Actraiser Renaissance on Steam - User reviews, Price & Information

Heaven, earth and mankind - Create and destroy everything according to your will! Experience the revival of the '90s classic hit "Actraiser"

Actraiser Renaissance is a action, action rpg and city builder game developed by Square Enix and Sonic Powered and published by Square Enix.
Released on September 23rd 2021 is available only on Windows in 4 languages: English, French, German and Japanese.

It has received 683 reviews of which 511 were positive and 172 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 13.25€ on Instant Gaming.


The Steam community has classified Actraiser Renaissance into these genres:

Media & Screenshots

Get an in-depth look at Actraiser Renaissance through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 8.1 64-bit / Windows® 10 64-bit
  • Processor: AMD A8-7600, Intel® Core™ i3-3210
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ R7 240,NVIDIA® GeForce® GT 730
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: keyboard, gamepad

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
lets start this off with this is a remake not a copy of what was on super nes, it does have parts of the older game in it but a few things have been removed. you have to give them ideas to build things like farms and other things that seems to have been 100% taken away, you do get to give a type of item, per zone. i do and don't like it as it makes you feel like you're doing less. to add to that you can must go into lairs to close that are fixed to story, unlike the old game where you could take em out way faster, i don't mind as it's something more to the game play, but they are far too easy to close even on hard mode. combat and game play lets start off with they removed jumping down, but added a dash, when you dash you can't be hit, both a good thing and a bad thing. now when you unlock it you will get more powerful the more you kill, it's cool as it makes you check the map for anythings to boost dmg magic and a pick up. you get a small combo setup to, i do like them, they add something more to the game, you can do use magic in the air. ai in combat now they can be stuned this can make it feel good and bad, bad do to it feeling too easy, good as it helps you speed past things, and ai do feel a bit slow. now lets talk about boss's the only one i found that was fun\hard was one you had to hit it at points it opens up, it's a plant one, it was cool, but going past that some boss's just feel slow and i don't mean the starter zones boss's, i was meaning the end game boss and 2 zones before it, they feel just slow it did disapoint me when i killed the end game boss like he was nothingi don't remember it being that easy. lets talk about the build parts you must distroy your buildings you get the humans to build, so they can build more, so if you can't hit pop you need keep blowing up them house's it'll work sooner or later. now lets talk about the town raids and monster raids tower defence. i both like it and don't what i like about it gives me something to do but normal raids outside of story stuff, done on hard takes way way too long to show up if at all, and some types of ai besides raid boss's only show up in story raids,i feel like it lacks more things to build and do as there are only 2 towers and one gate, you do get bell towers and stoppers for ai that can hold waves back for a bit, but it feels like it, it's lacking. still i didn't mind it. lets talk about the way the maps look and game play, they made most things look really good, but some things just out like they don't fit, like the flying monsters seem like that could be made to look a bit better, some textures really look bad, still it's only some small bits. there is a lot more i can say but if you're a new player the game gets better the more you get into it give or take i'd give it a 6.5 out of 10 mostly do to whats been cut.
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Feb. 2025
I have a taste for games that combine action segments with settlement building. Games like Cult of the Lamb, The Riftbreaker and for the retro crowd, Dark Cloud 2. So it’s easy to see why I would be interested in ActRaiser Renaissance, a remake of the original 1991 SNES game. However, the lukewarm reviews and pre-rendered graphics convinced me to second guess myself and put buying this game off for years. Only just now did I decide to bite and take a chance on it, and I’m happy to say that I’m glad I did. I ended up having a great time with Renaissance and I now wish I had bought it earlier. There may be better 2D action platformers, city builders and tower defense games out there, but what makes ActRaiser Renaissance special is how it combines all three into its core gameplay loop. As the Lord of Light, you have to reclaim the world from the demonic minions of Tanzra by building cities, defending them from the monsters’ attacks, and growing the people’s faith in you. All before striking down Tanzra’s champion and moving on to a new land to repeat the process again. While Renaissance does add more action beats with clearing out the monster lairs and an additional stage with a new final boss past the credits. the majority of the new content is focused on the tower defense segments, the newly added characters and the greatly expanded story that comes with them. If you want to be cynical about it, these additions were likely made to keep players from downvoting the game over its short length. The original game could be cleared in about five hours, while Renaissance takes closer to 15. Completionists and achievement hunters can expect the game to last even longer. If you’re not into tower defense or all of the extra reading, then you may be put off by this game. If you’re used to playing JRPGs and paying attention to their plots, then I really don’t think the story here is going to be a problem for you at all. While I understand why ActRaiser Renaissance might be a disappointment for those who were only expecting a new coat of paint over the same old game, that shouldn’t stop anyone who is willing to play and enjoy it on its own terms. Recommended.
