Actraiser Renaissance

Heaven, earth and mankind - Create and destroy everything according to your will! Experience the revival of the '90s classic hit "Actraiser"

Actraiser Renaissance is a action, action rpg and city builder game developed by Square Enix and Sonic Powered and published by Square Enix.
Released on September 23rd 2021 is available only on Windows in 4 languages: English, French, German and Japanese.

It has received 653 reviews of which 494 were positive and 159 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Actraiser Renaissance into these genres:

Media & Screenshots

Get an in-depth look at Actraiser Renaissance through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 8.1 64-bit / Windows® 10 64-bit
  • Processor: AMD A8-7600, Intel® Core™ i3-3210
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ R7 240,NVIDIA® GeForce® GT 730
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: keyboard, gamepad

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
i dont know what they were thinking making this in the 90s for a snes but this game rules city builder, tower defense, 2d side scroller? insane combo. no idea who thought it was a good idea for that console, but they decided to remake it for something that can handle more than the snes can and its good. its really good. play this game
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Aug. 2024
i think this is the best possible way they could have honored the original game while staying true to the spirit of it. i don't think it is perfect by any means, but to those who were fascinated by actraiser in the past, i strongly believe this game has a lot to offer. for everyone else, it's a maybe. i really don't share a lot of the complaints i've tended to see, as i personally thought everything about this was a neat little update to a classic game and had no objections to their additions. the art style of the platformer stages, which i recall having been somewhat maligned at the time, did not bother me while making my way through the stages. but i often feel that slightly less detailed or idiosyncratic graphics are somewhat interesting. it's like it came from an alternate version of the 90s or something. the rest of the character art is very pretty, anyway. the town building aspects are made more difficult with the inclusion of additional monster attack features and a tower defense-like aspect that requires you to hold off increasingly more harried sieges by greater and greater armies of demons. i felt like it did a good enough job of varying the objectives and offered a nice chunk of gameplay to do before you're allowed to go smash things in the platformer stages. additionally some characters are added which not only give some context to the plight of the humans inhabiting this world but also serves to grant the Master (and your mission to defend the townspeople with him) more weight and meaning. it can certainly get a little repetitive or stretched out, so in that sense it's not perfect as i definitely recall struggling to maintain my attention towards the end to finally get the game completed. generally when I think about games from this era, what i am looking for is a more tight and snappy experience that allows me to replay it and improve my skill. this takes a different tack, it instead offers what could conceivably be a modernized and fleshed out version of the game. it's almost like it is a version of actraiser that is bolstered by years of glorification of what was honestly a rather simple game. and that's for better and worse, depending on your outlook. i'm glad that i played this as i honestly expected it to be underwhelming when it appeared seemingly out of nowhere a few years ago. it does stick in my memory, it does have sick yuzo koshiro music, and imo i don't have any great ideas about how it could have been done any better. but i do wonder what those with no expectations would think. a retro platformer with RTS/tower defense/town building aspects is just a strange thing to consider, but i wouldn't shy away from telling anybody to try it out.
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July 2024
Classic game. You have Side Scrolling Castlevania Elements, RTS elements, and city building elements. Great Soundtrack. Great Visual Style.
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May 2024
Disclaimer: I played the game offline on my Steam Deck, so even though I logged about 16 hours in order to finish it, including the new extra stage at the end, it says I played it for just a few hours. Well, this one was a shot of nostalgia. I remember loving the original Act Raiser for the SNES and its mix of 2D side-scroller hack & slash and "Populous"-lite city building. I also found the story about playing as a sword-wielding god and his angelic attendant in a fantasy medieval world pretty interesting and sometimes even surprising, like the time I shot a bolt of lightning on a whim at my own temple and the people apologized for their selfishness and for trying to deceive me by keeping stuff from my offerings and they gave me some extra materials. So when I saw there was a modern remake I had to try it. Well, I'm not disappointed. It's pretty much the same game but better in almost every way, with updated graphics, game mechanics, more story and even a third game mode built around the idea of defending your settlement from invading monsters. When I started playing it I just wanted to see what it was like and intended to play the first 2D level and unlock the city builder section for the first region and leave it at that until I finished the other game I'm currently playing. Almost four hours later I found myself about to fight the final boss for the second region and I hadn't even noticed how long I'd been playing. My only complaint is that the settlement defense sections are too repetitive and they come up too many times in every region. Less of that would've been more. Otherwise, I had a blast playing it, remembering similarities with the original and being surprised by the differences.
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May 2024
I would recommend this game to anyone who is a bit nostalgic, but if you're only used to modern games, this might not satisfy you at all. The mechanics are a bit clunky for a modern remake and i would wish for a lot more quality of life improvements, especially for the "building mode". I often waited for a long time until the angels mana replanished or resources popped up and felt like wasting time, instead of actually playing a game. The platforming-parts of the game are actually quite good and fun, but even here you can feel that they tired to capture the old nintendo-feeling, instead of making a nice experience for new players. (games like blasphemous or dead cells show, that it's still possible to get a good retro-feeling while using new elements and mechanisms) Overall I still had a few hours of fun and would say.. it's not really good, but more a "yes" then a "no".
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 17 November 2024 12:12
SteamSpy data 18 January 2025 09:35
Steam price 22 January 2025 20:38
Steam reviews 22 January 2025 06:08
Actraiser Renaissance
7.2
494
159
Online players
6
Developer
Square Enix, Sonic Powered
Publisher
Square Enix
Release 23 Sep 2021
Platforms
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