ADOM (Ancient Domains Of Mystery)

ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic & flexible combat. The Steam version adds various features like achievements, difficulty level customization & play modes.

ADOM (Ancient Domains Of Mystery) is a traditional roguelike, crpg and dungeon crawler game developed by Thomas Biskup, Jochen Terstiege, Zeno Rogue, Krzysztof Dycha and Lucas Dieguez and published by Assemble Entertainment.
Released on November 16th 2015 is available in English on Windows, MacOS and Linux.

It has received 1,503 reviews of which 1,275 were positive and 228 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 7.49€ on Steam and has a 50% discount.


The Steam community has classified ADOM (Ancient Domains Of Mystery) into these genres:

Media & Screenshots

Get an in-depth look at ADOM (Ancient Domains Of Mystery) through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7, 8, 10
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 800x600 minimum resolution
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
MacOS
  • OS: macOS X 10.5.8 or better
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 800x600 minimum resolution, OpenGL 2.0 Support
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04 LTS, fully updated
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 800x600 minimum resolution, OpenGL 2.0 Support
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Used to play a bunch of the old ASCII version back in the days. Tried the earliest graphical versions and didn't really manage to get into it. Recently returned to it to see how it has developed and I can just say that this is finally the version that brings back the magic of the original. Instantly hooked. I consider ADOM as one of the absolute best games ever made and the developers have managed to bring it back to life in modern format!
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Aug. 2024
I have not played this game for 169 hours. I have been playing it, very irregularly, for more than a decade. I have never won, and in fact have never gotten very far. Despite this I still play it, so it must be a really good game. I guess. 10/10
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July 2024
I bought this game and literally couldn't stop playing it. I lost sleep obsessing over it. I went to work and thought of little else but new strategies for getting to the new areas. I kept thinking do I really need to shower, clean my house, eat, or do anything else that isn't playing this game? It got its hooks in me so deeply that after beating it I awoke as if from a trance. This game is like an addiction that seeps into you and interferes with your life and responsibilities. Yeah, this is probably one of the greatest rpgs I've ever played. If I were to compare this to another rpg I would compare it to something like Cataclysm Dark Days Ahead but without the zombies and ADOM isn't post apocalypse but pre-apocalypse. The world is ending but you can stop it. The biggest difference is that in CDDA you feel like there is no real goal but survival while in ADOM the player has a sense of purpose and urgency. You need to save the world and you need to do it now before you become so thoroughly corrupted by the dungeon that are you turned into a writhing tentacle monster. Saving the world isn't easy though and if you don't plan for every contingency you are going to die. If you play this game you will be dying a lot. There's even meta progression based upon the number of times that you have died in game (bug temple) which is crazy considering this game was originally released in 1994. A rogue like with in game meta progression in 1994!!! You would think people would be screaming about this game in the streets or giving it a holiday.
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June 2024
Now that I've spent too much time on this game, let me just tell you what I like the most about it: there are multiple progression mechanics working throughout, so most of your actions feel like they're providing incremental progress toward some improvement. Some of the systems: * XP/leveling - overt and standard stuff, this is where your class powers advance * weapon skill - you level your effectiveness with weapon types (and shields) every time you use them * attributes - several actions "train" these, so you'll occasionally get surprised by a boost in your Mana or Strength * skills - you largely improve these on level up but training them changes the cap, can improve during play, and sometimes improves your advancement die * spells - casting spells reduces the cost and improves the effectiveness of some of them * knowledge - after you first encounter a potion, scroll, etc you'll recognize that type if you see it again * monster knowledge - every time you fight (kill?) a monster you improve your knowledge of their stats * eating/intrinsics - eating a spider corpse has a chance of making you resistant to poison, eating a blink dog lets you control your teleportation, plenty of risks but so exciting when you find a valuable corpse! There are probably other systems I haven't noticed yet, but these are what kept me playing the game so often that I just had to uninstall. Also, if you're like me and trying to just acquire all of the progression, the Steam version is a *huge* upgrade over the original; it lets you create your character with a point buy but, more importantly, opt out of the "timer" that is environmental corruption. This makes the game easier (and probably less fun for the hardcore) but gives you all the time in the world to grind, explore, etc without getting ground down.
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Feb. 2024
ADOM is less a game and more of a pain simulator. I discovered this thing when I was 12 years old, and have carried it with me over the years in my pocket on a flash drive trying and consistently failing to reach new milestones of success. This is the only game I've ever played that made me think differently about how I define progress and literally put hair on my chest. The feeling of accomplishment and pure bliss when I finally shut the gates of chaos for the first time is second to no other gaming experience in my life. And then they put it on Steam.... WITH GRAPHICS AND SOUND. So I went and beat it again a few times and it's great. If you liked the original ASCII version or even if you didn't, go ahead and buy this game because I would like Thomas Biskup to have your money and maybe just maybe one day you'll beat this monstrosity and discover what it means to experience true enlightening suffering.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 14:08
SteamSpy data 21 January 2025 18:53
Steam price 24 January 2025 04:47
Steam reviews 23 January 2025 14:03
ADOM (Ancient Domains Of Mystery)
8.1
1,275
228
Online players
32
Developer
Thomas Biskup, Jochen Terstiege, Zeno Rogue, Krzysztof Dycha, Lucas Dieguez
Publisher
Assemble Entertainment
Release 16 Nov 2015
Platforms
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