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Aug. 2024
i think this is the best possible way they could have honored the original game while staying true to the spirit of it. i don't think it is perfect by any means, but to those who were fascinated by actraiser in the past, i strongly believe this game has a lot to offer. for everyone else, it's a maybe. i really don't share a lot of the complaints i've tended to see, as i personally thought everything about this was a neat little update to a classic game and had no objections to their additions. the art style of the platformer stages, which i recall having been somewhat maligned at the time, did not bother me while making my way through the stages. but i often feel that slightly less detailed or idiosyncratic graphics are somewhat interesting. it's like it came from an alternate version of the 90s or something. the rest of the character art is very pretty, anyway. the town building aspects are made more difficult with the inclusion of additional monster attack features and a tower defense-like aspect that requires you to hold off increasingly more harried sieges by greater and greater armies of demons. i felt like it did a good enough job of varying the objectives and offered a nice chunk of gameplay to do before you're allowed to go smash things in the platformer stages. additionally some characters are added which not only give some context to the plight of the humans inhabiting this world but also serves to grant the Master (and your mission to defend the townspeople with him) more weight and meaning. it can certainly get a little repetitive or stretched out, so in that sense it's not perfect as i definitely recall struggling to maintain my attention towards the end to finally get the game completed. generally when I think about games from this era, what i am looking for is a more tight and snappy experience that allows me to replay it and improve my skill. this takes a different tack, it instead offers what could conceivably be a modernized and fleshed out version of the game. it's almost like it is a version of actraiser that is bolstered by years of glorification of what was honestly a rather simple game. and that's for better and worse, depending on your outlook. i'm glad that i played this as i honestly expected it to be underwhelming when it appeared seemingly out of nowhere a few years ago. it does stick in my memory, it does have sick yuzo koshiro music, and imo i don't have any great ideas about how it could have been done any better. but i do wonder what those with no expectations would think. a retro platformer with RTS/tower defense/town building aspects is just a strange thing to consider, but i wouldn't shy away from telling anybody to try it out.
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July 2024
Classic game. You have Side Scrolling Castlevania Elements, RTS elements, and city building elements. Great Soundtrack. Great Visual Style.
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May 2024
I would recommend this game to anyone who is a bit nostalgic, but if you're only used to modern games, this might not satisfy you at all. The mechanics are a bit clunky for a modern remake and i would wish for a lot more quality of life improvements, especially for the "building mode". I often waited for a long time until the angels mana replanished or resources popped up and felt like wasting time, instead of actually playing a game. The platforming-parts of the game are actually quite good and fun, but even here you can feel that they tired to capture the old nintendo-feeling, instead of making a nice experience for new players. (games like blasphemous or dead cells show, that it's still possible to get a good retro-feeling while using new elements and mechanisms) Overall I still had a few hours of fun and would say.. it's not really good, but more a "yes" then a "no".
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Last Updates
Steam data 06 April 2025 12:12
SteamSpy data 07 April 2025 18:13
Steam price 13 April 2025 12:37
Steam reviews 13 April 2025 14:04

If you'd like to dive deeper into the details about Actraiser Renaissance, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Actraiser Renaissance
  • SteamCharts - Analysis of Actraiser Renaissance concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Actraiser Renaissance compatibility
Actraiser Renaissance
7.1
511
172
Online players
4
Developer
Square Enix, Sonic Powered
Publisher
Square Enix
Release 23 Sep 2021
Platforms
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