Personal Rating: 8/10 ✅Pros: ❌Cons: * Fluid, fast-paced combat with good controls and three distinct weapons each with its own style. * Perfectly playable on Keyboard only. * Nice pixel graphics. * Colorful cast of characters. * Great soundtrack to go along with. * Simple, but fun shopkeeping mechanic. * Grindy gameplay, especially regarding achievements. * Pricey upgrades can get in the way of the game. * Can feel a bit too short. * No weapon loadouts which severely limits your build options until the post-end game. 🟡Good? Bad? You choose: * Sudden difficulty spikes mainly with some real tough bosses. 💭First thoughts on Aeruta: Aeruta is a game that completely flew under my radar and it was a pleasant surprise to find. The game makes a good first impression with good visuals and a very nice soundtrack. Its gameplay mixes 2D Action Platforming with some shopkeeping gameplay. The loop is simple but effective: go out in the field, beat enemies and bring back ingredients for the bakery. Rinse and repeat. Although the game is fully launched, developers have been actively working on improving it and v1.1 dealt with some of the more grindy bits and the lack of loadout slots issues. 💥The combat in Aeruta: Combat is a huge part of the game you have access to a dash that can go through attacks avoiding damage if you time it correctly and it's imperative to learn it in order to survive the tougher boss fights later on. Unlike most games with this mechanic the window for it is very generous (no "frame perfect" BS) which makes learning it much easier and fun. You have the choice of three weapons here: Rolling Pin (basically a club), Whip and Rapier. Each of them are different from the other and have their own distinct style (no equipment drops here if you're wondering). Rolling Pin is the most straightforward weapon here; it's all about hitting enemies non-stop and it has access to the easiest healings. Good for beginners, but far from being the weakest weapon of the bunch, especially with some potent upgrades it can get later. Whip is the most combo-centered weapon of the game with pulls, launches and skills that can be easily linked together. It is also the weapon with the most options to interrupt pesky enemies that try to attack between your combos. It does come with the price of having little in the way of crowd control, however. Rapier is a high risk, high reward type of weapon. While its skills are powerful, it has heavy focus on the Parry skill which denies all incoming damage, but you need to know the timing from enemy attacks, missing usually means eating a hit (or several), but mastering it means you can do a ton of damage in great style to boot. Much later in the game you'll unlock Advanced Enhancements for each skill of the three skill trees and they are expensive, but powerful upgrades that can (re-)shape and change how you play with each weapon. You'll also have access to different types of breads and badges, both have different effects that can be used to diversify your builds. A shop later in the game also allows you to give each weapon up to three modifiers that can be things like increased to damage or lowered cooldown for skills. Worth noting that as of v1.1 (2025/Dec/18) loadouts slots were put into the game making MUCH easier to test and try out combat builds. https://steamcommunity.com/sharedfiles/filedetails/?id=3607154846 "Rolling Pin is indeed a weapon." 💬Regarding the difficulty: Aeruta is a moderately difficult game, if you play recklessly and don't bother learning how the dodge mechanic works be ready for a world of pain, you also don't have a lot (if any) invincibility after getting hit, so if you're reckless and let enemies surround you, you can die very fast. Having said that, the controls are intuitive enough that it's only a matter of time until you learn to make your own combos and dodge everything. If you fail during an adventure it's hard to think the game was unfair since despite having a roguelike design you don't rely on RNG item drops to survive. 🍞Tending to the bakery: For those who played or remember Recettear: An Item Shop's Tale, don't expect the same complexity when tending to the bakery. There are no string of combos for successful sales, nor a money deadline breathing down your neck every week forcing you to hurry. The shopkeeping mechanics are far simpler: bring the baked goods to the racks and on the checkout play a quick mini-game where you have to input the correct directions to earn a bonus. Other than that you need to clean up the bakery every once in a while to keep customers happy and don't leave them waiting for too long in line. The calendar will reveal on the first day of the week which bread types (if any) will have their prices increased on its days, so it's easy to plan ahead and decide whether you want to open the bakery or go out on an adventure to get more ingredients. Later on you can have help from your allies (for free, but with days of cooldown) that can vary between money boosts to random effects or recover some of the used up ingredients. https://steamcommunity.com/sharedfiles/filedetails/?id=3612552720 "A busy day in Effie's Bakery." 👾Patti care: Patti taming and nurturing this is an optional, but is a potential huge booster when you're working on Effie's Bakery. While everything is doable on your own at first, once the bakery gets bigger you might think you need help and you can get help by taming monsters called Patties in the wild and training them to be your employees. The Patties can help you with refilling bread racks, cleaning or even in the checkout, but unless their statuses related to their jobs is maxed, don't expect them to be great at it. Some RNG is involved here as you cannot control which skills your Patti learns, but you can tame and merge or release as many as your Patti farm can hold and retry until you get the desired results. Thankfully, it's much less frustrating than it sounds since you can also merge and make one Patti inherit the skill from the other (and keep it growing if the Patti had reached max level). https://steamcommunity.com/sharedfiles/filedetails/?id=3612462392 "Patties are very useful to increase your profits." ⏬Great, but not without its flaws: Although I did enjoy Aeruta from start to finish, the game is not without flaws. One that bugged me is how grindy the mid-game can be, upgrade prices for Chaya's abilities, Effie's Bakery or Bakersfield town buildings tend to be very high at a point where you can still be struggling to get ingredients. A particularly sore spot for me was one boss (the 5th boss) that forces you to do enough damage to it or else you'll suffer an insta-kill attack at the end. This puts an unnecessary wall to players forcing them to upgrade their attack and will be a nasty surprise to those who thought that they could just be good and endure the battles with pure skill. While the game has a good loop between adventuring and selling, it does feel a little too short and the story doesn't wrap up in a satisfactory way. Maybe there are plans for a sequel or an expansion, who knows. 💭Closing: Aeruta delivers what it aims to and it doesn't try to bite more than it can chew and you can feel by playing it that a lot of thought and care went into it. As someone who enjoys 2D action platformers, pixel graphics and welcomes shopkeeping in games, Aeruta was a very good experience, it also filled a lingering feeling of wanting Recettear left many years ago.
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