Against the Storm

A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.

Against the Storm is a strategy, city builder and simulation game developed by Eremite Games and published by Hooded Horse.
Released on December 08th 2023 is available only on Windows in 18 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian, Czech, Hungarian, Turkish, Ukrainian, Thai and Spanish - Latin America.

It has received 29,469 reviews of which 28,015 were positive and 1,454 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 14.99€ on Steam and has a 50% discount.


The Steam community has classified Against the Storm into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i3-530 (dual-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTS 450 (1 GB) / AMD® Radeon™ HD 7750 (1 GB)
  • DirectX: Version 10
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This game is pure crack to a strategist's brain. Despite having a very heavy focus on economic management and not so much on combat, it just fully sucks you in with each decision you make and each settlement you establish. Which was unexpected for my usual play styles in games. One big contributor to that is difficulty: the game features 4 basic difficulties that range from easy to more tactical, but if you like pain that rewards the heavier thinking where you're pausing the game every few seconds, there is a progressing difficulty system that goes from Prestige 1-20. Once you beat the previous, you unlock the next. And on top of that, there is a pile of events and modifiers on the map that you can settle next to for even more types of challenges. No matter how much I master the game's mechanics I am constantly questioning my abilities when I dive into a game that's massively stacked against me. Another thing I love: playing for a purpose. I won't go into all the lore since you can discover that for yourself, but ancient terrors are starting to breach into the overworld, and it is your settlements that will eventually lead to you locking them into the void forever. If you have what it takes. This actually rewards you from a gameplay perspective in a significant way: since each time you close up another seal, your "cycles" will become longer allowing you to do more settlements and interact with more events and modifiers before everything resets. I'm not one to role play much in games but I do like the feeling that I'm saving the world as a mastermind leader. 10/10 can't recommend enough.
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Oct. 2024
You know the moment. The moment you know you've won. The moment when a strategy game run goes instantly from exciting to tedious. Because you've won, so why bother now ? For the achievement maybe ? Sure... You've started hundreds over hundreds of Civilization, Endless, GalCiv, AoW, Old World, Total War or other games. How many did you finish till the very end ? If you're like me, a few dozen. It's just not fun to button-push when the struggle is gone. But here, when the game is finally won, it's the end of the game, give or take 2 minutes. The exploration & struggle phase is until the end. And when it's the end, it's time to restart again, a new, harder exploration & struggle phase with a different twist. It's the most captivating game that has any relationship with a map, units, resources, and it blows my mind it's not even a 4X, considering I've nearly played them all, since Civilization 1. A total absence of enemy military, and yet, there's quite enough adversity. I've seen more victory (or defeat) screens with Against the Storm in a year than with a lifetime of Civilization. That means something.
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Sept. 2024
Against the Storm is one of the very best games ever created. I have hundreds of games in my Steam library, and if I had to pick 1 single game to play for the rest of my life, it would be Against the Storm with almost no competition. I have never simped as hard for a game, as I am about to in this review. Other survival city builders (which I also love) often run into the problem of being 'solved' after you spend enough time with them. You know what you need to build, and in what order, and then you've usually more or less got things under control. Against the Storm's drafting and random resource nodes make every game an unknown challenge. The difficulty can be set high enough to consistently challenge even veteran players, and it simply never gets old. Pushing the prestige difficulties feels super rewarding. The new player experience is perfect. The way the game introduces new mechanics over time does an amazing job of easing new players into a rather complex game. The number of quality of life features in the UI (more of which have been added, frequently) is superb; all game designers should be studying the interface options in this game. The constant time crunch is oppressive in the best way, doing an amazing job of keeping the tension high. The horrible cello(?) sound effect that plays when a race's resolve is too low, is horrible in the best way. I could keep going, but it would probably be redundant at this point. I do not have a single bad thing to say about this game. I really don't. I've thought about it often while playing and of course while writing this review, and I truly think that this is just a perfect game. 12 out of 10 and I can't wait for the DLC coming out later this month. I thought I had already reviewed this masterpiece of a game. My bad!
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April 2024
This isn't an RTS; it's a thematic supply chain manager. An RTS skips to the end of a lot of things because the intermediate steps are too cumbersome. Against the Storm is like "whoa there ya little goober, you think you can just teleport that piece of wood from the tree into some disembodied universal resource pool, and then teleport it from there to the construction site of whatever building needs it? sorry but that worker needs to carry that piece of wood to a short term storage nearby, and when that storage is full they need to carry it over to a warehouse, then another worker needs to walk to the warehouse and pick up that piece of wood and carry it to the building site before anything happens. Also everything you want is made in a building you don't have, and requires three other ingredients you also don't have, and each of those ingredients needs to be harvested or assembled using buildings you also don't have and probably secondary ingredients you don't have either, and they appear somewhere on the map except when they don't. But don't worry, you'll be given objectives that are functionally impossible but at least they give you rewards that don't apply to your situation at all. Enjoy looking at all the cool stuff you can't do." Anyway once you get used to that it's great Also I'm a sucker for soundtrack/sound design and while some of it is really good, some of it is very hit or miss, especially in the soundtrack. The storm music is great for example, as is a lot of the ambient sound design, but then plenty of it just strikes me as a series of bizarre choices that don't land well (in a forest themed fantasy game where ambience is king, you went with plucky electric guitar sounds?). Parts of it feel a bit unfinished, like the blightstorm arriving and they sort of start to do a cool cinematic moment, except it's two seconds long and interrupted by a random black screen or two and just feels like a placeholder. And some things that are weirdly balanced, like citadel resources. And while we're communicating, did you really take that walrus thing that you farm for meat and feature it as the game's art on Steam, can we reconsider the marketing angle here All that said once I got the hang of what the game called for I had a blast and have been sinking a lot of time into it lately. I'd love to see some polish and balance passes. I'd prefer if the roguelike elements were a bit more dynamic (if I'm given two choices and one of them is all but impossible or inapplicable then it might as well not have come up and I didn't really have a choice), but I love that the roguelike elements are there in the first place. TLDR I both hate and love it and want my friends to play it so I can talk about it
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March 2024
This is not a city builder/colony sim. This is a project management simulator. Rather than building a city that stands the test of time, your goal is to hit key metrics within a given timeframe using the resources at your disposal. While there is a wide range of facilities to build and resources to gather, your goal in any given map will only require focusing on a specific subset of them. The roguelike elements of the game will mean that sometimes your deliverables are super easy and in line with the resources that were generated, and sometimes they will require a bit more of a roundabout route. To be honest, the more I play the game, the less I enjoy it, but that's just because I'm looking for something else in terms of gameplay. For anyone looking for a game that basically simulates an extended crunch time Against the Storm is a good buy for a fair price. For anyone looking to spend more time with their settlements and seeing them grow overtime, you'll have to look elsewhere.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 January 2025 16:38
SteamSpy data 20 January 2025 12:41
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 05:50
Against the Storm
9.3
28,015
1,454
Online players
3,067
Developer
Eremite Games
Publisher
Hooded Horse
Release 08 Dec 2023
Platforms
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