Aeruta

A bread revolution across the world now begins! Aeruta is a side-scrolling action game with a shop management twist, fight monsters for materials and use them to make breads, then finally make the deserted town popular again!

Aeruta is a early access, pixel graphics and casual game developed by FromDawn Games and published by GRAVITY GAME ARISE Co. and Ltd..
Released on May 15th 2024 is available only on Windows in 5 languages: English, Traditional Chinese, Japanese, Korean and Simplified Chinese.

It has received 383 reviews of which 345 were positive and 38 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 13.31€ on Steam and has a 10% discount.


The Steam community has classified Aeruta into these genres:

Media & Screenshots

Get an in-depth look at Aeruta through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.8Ghz
  • Memory: 4 GB RAM
  • Graphics: 512mb Video Memory, Shader Model 2.0+
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
A lovely little game about gathering materials to manage a bakery. The game may certainly not be as long as it, but I get very heavy "Dave the Diver" vibes of greatness from the way things are going. - The game has very good pacing. I played on "normal" mode and the challenge was just right and paced itself very well with the story. I felt like I always had something to do, but was not overwhelmed. However, the way things are going, the story will last around 10 hours of playtime, which is not very long. I heavily wish that it were extended. - The story is written very well and integrates itself with the other parts of the game seamlessly. Although, I could tell instantly that we were heading for a twist in the story when I saw an Aeruta Crystal fragment pop out from Kocori's body after defeating her. LOL - I wish that there were more minigames in this game, such as obstacle run, dungeon puzzles / puzzles to solve in town / puzzle for putting together Chirara's badges etc. Of course, bosses themselves are good minigames, and I terribly miss the music minigame in Ch. 2 and the obstacle run from the festival, and content is not abundant as you progress further. I feel like minigames like these cut through the grind and provide a breath of fresh air. - Of course since we are in Early Access there are some bugs. Personally, I encountered scaling issues with my ultrawide 3440x1440 monitor, and sometimes text bubbles are extremely large and interfere with gameplay elements (problem goes away for a while after restarting the game). Nothing that can't be fixed in Unity though. Development has been very promising in this Early Access period and I can't wait to see the entire game, or even help out with playtesting / development!
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Sept. 2024
Very cute game overall. Chaya is adorable. Game plays sort of like the Atelier series, in that you're primarily going through stages to gather ingredients to make bread to sell and earn money to...go through stages to gather ingredients to make bread to sell and earn money. You get the idea. There's a decent upgrade system, but it's very expensive, meaning two to three days of bread sales might net you a single upgrade. The art style is great; it's got that "high definition pixel art" look to it. Enemy sprites are, so far, pretty well varied - not much recycling of models with palette swaps, at least not as far as I'm in. The two weapons Chaya can pick from feel VERY distinct, which is great. I'm glad you can switch what she uses before each adventure. Might be nice to be able to switch even during a stage. If you already can, I just haven't figured it out yet :) I think my sole complaint right now is it's very grindy in order to get ingredients to make bread. I'm sure it's on purpose, and that's fine, I just don't have as much time to devote to doing that as I'd like.
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June 2024
fun game with a cute and amusing atmosphere, but don't buy just yet if what you're primarily interested is the bakery/shopkeeping aspect of the game. most of my fun was had through the combat aspect of the game, while the bread-selling part felt more like a minigame break than anything else. it gives me the impression that while the combat has a very solid foundation to add new enemies, weapons, etc. onto, the shopkeeping still needs more strategy and/or variety in its core loop to be interesting enough to want to play for several hours. still, you won't lose much from trying this game out yourself if you need more foxgirls in your life like i do. the other thing i found notable is that this game has a very peppy and punchy style to it. there's no handholdy tutorials dragging you everywhere, no long maps to travel through, and no lengthy story cutscenes introducing the main character and her circumstances before setting you free. it's all very 'go, go, go!' pacing-wise so you'll easily know within 1 if not 2 hours whether you like the game. also... love these graphics. it's like i'm playing a cartoony 2d-sidescroller mmo again, but this time i'm not bombarded by lag and my own inadequacy from being a f2p player surrounded by whales. very nice!
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May 2024
At the time of this review only the first chapter is available. This game scratches the Recettear itch i had for a while but it's a 2D action game instead of a dungeon crawler. Only one character is playable with 2 different weapons (a third one is shown but unavailable at the moment) each one with 4 different skills. Gameplay is good, difficulty is fine and the overall atmosphere of the game is really cute. There's between 5 to 10 hours of gameplay depending of your skill, more if you want to farm for all bread upgrades. Overall it's very promising, will look forward to futures updates !
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May 2024
so some points to note: >the game in its current state is still playable, you'll probably get around 7 hours of content if you're playing it slow >the combat system has a really big potential if the devs are doing it right in the final release >the concept of having to choose a weapon and healing item at the start of the stage is fine, it's probably better if you can switch weapon in the middle of the fight to unlock new possibility for the combat system >the restriction of only being able to bring 2 healing item is amazing to increase the difficulty of the combat >the material drop is quite underwhelming, hoping there's a dungeon-like stage in the future where you can farm materials indefinitely as long as you're strong enough to continue, in its current state, you can only do 1 stage per day but this game on its own is still fun, the nice bgm and artstyle choice is the only thing keeping me sane from farming materials continuously and died in the first node of the stage multiple times because of my own mistake
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Data sources

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Last Updates

Steam data 01 December 2024 00:52
SteamSpy data 20 December 2024 11:23
Steam price 23 December 2024 12:39
Steam reviews 22 December 2024 11:47
Aeruta
8.3
345
38
Online players
23
Developer
FromDawn Games
Publisher
GRAVITY GAME ARISE Co., Ltd.
Release 15 May 2024
Platforms