Against the Storm on Steam - User reviews, Price & Information

A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.

Against the Storm is a strategy, simulation and city builder game developed by Eremite Games and published by Hooded Horse.
Released on December 08th 2023 is available only on Windows in 18 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian, Czech, Hungarian, Turkish, Ukrainian, Thai and Spanish - Latin America.

It has received 30,816 reviews of which 29,274 were positive and 1,542 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 29.99€ on Steam, but you can find it for 4.00€ on Instant Gaming.


The Steam community has classified Against the Storm into these genres:

Media & Screenshots

Get an in-depth look at Against the Storm through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i3-530 (dual-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTS 450 (1 GB) / AMD® Radeon™ HD 7750 (1 GB)
  • DirectX: Version 10
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
As a casual player, my issue with traditional building games is that I often don't have time to reach the middle/end game. I sometimes return to a game after months, finding myself to simply start a new map because I don't like the old save game any more. Against the Storm seems to be made exactly for me. Playing one settlement lasts a couple of hours, then I have the feeling of having something accomplished. And after returning after some weeks, I simply start a new settlement and be finished in one afternoon, while still making global progress and unlocking new things.
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Feb. 2025
The game has a similar philosophy as "Settlers" or "Banished". You start with workers from different species that excel in various tasks. The target is to complete the game's objective while keeping the food and resolve (morale) in check. I completed the hardest difficulty (Adamantine Seal) - which takes quite some take to reach it. As such, I would like to think I experienced a good part of the available game & mechanics. Positives: - It's quite easy to learn the game. The UI / mechanics are intuitive. - Difficulty scales gradually. The pace feels about right. - The game is well made. I only encountered a few minor bugs in hundreds of hours. - I like the general system and playstyle. I enjoy colony-type games so I am probably biased. - There is reasonable diversity between runs (different species, different cornerstone, different starting buildings ...etc). - I like the seal system (every mission has their individual objective but it contributes to the overall main quest line). Neutral: - I like the city and upgrade approach but I would have liked to have more options there. Like exchanging starting benefits options before a new settlement or seal specific challenges. - Seal missions have predetermined completion quests. I would have preferred the quest to have some randomness. It would be more difficult but I think it would be more interactive. Negatives: - My biggest complaint would be the end-game design decision. In order to be effective, your target is to complete a settlement as soon as possible ( faster completion = more years = more missions = more rewards). This creates a scenario where most of the settlements are aimed to be a "speed run". From a player perspective, it is more interesting/interactive to have a massive settlement with 80+ workers with multiple supply lines and brutal nights. But if you reach that point, you are working against the game goal (to finish the settlement as fast as possible). This also results in some imbalances: cornestones that aim for fast wins are the best; those who aim for bigger settlements are among the weakest; some species are better than others, some starting locations are far better than others ...etc. I would have liked to see some rewards that are given provided one can successfully sustain a bigger base (e.g. 1 seal for every forbidden glade, 1-time seal for surviving a night with 100 workers, 1 seal for every x completed dangerous events ...etc). This way the player would have the option to either go for a quick and fast settlement or decide for a bigger one. - There is a bit of micromanagement that - in my opinion - doesn't add much to the positive player experience. For example, exchanging between builders -haulers - and farmers all the time. I think there should be a default "work". If the current task (.e.g farming) is completed, then a default assignment (e.g. hauling) is assigned. I agree with changing assignments when there are pros and cons to consider. But there is no positive in letting the farmers do nothing each 1/3 of a season. Either one is efficient or not. And that should be automated. Overall rating: 88 / 100.
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Nov. 2024
This game is pure crack to a strategist's brain. Despite having a very heavy focus on economic management and not so much on combat, it just fully sucks you in with each decision you make and each settlement you establish. Which was unexpected for my usual play styles in games. One big contributor to that is difficulty: the game features 4 basic difficulties that range from easy to more tactical, but if you like pain that rewards the heavier thinking where you're pausing the game every few seconds, there is a progressing difficulty system that goes from Prestige 1-20. Once you beat the previous, you unlock the next. And on top of that, there is a pile of events and modifiers on the map that you can settle next to for even more types of challenges. No matter how much I master the game's mechanics I am constantly questioning my abilities when I dive into a game that's massively stacked against me. Another thing I love: playing for a purpose. I won't go into all the lore since you can discover that for yourself, but ancient terrors are starting to breach into the overworld, and it is your settlements that will eventually lead to you locking them into the void forever. If you have what it takes. This actually rewards you from a gameplay perspective in a significant way: since each time you close up another seal, your "cycles" will become longer allowing you to do more settlements and interact with more events and modifiers before everything resets. I'm not one to role play much in games but I do like the feeling that I'm saving the world as a mastermind leader. 10/10 can't recommend enough.
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Oct. 2024
You know the moment. The moment you know you've won. The moment when a strategy game run goes instantly from exciting to tedious. Because you've won, so why bother now ? For the achievement maybe ? Sure... You've started hundreds over hundreds of Civilization, Endless, GalCiv, AoW, Old World, Total War or other games. How many did you finish till the very end ? If you're like me, a few dozen. It's just not fun to button-push when the struggle is gone. But here, when the game is finally won, it's the end of the game, give or take 2 minutes. The exploration & struggle phase is until the end. And when it's the end, it's time to restart again, a new, harder exploration & struggle phase with a different twist. It's the most captivating game that has any relationship with a map, units, resources, and it blows my mind it's not even a 4X, considering I've nearly played them all, since Civilization 1. A total absence of enemy military, and yet, there's quite enough adversity. I've seen more victory (or defeat) screens with Against the Storm in a year than with a lifetime of Civilization. That means something.
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Sept. 2024
Against the Storm is one of the very best games ever created. I have hundreds of games in my Steam library, and if I had to pick 1 single game to play for the rest of my life, it would be Against the Storm with almost no competition. I have never simped as hard for a game, as I am about to in this review. Other survival city builders (which I also love) often run into the problem of being 'solved' after you spend enough time with them. You know what you need to build, and in what order, and then you've usually more or less got things under control. Against the Storm's drafting and random resource nodes make every game an unknown challenge. The difficulty can be set high enough to consistently challenge even veteran players, and it simply never gets old. Pushing the prestige difficulties feels super rewarding. The new player experience is perfect. The way the game introduces new mechanics over time does an amazing job of easing new players into a rather complex game. The number of quality of life features in the UI (more of which have been added, frequently) is superb; all game designers should be studying the interface options in this game. The constant time crunch is oppressive in the best way, doing an amazing job of keeping the tension high. The horrible cello(?) sound effect that plays when a race's resolve is too low, is horrible in the best way. I could keep going, but it would probably be redundant at this point. I do not have a single bad thing to say about this game. I really don't. I've thought about it often while playing and of course while writing this review, and I truly think that this is just a perfect game. 12 out of 10 and I can't wait for the DLC coming out later this month. I thought I had already reviewed this masterpiece of a game. My bad!
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 00:37
SteamSpy data 10 April 2025 02:30
Steam price 13 April 2025 12:47
Steam reviews 12 April 2025 11:45

If you'd like to dive deeper into the details about Against the Storm, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Against the Storm
  • SteamCharts - Analysis of Against the Storm concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Against the Storm compatibility
Against the Storm
9.3
29,274
1,542
Online players
1,781
Developer
Eremite Games
Publisher
Hooded Horse
Release 08 Dec 2023
Platforms
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