ADOM (Ancient Domains Of Mystery) on Steam - User reviews, Price & Information

ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic & flexible combat. The Steam version adds various features like achievements, difficulty level customization & play modes.

ADOM (Ancient Domains Of Mystery) is a traditional roguelike, crpg and dungeon crawler game developed by Thomas Biskup, Jochen Terstiege, Zeno Rogue, Krzysztof Dycha and Lucas Dieguez and published by Assemble Entertainment.
Released on November 16th 2015 is available in English on Windows, MacOS and Linux.

It has received 1,523 reviews of which 1,290 were positive and 233 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 7.49€ on Steam with a 50% discount.


The Steam community has classified ADOM (Ancient Domains Of Mystery) into these genres:

Media & Screenshots

Get an in-depth look at ADOM (Ancient Domains Of Mystery) through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7, 8, 10
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 800x600 minimum resolution
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
MacOS
  • OS: macOS X 10.5.8 or better
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 800x600 minimum resolution, OpenGL 2.0 Support
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04 LTS, fully updated
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 800x600 minimum resolution, OpenGL 2.0 Support
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Been playing it over 20 years. Will play it until I either beat it once or die.
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Nov. 2024
Used to play a bunch of the old ASCII version back in the days. Tried the earliest graphical versions and didn't really manage to get into it. Recently returned to it to see how it has developed and I can just say that this is finally the version that brings back the magic of the original. Instantly hooked. I consider ADOM as one of the absolute best games ever made and the developers have managed to bring it back to life in modern format!
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Sept. 2024
If you enjoy poring over compendiums of information for context this is the game for you. My very best advice, use Ctrl + F to search for text in page while having multiple tabs open on a separate device, because you will either die so, so, so much or come to terms with processing around a master's thesis worth of information. I have played this game for twenty years and I still have pages for corpse effects, statues, locations, ultra ending quest requirements, and pool effects up regularly. Sounds daunting? It is. You'll die a lot regardless. I die a lot. But! it is interesting because it is so complex. There are mysteries no one has solved. There are ten thousand flavor comments and creature descriptions. There are alternate endings and so much entertaining depth. Just be ready for setbacks. So many setbacks.
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July 2024
I bought this game and literally couldn't stop playing it. I lost sleep obsessing over it. I went to work and thought of little else but new strategies for getting to the new areas. I kept thinking do I really need to shower, clean my house, eat, or do anything else that isn't playing this game? It got its hooks in me so deeply that after beating it I awoke as if from a trance. This game is like an addiction that seeps into you and interferes with your life and responsibilities. Yeah, this is probably one of the greatest rpgs I've ever played. If I were to compare this to another rpg I would compare it to something like Cataclysm Dark Days Ahead but without the zombies and ADOM isn't post apocalypse but pre-apocalypse. The world is ending but you can stop it. The biggest difference is that in CDDA you feel like there is no real goal but survival while in ADOM the player has a sense of purpose and urgency. You need to save the world and you need to do it now before you become so thoroughly corrupted by the dungeon that are you turned into a writhing tentacle monster. Saving the world isn't easy though and if you don't plan for every contingency you are going to die. If you play this game you will be dying a lot. There's even meta progression based upon the number of times that you have died in game (bug temple) which is crazy considering this game was originally released in 1994. A rogue like with in game meta progression in 1994!!! You would think people would be screaming about this game in the streets or giving it a holiday.
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June 2024
Now that I've spent too much time on this game, let me just tell you what I like the most about it: there are multiple progression mechanics working throughout, so most of your actions feel like they're providing incremental progress toward some improvement. Some of the systems: * XP/leveling - overt and standard stuff, this is where your class powers advance * weapon skill - you level your effectiveness with weapon types (and shields) every time you use them * attributes - several actions "train" these, so you'll occasionally get surprised by a boost in your Mana or Strength * skills - you largely improve these on level up but training them changes the cap, can improve during play, and sometimes improves your advancement die * spells - casting spells reduces the cost and improves the effectiveness of some of them * knowledge - after you first encounter a potion, scroll, etc you'll recognize that type if you see it again * monster knowledge - every time you fight (kill?) a monster you improve your knowledge of their stats * eating/intrinsics - eating a spider corpse has a chance of making you resistant to poison, eating a blink dog lets you control your teleportation, plenty of risks but so exciting when you find a valuable corpse! There are probably other systems I haven't noticed yet, but these are what kept me playing the game so often that I just had to uninstall. Also, if you're like me and trying to just acquire all of the progression, the Steam version is a *huge* upgrade over the original; it lets you create your character with a point buy but, more importantly, opt out of the "timer" that is environmental corruption. This makes the game easier (and probably less fun for the hardcore) but gives you all the time in the world to grind, explore, etc without getting ground down.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 13:08
SteamSpy data 11 April 2025 19:26
Steam price 13 April 2025 20:46
Steam reviews 12 April 2025 05:58

If you'd like to dive deeper into the details about ADOM (Ancient Domains Of Mystery), we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ADOM (Ancient Domains Of Mystery)
  • SteamCharts - Analysis of ADOM (Ancient Domains Of Mystery) concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ADOM (Ancient Domains Of Mystery) compatibility
ADOM (Ancient Domains Of Mystery)
8.1
1,290
233
Online players
30
Developer
Thomas Biskup, Jochen Terstiege, Zeno Rogue, Krzysztof Dycha, Lucas Dieguez
Publisher
Assemble Entertainment
Release 16 Nov 2015
Platforms