Aeterna Noctis on Steam - User reviews, Price & Information

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Aeterna Noctis is a challenging metroidvania that majestically combines action, exploration and adventure. With 2 game modes and difficulty based on action or the exclusive Noctis mode where a level of difficulty is added in precision platforming never seen in the metroidvania genre.

Aeterna Noctis is a metroidvania, difficult and souls-like game developed and published by Aeternum Game Studios S.L.
Released on December 14th 2021 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese and Portuguese - Brazil.

It has received 1,756 reviews of which 1,339 were positive and 417 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 5.99€ on Steam with a 80% discount, but you can find it for 0.88€ on Gamivo.


The Steam community has classified Aeterna Noctis into these genres:

Media & Screenshots

Get an in-depth look at Aeterna Noctis through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5-8400 | AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 970 | AMD RX 570
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
What an insane game! Insanely hard. Insanely good. And insanely polished. I am not a masochist enough to get no-hit achievements, and I already died 676 times, but I very, very, very much enjoyed the challenges this game issued to me. Maybe not the bosses, because some of them were harder than souls-likes and made me mad, but platforming was brilliant! Even the most ridiculous ones like in Cosmos (HOLY FUCK what a map!). Precision and timing needed for some platforming was... insane. But I totally enjoyed overcoming everything game placed before me, with some puzzles stopping me for as long as 40 minutes. Definitely the most difficult Metroidvania I have played. One of the most beautiful – definitely top 5. And, for me, one of the best – I would go as far as top 4 right behind Ori Will of the Wisps, Prince of Persia: the Lost Crown and Hollow Knight. Fake languages of all NPCs really bothered me at first, but after a few hours not only I didn't mind them, but even started to like them. If you need to get gray hair from stress fast, I totally recommend this game!
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June 2025
I was gifted this game as a part of my group's Game Bookclub Exchanges. My buddy had wanted me to give this one a go and purchased it for me since he had it on PS5 and I'm on PC. Overall, it was a pleasant surprise to play as I hadn't gone into this game expecting what it ultimately delivered. Playing in Noctis mode gave me a nice platforming challenge and the abilities you end up gaining for mobility made traversing and exploring the world of Aeterna Noctis really fun. For combat, I'm a fan of how many options you're given for building your arsenal. Whether it be the skill tree and its three main paths, the gems you collect for unique effects or the weapons you collect, you will no doubt find something for you. Enemies for the most part weren't anything special in my opinion, some of them show up multiple times with a different gimmick. I'm also not big of a fan of having a good chunk of enemies being able to teleport so close to you, it felt especially annoying when I simply wanted to traverse an area to reach a goal. The bosses, however, showcased some of the highest highs and lowest lows of the game for me. It both represented the ideal image the developers wanted to paint of a fast-paced battle where you dash and dodge incoming attacks, but also showcased some shortcomings with the game's design, performance and bugs. For the most part, the game ran well for me, but some areas did suffer inexcusable lag (the Mirror Room in particular) and some enemies and bosses would teleport into walls, which made me vulnerable to their attacks and I couldn't hit them back. Despite being a fan of the game's platforming sections, the occasional stutter really makes a difference for the areas that depend on fast and precise action. All of this is to say that, if you are willing to look pass some shortcomings, this is a hidden gem to keep an eye on and play.
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March 2025
Disclaimer: Played on Noctis mode, didn't even try Aeterna mode. It does a lot of things really well, but does other things inexplicably badly. I don't think the majority of players will even be able to complete Noctis mode, once you get the teleport arrow pretty much every platforming section after that is hard as nails. If you're one of the people who finished Hollow Knight's Path of Pain and thought "Yeah, I want more of this." This game is for you, because basically every section after getting the teleport arrow is like that. +Platforming sections are very creative and require almost pixel-perfect use of teleport arrows and wall hanging to get through. +Map is absolutely gargantuan. +Tons of secrets, almost every time you go off the intended path the game rewards you for it. -The environmental hazards are weird, like I was thinking "Huh, I've never seen amorphous blobs used as hazards in a platforming game", and now I know why, you have no idea whether you will will clear an obstacle or clip the edge of the blob and be sent back to the last checkpoint. -Visually very noisy, in some areas the foreground clutter obscures the game area. Sometimes you can't even see your character because there's foreground objects obscuring him. The crystal caves was probably the worst offender, at some points I couldn't tell if a crystal that would kill me was an onscreen obstacle or something in the foreground. The Phoenix fight is particularly bad, the developers asked for feedback and everyone told them you can't differentiate between the damaging flaming feathers it drops and the lava background. they kept it in the finished product anyway. -Kind of ties into the first point, the King's hitbox seems slightly too large to get by the amorphous obstacles consistently. -I don't know if some areas are even possible without the gem that slows down time when aiming the teleport arrow, I kept it equipped for the entire game the moment I found it because I didn't see how it would even be possible to pass some sections without it. Should probably be a default ability rather than using one of your gem slots, really. The ability to hang on a wall and not move unless you input a direction should also be an innate ability instead of requiring a gem slot. -Sometimes I couldn't even see the area ahead and had to commit suicide to see the next path. Should probably let you hold R1 or some other button and move the D-pad or analog stick, something to let you take a look at the area first. -There are a couple of sort of anime videos in it. They're pretty ropey, there was an attempt, they clearly did not have the budget for it.
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Oct. 2024
Good Game. If you liked Celeste, or thought the White Palace or Path of Pain in Hollow Knight was a good start, you will love this game.
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Sept. 2024
I recommend it, but only for both metroidvania fans and hard platforming fans. The game is a flawed gem, with a lot of aspects which are great: Platforming, level design (but not world design), respawn places, combat, bosses, lot of content including optional content, difficulty slider which changes the level design (first game that does this maybe?) Some which are ok: Story, art And some which are a bit bad for the metroidvania standard: Quests design which are sometimes grindy and obscure. It would have been better to describe things acurately in the journal for starters, or some kind of clue of where to look. The game forces you to double check everything which is tedious in a big, not connected metroidvania as this one. That is another key point, the game is more a hub of worlds than an interconnected metroidvania. It has top notch levels such as Cosmos, the Palace... some not great ones, but they are not connected at all. You will find no shortcuts unblocked by abilities here, only shortcuts in the same "level". At least twice I had to do a difficult platforming challenge only to find out I needed another ability to get the item at the end of the path. So I had to backtrack and come back later, wasting much time. The map does not fill properly, stores are weirdly implemented, some platforming challenges feel more random than challenging, backtracking is tedious specially at end game. I do not want to end in a sour note, this is a hard game. Despite everything I listed it has very memorable bosses and you feel acomplished after beating most of the platforming challenges. Maybe they should have just made an action game with more packed level design, shorter. But there are plenty of reasons why this game is recommended so much by metroidvania fans.
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Frequently Asked Questions

