ADACA on Steam - User reviews, Price & Information

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A Sci-fi FPS set on the mysterious planet ADACA. - Use your GRAVITY-MANIPULATING arm to HURL objects at your foes or even RIP weapons directly from their hands! - EXPLORE and manipulate the environment in this EERIE and HOSTILE world!

ADACA is a fps, old school and atmospheric game developed and published by Siris Pendrake.
Released on July 25th 2022 is available in English only on Windows.

It has received 768 reviews of which 703 were positive and 65 were negative resulting in a rating of 8.6 out of 10. šŸ˜Ž

The game is currently priced at 20.99ā‚¬ on Steam.


The Steam community has classified ADACA into these genres:

Media & Screenshots

Get an in-depth look at ADACA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7-10 (64 bit)
  • Processor: 2.3 GHz (or faster) Quad-core CPU
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card, with at least 2gb of V-ram.
  • DirectX: Version 11
  • Storage: 7 GB available space
  • Sound Card: Not Required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Being a hardcore HL2 fan, this game really hit home. Everything from the ominous environments and glowing soldier eyes, to the gravity gun-like object manipulation made this game truly a spectacular experience. I havent adventured much into the Zone Patrol mode extensively but from what I did experience it was a wild open-world action movie that 64-bit Gordon Freeman would be proud to call home. Pendrake, you knocked this one out of the park. 100/10
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Dec. 2024
This game is great. I've only completed the story mode so far (8 hours), and it's safe to say that I won't forget it. May come back to the sandbox bits down the line but right now, I feel like I played a balanced mixture of the Half Life, Halo, and Metro series. Loads of weapons, loads of enemies, cool environments and considering there's no voice acting, it was fairly immersive. My only gripes are that this had no achievements and a few of the enemies scared the crap out of me.
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May 2024
This game is deeply inspired by Half-Life 2, and it wears it on it's sleeve, having a couple of guns inspired from Halo. It lacks the world building of Half Life, but more than makes up for it with it's cool scenarios. Well worth the asking price. Only real issue is the game starts feeling a bit "cheap" after the middle of chapter 2.
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April 2024
tl;dr: A low-poly indie love letter to Half-Life and Stalker, with two distinctly different game modes, engaging story-telling and great gunplay. REVIEW The Saying ā€œNever judge a book by its coverā€ was tailor made for games like ADACA. Under its multitude of bundled assets and plain low-poly textures lies an innovative, mysterious and highly satisfying indie shooter that caught me by surprise. Following the advice of the always helpful [url=https://store.steampowered.com/curator/43135575-Dominic-Tarason%2527s-Opinionation-Station/] Dominic Tarason , I picked this one up on sale and havenā€™t really played anything else since. Itā€™s unbelievable that ADACA was made by a single developer. Sure, the credits show quite a list of different asset packs but isnā€™t that the purpose of these anyways? The reason why the term ā€œasset flipā€ became known in the first place is due to the fact that some developers take these assets, glue them together without thought and purpose, slap a price tag on it and call their piece of junk a finished game. ADACA instead offers two distinct game modes: A linear campaign with a compelling story-line and Half-life inspired gameplay ā”€ even making use of a gravity-gun like arm ā”€, cut into three different episodes with multiple missions. Looking through the augmented eyes of Jessy Thorn youā€™re thrown from end to end, in a short but sweet plot that takes a couple of hours to finish. Itā€™s a mysterious science fiction story that doesnā€™t hide its inspirational origins but still offers a very personal spin on the subject. Some missions are extremely well crafted, with dark underground passages that gave off survival horror-like vibes, while others felt a bit like moving from one enemy spawner to the next. If you donā€™t like linear, tubular level design, then the second mode, Zone Control, is more to your liking. In a nonlinear open world experience, reminiscent of Stalker, you take up the gun as Sgt. Lexi Abrahms. Itā€™s a highly rewarding experience in which information isn't spoonfed but has to be discovered via notes, logs and other messages. It feels way more like a game of survival and exploration, with a chain of missions that canā€™t be saved in between. The mystery surrounding the world of ADACA is extremely well crafted, with hidden secrets and codes that can be easily missed. Even if youā€™re mindfully picking up bits and pieces, there is still the problem of finding the correct place to apply your knowledge. At one point, I came across a code pad that opened a locked door only after being fed with a code I picked up. hours earlier, listening to a couple of radio frequencies. Moments like these make this game old-school and rewarding; there is no arrow pointing in any directions, nobody telling you to write anything down, just simple intuition. Another great addition is the gravity-arm, which serves as your handy Swiss Army knife. You can pick up objects to overcome obstacles and reach hidden platforms or just use everything as deadly projectiles, which is fun to watch and saves ammunition. Itā€™s possible to block paths so that enemies can't reach you but I generally preferred the more ā€œdefiniteā€ way of blasting them into oblivion. A staggered foe can be disarmed by picking up his gun, even instantly using it against its former user, which made for some very hilarious gameplay moments. Yet, despite not being a big fan of puzzle games, I would have liked to make more use of my gravity arm. In most cases, youā€™re simply carrying batteries around, maybe throwing them over a large distance, which feels like a waste of potential. Conclusion If there is something I had to criticise, itā€™s the feeling that Episode 3 of the campaign was unnecessarily prolonged with the help of bullet-sponge enemies, which overall made it feel slightly inferior to Episode 1 and 2. Zone Control mode is, by all means, a wonderful blast from the past with its game design promoting anything but hand-holding. I also loved the way how the leitmotif, established at the start of the game, keeps coming back at you whenever something important happens or a mystery unfolds. It's just a small thing but it always felt incredibly atmospheric. ADACA is a great example of indie games done right and easy to recommend for everyone enjoying story-driven fps gameplay. It does have some janky parts to it, like the movement sometimes feeling a bit sluggish, but it makes up for these short-comings with rewarding gameplay that respects ā”€ and challenges ā”€ the player's intellect. If you like reviews about indie games, consider joining [url=https://steamcommunity.com/groups/indiestructible]INDIEstructible and follow [url=https://store.steampowered.com/curator/41972991/]my curations .
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April 2024
it makes me sad that Zone Patrol mode is probably never gonna see another huge massive update, because zone patrol mode is one of my favorite fps experiences like. ever. give me more games like this with big open worlds and strange guys all over the place and this tone. awesome. i love looking up secrets online so much. rest of the game is a solid half life-like
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 April 2025 20:14
SteamSpy data 15 April 2025 07:05
Steam price 15 April 2025 04:23
Steam reviews 15 April 2025 06:02

If you'd like to dive deeper into the details about ADACA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ADACA
  • SteamCharts - Analysis of ADACA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ADACA compatibility
ADACA
8.6
703
65
Online players
3
Developer
Siris Pendrake
Publisher
Siris Pendrake
Release 25 Jul 2022
Platforms