I wish there was a "neutral" option, because this game is both great and terrible. It will test your abilities as a gamer and then some. Aside from the sheer difficulty of it, part of me is asking if they playtested this before putting it out. As good as the game is, it is equally flawed. The hitboxes are jank, which may sound like 1 singular issue, but it resonates throughout the game. For one, your sword will connect maybe 92% of the time, but that 8%, it's not quite 10%, where I think it would be a noticeable problem verging on bug status, and it's not nothing; you'll miss enemies and get hit, or you'll miss jumps trying to pogo, it really wears on you. You're the "King of Darkness," yet there are times when you swing you're sword, you're not sure if it's actually going to hit or not. In that regard, they really were going for a more "Dark Souls" type feel, but that's not my cup of tea. Still though, there are enough power-ups and abilities to offset your dinky sword, you can boost your damage and use other weapons that will be your main damage dealers, while your sword will just cut down any riffraff. You'll catch yourself on edges and corners when trying to dash underneath a hanging ceiling, or you'll still "touch" spikes or other hazards even though you really shouldn't have; basically the dash doesn't slim your profile all that much, you have to account for space above and below you, despite the appearance of a shorter hitbox. This is also to say that you have somewhat of an "aura" of a hitbox around you, whereas in many games, the hitbox is actually pulled in a couple pixels - how many times have you lived because Mario's "hat" was hit by the Bullet Bill? No so here. Here if you so much as get your shoelace caught on a spike, you're hit. It sucks. My almost-last complaint about the game, as others have said, the visual language of the game is broken. Platforms can be difficult to see, while background terrain and details pop into the foreground. At times you won't be sure what you can interact with, or is just part of the background. This goes for enemies too, that will have similar shapes and colors as surrounding objects, which is particularly an issue in the Energy Crystal. It goes past "being difficult" into "bad design" territory. You may not necessarily need to have platforms stick out, but don't also have brightened elements in the background that segue into my final complaint. The game is over-designed to its detriment. There are areas where performance plummets to 20ish FPS or less, all because of background elements and details. To knock on the Energy Crystal area again, why is the background occasionally pulsing in a similar (but non-damaging) manner to the Light area? It slows down performance, and intermittently causes a stutter, for no reason other than "immersion," but it really breaks immersion. It doesn't matter. I don't care if it's part of the story and I eventually stop it from doing that, it's bad design. I shouldn't have to play several hours to get better performance out of a game, that's dumb. Positive things: Music is great, but at least 1 song legit ripped off Hollow Knight's Greenpath I believe. Gameplay is still decent despite the janky hitboxes. The dash cooldown is annoying at first, but you are able to reduce it pretty quickly with Skill Points, rather than consuming a gem slot like in Hollow Knight. This game has gems too, and the effects you get from them compliment the other systems well, and have their own little progression system built into them, though perhaps are a bit less impactful with a few of them being simple percentage boosts. People say it's bugged to shit, that may be true for console, but I've only encountered 2 bugs: once I died and just had to reload because it wouldn't respawn, just a black screen, and the other time, which was way worse, was I killed the Phoenix boss pretty early, like before we even made it to the first platform from the bottom, the music stopped, and out of the corner of my eye I saw the achievement pop up, but he kept attacking and going through his attack routines, which really sucked because it was a tough fight with little time to heal, so I had hoped if I survived long enough, it would end the fight, but it didn't, and I died. The next time it did the same thing, but he did give his little death speech after my final attack hit him, which was nice, and that was that. Overall the game is decent. I haven't beaten it yet, but I'm deep enough to where I could make a judgment call on it. It's definitely the hardest Metroidvania, if not the hardest game, I've ever played. And I played and beat all the classics, Castlevania, MegaMan, Battletoads, Ninja Gaiden, through DMC, Bayonetta, Noih, all that sh!t tough guy. Anyway, don't pay full price for this game, get it on a sale, it's worth it then.
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