ADACA

A Sci-fi FPS set on the mysterious planet ADACA. - Use your GRAVITY-MANIPULATING arm to HURL objects at your foes or even RIP weapons directly from their hands! - EXPLORE and manipulate the environment in this EERIE and HOSTILE world!

ADACA is a fps, old school and atmospheric game developed and published by Siris Pendrake.
Released on July 25th 2022 is available in English only on Windows.

It has received 734 reviews of which 672 were positive and 62 were negative resulting in a rating of 8.6 out of 10. šŸ˜Ž

The game is currently priced at 10.49ā‚¬ on Steam and has a 50% discount.


The Steam community has classified ADACA into these genres:

Media & Screenshots

Get an in-depth look at ADACA through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7-10 (64 bit)
  • Processor: 2.3 GHz (or faster) Quad-core CPU
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card, with at least 2gb of V-ram.
  • DirectX: Version 11
  • Storage: 7 GB available space
  • Sound Card: Not Required

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Adaca is two games in one: a fairly straightforward linear level-based shooter clearly inspired by Half-Life 2 and an impressive open world atmospheric adventure game clearly inspired by STALKER. It's really a testament to the love and care the developer had that both modes stand out as impressive works on their own but together the package may be one of the highest values for money available. The main campaign is pretty straightforward, elevated with a large catalog of fun weaponry and only let down how closely it plays up its Half-Life influences with its miniscule roster of enemies that come mostly in different flavors of armored humanoid. The AI is capable with squads of enemies flanking and rushing on all sides across the game's large scaled levels but it's always disappointing when the only challenge a game can provide in the late game is increasingly bullet sponge enemies that get trigger happy with tough-to-dodge explosives. At about 4 hours the main campaign is satisfying in its own right and the nonsensical story and samey encounters does little to detract overall. But the second mode, Zone Patrol, is where the game truly shines. Spread across about a dozen large interconnected levels not unlike Shadow of Chernobyl, Zone Patrol literally drops you in a map and provides the vague goal of "reconnaissance." As you explore discovering new events and quests from scattered NPCs, Zone Patrol opens in a way that even the STALKER games fail to live up. With no in-game documentation or quest trackers, and a map that doesn't even mark your location, Zone Patrol succeeds in presenting a hostile feeling world full of mystery and wonder. Seeing this game's version of a blowout occur with no warning or wandering into one of the random rifts into a Cronenbergian meat-dimension keep you on your toes.
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May 2024
This game is deeply inspired by Half-Life 2, and it wears it on it's sleeve, having a couple of guns inspired from Halo. It lacks the world building of Half Life, but more than makes up for it with it's cool scenarios. Well worth the asking price. Only real issue is the game starts feeling a bit "cheap" after the middle of chapter 2.
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April 2024
tl;dr: A low-poly indie love letter to Half-Life and Stalker, with two distinctly different game modes, engaging story-telling and great gunplay. REVIEW The Saying ā€œNever judge a book by its coverā€ was tailor made for games like ADACA. Under its multitude of bundled assets and plain low-poly textures lies an innovative, mysterious and highly satisfying indie shooter that caught me by surprise. Following the advice of the always helpful [url=https://store.steampowered.com/curator/43135575-Dominic-Tarason%2527s-Opinionation-Station/] Dominic Tarason , I picked this one up on sale and havenā€™t really played anything else since. Itā€™s unbelievable that ADACA was made by a single developer. Sure, the credits show quite a list of different asset packs but isnā€™t that the purpose of these anyways? The reason why the term ā€œasset flipā€ became known in the first place is due to the fact that some developers take these assets, glue them together without thought and purpose, slap a price tag on it and call their piece of junk a finished game. ADACA instead offers two distinct game modes: A linear campaign with a compelling story-line and Half-life inspired gameplay ā”€ even making use of a gravity-gun like arm ā”€, cut into three different episodes with multiple missions. Looking through the augmented eyes of Jessy Thorn youā€™re thrown