Aeterna Noctis is currently priced at 5.99€ on Steam.

Aeterna Noctis is currently available at a 80% discount. You can purchase it for 5.99€ on Steam.

Aeterna Noctis received 1,339 positive votes out of a total of 1,756 achieving a rating of 7.35.
😊

Aeterna Noctis was developed and published by Aeternum Game Studios S.L.

Aeterna Noctis is playable and fully supported on Windows.

Aeterna Noctis is not playable on MacOS.

Aeterna Noctis is not playable on Linux.

Aeterna Noctis offers both single-player and multi-player modes.

Aeterna Noctis offers both Co-op and PvP modes.

There are 7 DLCs available for Aeterna Noctis. Explore additional content available for Aeterna Noctis on Steam.

Aeterna Noctis does not support mods via Steam Workshop.

Aeterna Noctis does not support Steam Remote Play.

Aeterna Noctis is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Aeterna Noctis.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 July 2025 18:32
SteamSpy data 01 July 2025 12:11
Steam price 05 July 2025 20:34
Steam reviews 05 July 2025 13:46

If you'd like to dive deeper into the details about Aeterna Noctis, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Aeterna Noctis
  • SteamCharts - Analysis of Aeterna Noctis concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Aeterna Noctis compatibility
Aeterna Noctis PEGI 12
7.4
1,339
417
Game modes
Multiplayer
Features
Online players
21
Developer
Aeternum Game Studios S.L
Publisher
Aeternum Game Studios S.L
Release 14 Dec 2021
Platforms
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