Afterimage on Steam - User reviews, Price & Information

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Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.

Afterimage is a metroidvania, female protagonist and 2d platformer game developed by Aurogon Shanghai and published by Maximum Entertainment.
Released on April 24th 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean and Portuguese - Brazil.

It has received 8,404 reviews of which 6,526 were positive and 1,878 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Afterimage into these genres:

Media & Screenshots

Get an in-depth look at Afterimage through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64bit)
  • Processor: Intel Core 2 Duo E4500 | AMD Athlon 64 X2 5600+
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 630
  • DirectX: Version 11

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Beautiful and very enjoyable metroidvania. It's just a pleasure to play this game. The graphics are lovely, the music is wonderful, and the gameplay is great. I really like this game, and I'm glad I played it.
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Sept. 2025
This is a solid metroidvania but it has several issues. The beginning is brutal because you do not have any kind of abilities like double jump etc. As others have mentioned, your dash doesn´t have i-frames until you get the upgrade later in the game. Also, this is one of those game in which when you enter the hitbox of an boss/mob you take damage yourself. This all creates a super nasty start that could put many people off. I was thinking on dropping the game as well, but I have perservered. Eventually when you get upgrades like triple jump, weapon move sets called skills (I was a dual blades user - most dps), it gets more enjoyable. Big letdowns: magic system - you get an item in a slot that enables you to cast one or two spells. But honestly I have never found out what most of the late game stuff actually does. Because it is not actually written in the item description. Only the name of the spell, move set to activate and flavour text. Wtf? I have thus stopped to use magic altogether - super boring system. itemization and power build up this is a game with the absolutely worst power progression. The updates in the talent tree are of like+1% or 2% category. Yes, you see it right, you increment your abilities by meagre percentual upgrades and never have too much of it. So for example you crit chance is at best like 5% at the end of the game! And if you think items are going to help, well no. Because almost all items have bonuses but for some reasons the devs thought that must be balanced with maluses. So almost all items that have +crit chance have at the same time -crit damage and vice versa. And other item power ups have different power downs. This results in you probably choosing some very specific item that provide the lowest possible debuffs and calling it the game. I do not understand what they were thinking here. After you understand how it goes, you never really look forward on new items, because you always know it may not be worth it due to the minus effects. You are constantly let down feeling weak. (even when you are actually doing well power wise) The music is not a strong point, they could have done much more in this area. Sounds are about average, the only thing that stood out for me was that if you are in caves the sound reflects that. About the maps. MASSIVE! There are about 22 locations or more and most of them are gigantic. Sometimes it can feel daunting. And the game tells you that you have to reach one specific location right at the start of the game, but it on the other side of the map overview. As other have mentioned, the platforming can be unrewarding, because you often find healing, mana or transport pots there. And even if you find items, well you have already read above about the itemization fail. You can visit almost all locations before you get there. The game allows you to do so, but this may result for you to be in locations that are well beyond your current level/power. It is still doable, I have killed the hardest fights quite early on the higher difficulty - it was a real pain though. But it was much more fun facerolling the lower level content afterwards. Point to note - if you cannot get somewhere just put a map mark and you can be sure to get there later. Especially if the item is inside water, beyond a breakable platform or too high to reach. These 3 abilities will be obtain quite late in the game - depending on how you progress of course. The controls are a bit clunky, especially paired with the damage induced when touching enemies. But somehow despite all the shortcomings I have finished the game with all its endings. It could have been so much better, but it seems like during the creating of the game, artist had the main say and not game devs. The backgrounds are nice and everything looks beautiful, but games should be first and foremost about gameplay and that is the area that needed more thoughts and improvements.
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Aug. 2025
I recommend this game for anyone looking for a game with fun combat, beautiful art and a good soundtrack. Everything else falls flat. I did have a fun time with it but was frustrated toward mid to late game. Just want to highlight some of my gripes below in case anyone else would be bothered by these and is what prevented my from wanting to unlock everything, get all endings, etc after getting the first ending. * The story is confusing and mostly non-existent . I'm not even sure what the main quest was about. * The map seems needlessly big. Tons of back tracking and blocked paths. * It's hard to know where to go next. I don't mind this somewhat but at least point me to the abilities that is preventing further exploration. * It lacks polish. For instance I would get the 'tutorial' message for a handful of things while in the mid game since the game doesn't force you to do even the basic things. There's also multiple unlocks in an ability node that can be blocked by your level. It never tells you or highlights them so you just have to select all the nodes and see what has been unlocked. * It also doesn't tell you what a lot of items do. There will be an ability for instance that has the option to use and it just says 'can't read'. Having it in your inventory means you unlocked and don't need to do anything further. Super confusing.
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Aug. 2025
Afterimage is an amazing experience for the Metroidvania lover. I'm just shy of 100% completion and have put well over 40 hours into the search thus far. This game is a great way to immerse yourself in an interesting world full of beauty and mystery and it boasts a massive roster of varied and interesting boss fights to engage with along the way. While at times it might seem as though it could be "too big" as you're uncovering new areas several hours in, it never seems to outstay its welcome nor does it lead to exploration or back-track fatigue that some other longer MVs might have subjected you to in the past. The world is genuinely engaging to get lost in, and the combat and movement are smooth and great fun. Do note that there is very little hand-holding and you can proceed very non-linearly through this game, which can seem a bit puzzling at times. For me, though, this is a huge plus. I love when a game lets you just do your thing. You owe it to yourself to give this game a shot if you're even remotely interested in the Metroidvania genre!
