and a short introductory tutorial case. The Bad I was hoping that after completing the game I would unlock a 'chapter select' feature to make it easier to collect the three achievements I missed during my playthrough, but unfortunately it looks like I'm going to have to will myself to replay the whole thing just for the sake of three achievements. I can't even go back to a previous save because the game only features autosaves rather than allowing the player to make manual saves at important junctions, otherwise I would have saved at the start and end of each chapter. This is something I'm seeing more and more in modern games, particularly ones aimed at phones/tablets (which I'm presuming is the case here), and it's a stupid design decision that PC users shouldn't have to suffer. The game forces you to go down some investigative avenues that are quite clearly wrong, under the pretence that Poirot is making those mistakes. Poirot is supposed to be a well-regarded detective, yet he overlooks details that were obvious to a non-detective like myself. I feel like that was done to purposely make the game longer. The plot wasn't really strong enough to remain interesting for the full length of the game. There are times where it starts to drag and you feel like very little progress is being made. I felt like the real Poirot would've had it all worked out a lot quicker and been less distracted by inconsequential details. Usually I like a game that has a decent length, but in this case I think it would've been better to streamline things a bit - to cut out some of the red herrings and irrelevant details. There are segments where you have to select the right line of dialogue to make a character stop being defensive and tell you want you want them to. Fortunately if you don't succeed you're allowed to try again, but selecting the right thing to say can be annoyingly tricky at times (I feel like I probably got it wrong maybe 1/4 of the time). I didn't actually enjoy these sections and feel like the game would have been better off without them. The mindmap mechanic isn't bad, but the game relies on it too much, and it's not used as well as it ought to be. The idea is simple: You connect two things together and a new node appears if they're sufficiently related. But from that stems several problems: [*] Sometimes the game requires you to connect together two things that are so obvious that it feels like you shouldn't need to be connecting them. [*] There are times where the game wants you to draw a connection between two nodes that seem completely unrelated and result in a conclusion that seems to come from nowhere, or where one of the nodes appears to support the conclusion, but the other one doesn't seem relevant. [*] There are often nodes that describe very similar ideas about the same thing, and you'd expect that either one would be sufficient to make the connection you're wanting Poirot to make, but the game will only allow you to connect the specific one that it wants. [*] There's frequently a lot of nodes in the mindmaps that don't actually connect to anything, which means that a number of the mindmaps end up with a lot of useless clutter and red herrings. Essentially, the designers weren't very logical when designing the mindmaps. It could've been thought through better. An example of a game that does this sort of thing better is Sherlock Holmes: Crimes and Punishments. It has fewer nodes, with each node containing a decent chunk of information rather than just short statements, and requires the player to actually make decisions about which nodes should connect and how. Lastly, one thing that disappointed me about this game is that it's more or less impossible to fail. Because of the chapter-by-chapter format of the game, you're required to find all of the evidence and make all of the connections before you can progress, and there's no chance to get things wrong or miss anything. While I wouldn't like to get to the denouement and suddenly discover that I can't win because I got something wrong back in the first chapter, I would like to actually be the one deciding who did it and why rather than having the game tell me those things as part of the dialogue.
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Aug. 2024
Decided to buy this game when it was on sale, best few bucks I spent. It's engaging, has witty banter, relatively short game play and life lessons that everyone can learn from. A ton of fun to play with someone sitting on the couch, helping you connect the dots and talking about the juicy drama. Best play through would be to turn off hints, as they give away the answers too quickly in my opinion. You'll feel more like a detective if you have to use your brain a bit more. Hope you enjoy like I did. Thank you to the developers (:
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Last Updates
Steam data 08 April 2025 12:03
SteamSpy data 12 April 2025 01:22
Steam price 14 April 2025 04:47
Steam reviews 12 April 2025 07:58

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Agatha Christie - Hercule Poirot: The First Cases
7.4
894
271
Online players
7
Developer
Blazing Griffin
Publisher
Microids
Release 27 Sep 2021
Platforms
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