Aeterna Noctis on Steam - User reviews, Price & Information

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Aeterna Noctis is a challenging metroidvania that majestically combines action, exploration and adventure. With 2 game modes and difficulty based on action or the exclusive Noctis mode where a level of difficulty is added in precision platforming never seen in the metroidvania genre.

Aeterna Noctis is a metroidvania, souls-like and platformer game developed and published by Aeternum Game Studios S.L.
Released on December 14th 2021 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese and Portuguese - Brazil.

It has received 1,715 reviews of which 1,314 were positive and 401 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 5.99€ on Steam with a 80% discount, but you can find it for 3.06€ on Instant Gaming.


The Steam community has classified Aeterna Noctis into these genres:

Media & Screenshots

Get an in-depth look at Aeterna Noctis through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5-8400 | AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 970 | AMD RX 570
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This is indeed my most favorite metroidvania/platforming game. I have never felt so fulfilled and proud after finishing this game with 97.7% in about 50 hours on first try (and yes, ofc I could get 100%). After clearing this all other metroidvania games seem like a walk in the park and children's games. I wouldn't recommend Aeterna Noctis for metroidvania beginners, it's hardcore endgame stuff. Endgames should be in the endgame because otherwise you will ruin your fun and gaming experience. Other than that, all those *** saying this game is too hard have no metroidvania skills whatsoever. I say it's pretty forgiving since you can die on purpose and then respawn at the closest lantern (if you lost too much health and are not confident enough to advance further). Penalties are not serious trouble since you can just pick up your soul at point of death, no problem. I never lost xp, not once. Yes, bosses are tough and demanding and have unique mechanics but you will git gud eventually :) There are 2 difficulties which can be changed at any point. I kept playing on hard (noctis). BUT I really HATED the cosmos area (second last area), because controls are inverted and this really fucked my brain. I didn't enjoy it, but persevered. And I finally know what "platforming" game means. Jumping, dashing, teleporting and wall jumping around like crazy, evading traps, pits and spikes. But in this case on a whole new level. Man, this game is brutal and whoever designed the areas is a maniac and genius. I have never encountered this kind of seriousness and intenseness before. The level design, mechanics and abilites to evolve are without even. Story, art style, soundtrack, exploration, level design, abilities, combat and every detail is off the charts. It's very fulfilling to hit enemies and controls are sugar smooth. Buy this game no matter what, there's love all over the place. I get some nice Hercules vibes back in the day from Playstation 1 :)
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Oct. 2024
Good Game. If you liked Celeste, or thought the White Palace or Path of Pain in Hollow Knight was a good start, you will love this game.
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Sept. 2024
I recommend it, but only for both metroidvania fans and hard platforming fans. The game is a flawed gem, with a lot of aspects which are great: Platforming, level design (but not world design), respawn places, combat, bosses, lot of content including optional content, difficulty slider which changes the level design (first game that does this maybe?) Some which are ok: Story, art And some which are a bit bad for the metroidvania standard: Quests design which are sometimes grindy and obscure. It would have been better to describe things acurately in the journal for starters, or some kind of clue of where to look. The game forces you to double check everything which is tedious in a big, not connected metroidvania as this one. That is another key point, the game is more a hub of worlds than an interconnected metroidvania. It has top notch levels such as Cosmos, the Palace... some not great ones, but they are not connected at all. You will find no shortcuts unblocked by abilities here, only shortcuts in the same "level". At least twice I had to do a difficult platforming challenge only to find out I needed another ability to get the item at the end of the path. So I had to backtrack and come back later, wasting much time. The map does not fill properly, stores are weirdly implemented, some platforming challenges feel more random than challenging, backtracking is tedious specially at end game. I do not want to end in a sour note, this is a hard game. Despite everything I listed it has very memorable bosses and you feel acomplished after beating most of the platforming challenges. Maybe they should have just made an action game with more packed level design, shorter. But there are plenty of reasons why this game is recommended so much by metroidvania fans.
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May 2024