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July 2025
I've been playing this a lot on steam deck and some on PC, so the game time above will show incorrectly. I've got maybe 3 or 4 hours in game right now? I play a lot of metroidvanias. I own tons of them. I can be pretty picky with them, as well. This game stands among the very top of the genre. It's one of the most beautiful, technically complete and rewarding metroidvanias I've played. That said, it isn't without its flaws. Firstly... its huge. Is that a flaw? Maybe. When I say huge I mean really huge. I couldn't believe when I saw some of the quest markers... I literally had to scroll past screens worth of black area on the map (undiscovered areas) to find my objective. It's going to take a lot of time to move that far across the map, especially one with so many nooks and crannies as this. This game is not for the faint of heart. I'm sure you could easily dump a hundred hours or more into this. Second thing I consider a flaw is the dashing. It has no i-frames. Yup. There, I said it. No i-frames on the dash. You cannot dash through enemies. The way the game works is as long as you aren't pushing left thumbstick, if you just hit the dash key it does a back step dash. That's your avoidance. Well, either that or jump up and dash over. I just find this system so basic... and it lacks the true feel of a good combat system like in a souls like. I mean it works.... most of the bosses and enemies have been tuned specifically for the distance on your back step. If you use a slightly longer range weapon, judge your distance well, and use back step you can avoid most basic ground attacks. That said, I really wish this had a normal dash with i-frames. The worst flaw though. The thing that will make or break you... the abundant preschool level dialogue and story design. Yeah sorry, you have some of the most awful, awful tropes here. Main character is waifu, which is fine... but accompanied by stupid, childish, unnecessary floating toy companion with really annoying, screechy high pitched voice? Yup, that's in the game. Conversations read like something out of a pre-schooler's text book on how to make friends? Yup, that's in the game. Don't get me wrong... the actual story is good. The minute by minute dialogue though, and how the events play out... get ready to be back reading at a 4th grade level. Ok, enough of the flaws. This game has positives in spades. This is one of the most beautiful metroidvanias out there, hands down. The colors are vibrant and vary so much from biome to biome. The backgrounds have just enough detail to add to the experience, and the foreground platforms have enough level to make movement clear, but enough of a natural edge to look more organic. The artwork is superb. The characters look great as well, and the voice acting is good (though see above for the content of the dialogue). The enemy designs are varied and colorful and fun. Really such a great job by the art team here. The sound design... oh my goodness the sound design here is superb. The thumping clangs and whacks of combat, the goopy squishy sounds when you kill jellyfish, even the soothing background tracks.... all really well done. A+ sound design here. I strongly recommend a great pair of headphones for this game! The weapons and abilities are really great. You get a number of different types of weapon, and basically you just pick whatever two you like and go with it. Maybe you change up for certain boss fights? Or maybe just to give yourself a change of pace from now and then? Great options. Each weapon feels a bit different. They aren't really evolving the game play but they do add just enough change to how you play that it works. This isn't a precision platforming game, but it has some really cool platforming nonetheless. You have to time well, and there are areas you will need to try a few times to get. Combos of falling, dashing, weapon swinging in mid air all work to help work you through various obstacle courses. It's really quite relaxing in this game, and takes your focus most of the time. The balance of platforming and combat here is really just well done. The spells are a bit limited so far, but from the skill tree I can see there are going to be a lot more options so I'll just leave a placeholder here for that. In either case, this is primarily a melee combat game. The difficulty is on the easier side, but I'm playing on normal. It has a harder difficulty mode. I have no need for it, I've found the game fun and relaxing in every way I appreciate. If you are looking for a souls like though, this isn't it. This is definitely more of a hack and slash. Ultimately I think this is one of the best metroidvanias on the market for you if you love good artwork and vibrant colors, and if you enjoy playing a kind of casual but still focused game that never ends. You do get more powers, ability points, and grow over time which helps keep things fresh... but you aren't looking for really tight, deadly combat. Other games offer that. This one offers something much more sublime.
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Frequently Asked Questions

Afterimage is currently priced at 24.99€ on Steam.

Afterimage is currently not on sale. You can purchase it for 24.99€ on Steam.

Afterimage received 6,526 positive votes out of a total of 8,404 achieving a rating of 7.58.
😊

Afterimage was developed by Aurogon Shanghai and published by Maximum Entertainment.

Afterimage is playable and fully supported on Windows.

Afterimage is not playable on MacOS.

Afterimage is not playable on Linux.

Afterimage is a single-player game.

There are 2 DLCs available for Afterimage. Explore additional content available for Afterimage on Steam.

Afterimage does not support mods via Steam Workshop.

Afterimage does not support Steam Remote Play.

Afterimage is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Afterimage.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 14:07
SteamSpy data 23 January 2026 09:09
Steam price 29 January 2026 04:24
Steam reviews 28 January 2026 20:08

If you'd like to dive deeper into the details about Afterimage, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Afterimage
  • SteamCharts - Analysis of Afterimage concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Afterimage compatibility
Afterimage
Rating
7.6
6,526
1,878
Game modes
Features
Online players
83
Developer
Aurogon Shanghai
Publisher
Maximum Entertainment
Release 24 Apr 2023
Platforms
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