Got kinda mixed feelings on the game, now that I've finally gotten around to beating it. It's kind of a 'greatest hits' of FPS games. You got your Half Life gravity gun and atmosphere. Weapon influences from Halo. Enemies and encounters evocative of STALKER (as well as a sandbox mode that also more closely hearkens to STALKER). Underground encounters that bring to mind the haunted train tunnels of Metro, it goes on. I initially bought the game for the zone exploration, which I will admit did not keep me entertained (personally) with my time spent on it. I was looking at Project Silverfish and thought if I were to buy it I'd have to actually beat this game first to see if I like it just so I'm not wasting money like I tend to do. I did, enjoy it, for the most part. What I liked: The minute-to-minute gameplay is quite good for the most part. I played on the second-highest difficulty, and found that to be quite the good spot until around Episode 3. Guns and movement feel good, and having a quick-access gravity gun makes you feel powerful and comes with plenty of slapstick potential. As a fan of a lot of the (assumed) influences for this game, a lot of encounters/setpieces/etc resonated well with me. The game is not the most 'innovative', but as a "greatest hits" like I said, I think it serves competently and manages to avoid doing a disservice to its inspirations. The music is quite good. It's quite Half-Life in how reserved it is, but in the same vein when the music does come in it tends to be atmospheric in quite a gratifying way. Lots of environmental variety. You go to a good number of spaces that are generally distinct from each other. What I did not like: Most of Episode 3 feels like a slog. Combat encounters are frequent and oppressive. Enemies go from 'occasional armored foes' to 'almost exclusively armored foes'. The dropships are oppressive and irritating in how frequently they do their drive-by's, and if you're out of position ( i.e. any time you're not loading from a checkpoint, probably) when they show up, they stand a decent chance to get a lot of damage in 'for free'. Even if you have a good position, you tend to be screwed by the fact you can't really assault the enemies it drops until it's gone, which at some points means that they're effectively in your face for free depending on how things shake out. With all of their armor, you're unlikely to kill them without them blowing you away. As a whole I think the enemies were well made and effective, except: The Snork-likes that leap at you are very jankily animated. They will slide around, leap backwards at you, stand and slide, etc. Thankfully they're used pretty sparingly, but unfortunately every time they ARE used they pretty much make it impossible to take seriously. Also the fellas that run at you and attack you (not the zombie-like guys but the ones that sprint and strafe) are incredibly stressful to deal with... until you get used to them just being janky. Something about how they run doesn't really 'jive' correctly. Not in like an uncanny way, but in a very artificial way. I think they're mostly effective though, so whatever. Oh. I did not like the robot guys in the bunker in episode 3. They were sturdy and prone to just walk at you and blow you away, while being quite sturdy, precise, and fast. Thankfully I think they're entirely sequestered in that area. Enemies need more aimpunch. I can recall only once (outside of the occasional explosion) where me actively firing upon and hitting an enemy hindered their aim. You can be unloading with the HMG on a guy point blank and he will not stagger or miss, and instead just pumps you full of lead, which is egregious in the latter parts of the game when there's so many better-defended enemies that take a lot to kill. I think your guns get taken too frequently, especially when in some cases you NEVER see that gun again (the tac shotgun/tac rifle from episode 2, or the HEV pistol, to name two) or see incredibly sparingly (I think there are 2 encounters where the bolt gun can be found. Once in episode 1, again in the penultimate fights in episode 3). The story exists. It felt a lot more present in episodes 1 and 2, but was very sparse in episode 3. I think if I waited for the ending as an early adopter I would've been awfully disappointed. There's a "choice" at the end, but it isn't complimented by any kind of epilogue (as far as I can tell) that indicates anything that you did ultimately mattered in any fashion? There are terminals you can find to read more text, but while I didn't read them all (Some require you to find a hard drive and take it to a computer, which I tended to find one but not the other), I'm not certain I feel like I missed out much. most of the ones I read were short 'fluff', nothing that really fleshed out the barebones (imo) story that made them feel worth going out of my way for. Also, while I don't think it'd be fair to whine about a lack of voice acting for the principal story characters, I will say the method of delivering dialogue can sometimes be kinda insufficient. For example, partway through Act 2 you go into a room and are ambushed, your partner goes "it's an ambush!" and you have to press E to continue the dialogue, despite the fact you're running away from maniacs and explosives. It's a small thing, but it makes it hard to feel like i'm 'digesting' the story correctly when I either have to risk getting mauled to read what my partner's saying, or just read it AFTER the fight's done and it's no longer relevant. Lastly; I don't really like LOOKING at the game. I think the weapon models are pretty good, and the enemies are servicable, but by golly I'm not personally very fond of the world primarily being composed of flat-color geometry. I don't know the term for it. It lacks grit. Things aren't like... 'gritty' or 'shiny' or have 'texture'. I mean, there ARE textures, but as I said I don't know how to word my gripe with it. It's a visual style I'm not particularly fond of. Okay, the list of cons is kinda long, looking at it now. But it's hard to compliment the things I like about the game, because it's mostly just competently made in many ways and does a good job of evoking its inspirations in gameplay, world design, and setpieces. If you like any of the things I said at the top, or just want a competently made FPS romp to chew through in a sitting or two, I heartily recommend it. Doubly so if you think you might enjoy the zone exploration mode, which sadly did not resonate with me like I had hoped.
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