Afghanistan '11 on Steam - User reviews, Price & Information

Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!

Afghanistan '11 is a strategy, indie and military game developed by Every Single Soldier and Retro Epic and published by Slitherine Ltd..
Released on March 23rd 2017 is available in English only on Windows.

It has received 384 reviews of which 283 were positive and 101 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 5.79€ on Steam with a 80% discount.


The Steam community has classified Afghanistan '11 into these genres:

Media & Screenshots

Get an in-depth look at Afghanistan '11 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: 2.0ghz CPU
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0c compatible graphics card (Shader Model 2+)
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Great game, it brings out the difficulties encountered when combating insurgencies to the point of making you fear roads and terrain disconnected from your influence. Although the sandstorms and political events are annoying to deal with especially the mass ANA desertion that instantly deletes your ANA units because of poor RNG. It ultimately doesn't make you outright lose the game, but only delays your plans. Although combat success or failure is dictated by RNG, even if the combat was a failure, the unit still gains experience which boosts the RNG to favour a combat success the next time the same unit enters combat (assuming the unit attacking/attacked was an ANA unit). Your main focus in this game isn't directing fighting Taliban and Malitia, but to secure regions and set up a supply line to conduct humanitarian missions. All in all, once you know what you are doing. This can be a great game to spend hours enjoying the process of solving the challenges and difficulties the game throws at you.
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Jan. 2025
Mechanic is very interesting. It is quite tricky to control the area you are responsible for. Logistics is the key and the gameplay requires some planning. There are times when you'll be sitting tight in your FBOs preparing for the next area sweep. Supplies have to flow from you HQ to your FBOs or you will lose combat readiness. But it's not that easy to have the supplies flowing. IEDs, opfor militia or Taliban groups easily kill your trucks with the load. Convoys work well but have to be escorted. Choppers work well too but are somewhat expensive to operate. Once you are successful you gain a lot of political points (game curency) and you can expand but you also have to keep the ratio of local to US forces right or you will be penalized. There are lots of scenarios to play and randomly generated skirmish mode maps. On the latter you can set a lot of different options to finetune the gameplay to your liking. The game has a lot of replayability potential. Graphics is good enough, animations are cool (specops carying their casualties when the unit is "wounded" for example), sound effects are more than adequate and the music background adds a cool tention. "Just one more turn" effect is very much there when I play Afghanistan '11 game. I give this one both thumbs up.
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Jan. 2025
Better than the previous "Vietnam 65". The game heavily focuses on logistics but the Talibs are very active and will cause constant threats. Missions can get repetitive but I like how each unit has a specific skill set for their own special tasks, like IED clearance bulldozers, water tower engineering, recon etc. The events are a nice gimmick, there could be more decision making involved. All in all 8/10.
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Nov. 2024
Just wanted to write a positive review to counter the communist's review below. Yes, these games tackle hard topics. Yes, sometimes you have to play as factions that Leftists find highly objectionable. No, playing a side in a wargame does not mean you endorse their beliefs. This is absurdly obvious but due to the high presence of commies in the reviews, I have to point it out. THAT SAID..Vietnam '65 is the one to get. It's polished, not buggy, fun to play, straightforward. Afghanistan '11 isn't terrible, but it has not aged well. Was great on launch, there are a bunch of fairly serious bugs now. The DLC is a disaster, and introduced a lot of fiddly elements (like vehicle traffic/car bombs). You can't disable this, even though an option in "settings" supposedly allows you to! That should give you an idea of the lack of polish and functionality here. If the main menu is bugged, a lot of stuff is bugged. Devs just aren't fixing it, so I had to move on. Angola and the other games are very promising, but rough around the edges. Wait and see after this one.
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Aug. 2024
TLDR: There is combat but you spend most of your time thinking about logistics, planning the delivery of a few resource types to various units and locations safely. Depend on your preferences that's either the most boring sounding thing in the world or the game's main selling point. Combat: The combat is present and in a sense it is very traditional with various ranged and melee (not literally) units to hit the enemies with percentage based odds of wining or loosing. On the other hand it is very asymmetrical. The enemy is an irregular force so they can tunnel to somewhere unexpected and cause trouble, and then scatter away when confronted. when it works, it feels like an engaging simulation of asymmetrical warfare. When it doesn't, it feels frustrating and unfair game of whack a mole. Logistics: There is rations, FOB supplies, ammunition, Fuel, and UN aid. These 5 resources need to go to soldiers, bases, artillery positions, vehicles ,and villages. As the game progresses, those move further from your base. Meaning that your (usually) unarmed and unarmored delivery vehicles can get ambushed, potentially bringing down your whole supply chain. Its not the deepest system in the world (for example you don't manage stocks of anything) but I think it gets the job done pretty well. This is the aspect of the game I spent the most time on and I suspect it will be the case for you as well. End game "twist": I mainly play the skirmish mode instead of the campaign and at the last 10-20 turns of each game, the Americans leave. Unless you have been training Afghan forces and getting them involved, you'll find your self ... well, in the position that the Afghan government found itself. Things go south pretty quickly. I really like this aspect of the game.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 13:12
SteamSpy data 09 April 2025 02:53
Steam price 11 April 2025 12:48
Steam reviews 11 April 2025 04:07

If you'd like to dive deeper into the details about Afghanistan '11, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Afghanistan '11
  • SteamCharts - Analysis of Afghanistan '11 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Afghanistan '11 compatibility
Afghanistan '11
7.0
283
101
Online players
7
Developer
Every Single Soldier, Retro Epic
Publisher
Slitherine Ltd.
Release 23 Mar 2017
Platforms