from end to end, in a short but sweet plot that takes a couple of hours to finish. Itā€™s a mysterious science fiction story that doesnā€™t hide its inspirational origins but still offers a very personal spin on the subject. Some missions are extremely well crafted, with dark underground passages that gave off survival horror-like vibes, while others felt a bit like moving from one enemy spawner to the next. If you donā€™t like linear, tubular level design, then the second mode, Zone Control, is more to your liking. In a nonlinear open world experience, reminiscent of Stalker, you take up the gun as Sgt. Lexi Abrahms. Itā€™s a highly rewarding experience in which information isn't spoonfed but has to be discovered via notes, logs and other messages. It feels way more like a game of survival and exploration, with a chain of missions that canā€™t be saved in between. The mystery surrounding the world of ADACA is extremely well crafted, with hidden secrets and codes that can be easily missed. Even if youā€™re mindfully picking up bits and pieces, there is still the problem of finding the correct place to apply your knowledge. At one point, I came across a code pad that opened a locked door only after being fed with a code I picked up. hours earlier, listening to a couple of radio frequencies. Moments like these make this game old-school and rewarding; there is no arrow pointing in any directions, nobody telling you to write anything down, just simple intuition. Another great addition is the gravity-arm, which serves as your handy Swiss Army knife. You can pick up objects to overcome obstacles and reach hidden platforms or just use everything as deadly projectiles, which is fun to watch and saves ammunition. Itā€™s possible to block paths so that enemies can't reach you but I generally preferred the more ā€œdefiniteā€ way of blasting them into oblivion. A staggered foe can be disarmed by picking up his gun, even instantly using it against its former user, which made for some very hilarious gameplay moments. Yet, despite not being a big fan of puzzle games, I would have liked to make more use of my gravity arm. In most cases, youā€™re simply carrying batteries around, maybe throwing them over a large distance, which feels like a waste of potential. Conclusion If there is something I had to criticise, itā€™s the feeling that Episode 3 of the campaign was unnecessarily prolonged with the help of bullet-sponge enemies, which overall made it feel slightly inferior to Episode 1 and 2. Zone Control mode is, by all means, a wonderful blast from the past with its game design promoting anything but hand-holding. I also loved the way how the leitmotif, established at the start of the game, keeps coming back at you whenever something important happens or a mystery unfolds. It's just a small thing but it always felt incredibly atmospheric. ADACA is a great example of indie games done right and easy to recommend for everyone enjoying story-driven fps gameplay. It does have some janky parts to it, like the movement sometimes feeling a bit sluggish, but it makes up for these short-comings with rewarding gameplay that respects ā”€ and challenges ā”€ the player's intellect. If you like reviews about indie games, consider joining [url=https://steamcommunity.com/groups/indiestructible]INDIEstructible and follow [url=https://store.steampowered.com/curator/41972991/]my curations .
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April 2024
it makes me sad that Zone Patrol mode is probably never gonna see another huge massive update, because zone patrol mode is one of my favorite fps experiences like. ever. give me more games like this with big open worlds and strange guys all over the place and this tone. awesome. i love looking up secrets online so much. rest of the game is a solid half life-like
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March 2024
So Episode 3 is finally out, and... I'm sorely disappointed. Because it's over. I need more! What a ride that was. Highly recommended, if it sounds interesting to you. Solid gameplay, great story. Unexpectedly, the campaign AND open world sandboxy game mode are narrative-driven, and tie together. If you only play one of them, you're missing out on half the game. I have no idea what the dev plans to do next, but I really hope it's something else in this universe.
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Last Updates

Steam data 21 November 2024 19:11
SteamSpy data 22 December 2024 15:22
Steam price 23 December 2024 12:23
Steam reviews 21 December 2024 19:59
ADACA
8.6
672
62
Online players
6
Developer
Siris Pendrake
Publisher
Siris Pendrake
Release 25 Jul 2022
Platforms