Wow, what a game. This is the biggest metroidvania I have ever played at around 80 hours of length and a top 5 metroidvania for sure. Much of that time was spent trying to conquer platforming challenges. I beat it on the original noctis difficulty (which is how this game should be played). I previously though that GRIME was the best effort so far to make the next best metroidvania but it was actually this game. Unfortunately, the game stuck too close to its hollow knight inspirations and copied two things from hollow knight that have absolutely no business being in a precision platformer focused metroidvania. Those two things are the cornifer map mechanic and the corpse run. People have been complaining about the platforming being too hard or the game being too hostile towards players but the truth is they wouldn't be doing so if it weren't for these two things in the game. There are other issues as well unrelated to hollow knight that prevent this from taking the #1 spot: - There is a rare bug that can permanently prevent you from getting 100% completion by failing to register when a quest or part of a quest was completed. For me this occurred when I played the adventurers musical note, permanently blocking me from completing the associated quest. - In dream kingdom, the combination of puzzles, both in navigating the biome and solving its puzzles was simply too much, this is easily one of the worst biomes I have ever played in a metroidvania which is sad because its also one of the most beautiful biomes I've ever seen. - The game has extremely poor breadcrumbing in the cosmos biome. Due to the location of cornifer the player is breadcrumbed into first taking the hardest mini-biome of the 4 mini biomes in the cosmos biome. This has caused the entire to get criticized heavily for its design by other players. However, if you ignore the breadcrumbing and take on the other 3 challenges first, the last one becomes much more manageable and the biome much more enjoyable overall. - Aeterna mode is marked as normal while noctis is marked as hard with a skull next to it. However, this is highly misleading. Noctis is the original game and contains the platforming challenges that make this game so great while aeterna mode replaces most of it with more combat even though the combat isn't very enjoyable to begin with. P.S: ignore any person telling you to avoid the triple jump gem in the game. These people are elitists who are upset that the devs updated the game to be hard but fair instead of being a kaizo mario. They suffered through the game as it was on release and they want you to feel their pain, they do not have your best interests in mind, this is all about protecting their ego. Play the game as it is.
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April 2024
This game is really good, at first. The platforming is hard but still doable, and the combat is fun. Your basic attack is a little bit shorter range than in most metroidvanias, but it's not by much, and I got used to it quickly, and most enemies have attack patterns where the shorter range is fine. Then, about 8-9 hours into the game, I unlocked the teleport arrow, where you fire an arrow and can then teleport to it. And the game started to focus on it. Heavily. The problem is that the controls for it are absolutely terrible. You have to aim it at very specific angles that aren't even increments of 45 degrees, while in midair and falling. It slows time while you're aiming, but not by much, and the arrow will instantly fire after a few seconds of aiming. There's upgrades you can take that make it slow time more, but it requires investing almost all your skill points into a side of the tree that focuses on arrows in general for combat, and I already hate using the bow, so spending my points to make them take over even more of the game is not an appealing prospect. At time of writing, I'm about 12 hours in. I'm still enjoying some parts of the game, but I'm reaching the point where about three quarters of my playtime is spent on extremely precise platforming puzzles with the teleport arrow where I have to fire off multiple ones at incredibly unforgiving angles within the space of a couple of seconds, and if I mess up at any point in this 15-second sequence of these teleports, I have to start over. It sucks. And it's frustrating, because until the developers decided to focus so heavily on that mechanic, I was thinking this might be one of my favorite games of all time. But the further I press on, the more and more this stupid teleport arrow is taking over the game, and I hate it. But I got the game on sale for like 15 bucks, and I got 8-10 hours of very high quality fun out of it, and most games don't come close to that, so I still recommend it. But just be aware that the game may wear out its welcome for you. EDIT: I stuck it out and got through the arrow area. The next area didn't rely on it so heavily, but it introduced an even worse mechanic: invisible walls, invisible enemies, invisible ceilings, and invisible spikes that are only visible while an arrow is near them, coupled with doors that aren't linked and teleport you to different areas. The map is completely useless, and you essentially have to memorize each room's layout via trial and error unless you want to move at a snail's pace as you unveil three steps ahead of you with each arrow. I think I'm done with the game. It was great at first, but after a while it just started to come up with the worst possible ideas that removed the fun.
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Last Updates
Steam data 09 April 2025 23:00
SteamSpy data 14 April 2025 09:56
Steam price 15 April 2025 04:34
Steam reviews 13 April 2025 11:53

If you'd like to dive deeper into the details about Aeterna Noctis, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Aeterna Noctis
  • SteamCharts - Analysis of Aeterna Noctis concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Aeterna Noctis compatibility
Aeterna Noctis
7.4
1,314
401
Online players
35
Developer
Aeternum Game Studios S.L
Publisher
Aeternum Game Studios S.L
Release 14 Dec 2021
Platforms
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