Absolute Drift on Steam - User reviews, Price & Information

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Absolute Drift is a racing game about becoming a master at the art of drifting.

Absolute Drift is a racing, open world and driving game developed by Funselektor Labs Inc. and FlippFly and published by Funselektor Labs Inc..
Released on July 29th 2015 is available in English on Windows, MacOS and Linux.

It has received 2,980 reviews of which 2,625 were positive and 355 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 11.99€ on Steam.


The Steam community has classified Absolute Drift into these genres:

Media & Screenshots

Get an in-depth look at Absolute Drift through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP / Vista / 7 / 8 / 10 (64-bit Systems Only)
  • Processor: 2.2GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512 MB RAM
  • Storage: 350 MB available space
  • Additional Notes: Best played with controller.
MacOS
  • OS: OSX 10.0+ (64-bit Systems Only)
  • Processor: 2.2GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512 MB RAM
  • Storage: 350 MB available space
  • Additional Notes: Best played with controller.
Linux
  • OS: Ubuntu 12.04 or higher (64-bit Systems Only)
  • Processor: 2.2GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512 MB RAM
  • Storage: 350 MB available space
  • Additional Notes: (64-bit Systems Only) Best played with controller.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
You ever finished a game that made you go "Man, that was awesome! I am now going to uninstall and never touch this game ever again for trauma reasons! " Absolute Drift is that game for me. I've 100%ed the game while getting at least top 30% on most of the tracks. It's a game I highly recommend getting, especially on a sale. Anyway, here are some more thoughts on the game. What I Liked The Cars This game has a small selection of vehicles to go to town with, and I appreciate each of them for what they offered. I won't go into details because it's hard to explain the feel of driving these things, but just know that each one varies in their driving style, and none feel like carbon copies of each other. That being said the missile is hands down my favorite of the bunch. It's really fast and yet easy to maneuver with and make those controlled slides. I did try the cars that came after it, but none could hold a candle to how comfy the missile felt. Visuals & Music Absolute Drift's visuals are very simple, but this definitely works in the game's favor. Almost everything is made of simple geometry and bright, flat colors, The limited palette they used throughout also makes the game stand out. Though nowhere near as expansive as its successor, art of rally, this game's soundtrack is a banger through and through. It, with the help of the map design, puts the game into a dreamy atmosphere, where you can just unwind and vibe out while you make donuts and whatnot. Free-roam & Individual Tracks I really like how they created each world and gave them their unique themes that seem to evolve and get more detailed as you progress. The connective parts between the worlds is actually my favorite little touch. From World 3-5, you don't just cross a bridge to make it to the next zone, you have to do a little touge run up a hill, which gives you that little but more immersion as you can live out the fantasy of driving around the actual hills of Japan. The minigames in each zone are frankly quite simple, drift here, spin there, jump over this, etc., but it's a nice incentive for you to explore this playground you've been given and ogle at the landmarks around you. As for each of the tracks, they also fit the theme of the zone they're located in. From ports, to train stations, to tight streets surrounded by residential buildings, it gives each track a special feel. Mission Design There are 4 gamemodes, but it's basically two: drifting, driftkhana, mountain drift (basically a non-circuit drift) and a midnight version of mountain drift. These all hold a checklist of tasks they want you to do, which you have to complete a certain amount to unlock the midnight drifts of each zone. Overall, these checklists are fun to get along with trying to get the highest score, with the regular drifts having clipping poles and drifting lines that give a boatload of points when you do the perfectly, and driftkhanas adding on some large cylinders to donut around and squares to spin within. I personally am not a fan of how the spinning within the squares don't give you any points, which can make your combos end prematurely, therefore deincentivizing you to play with them when you're not doing them for a side objective, but beyond that (and the one point of contention I have with this game), they're a good bunch of variety that keeps you from feeling too monotonous throughout. What I Liked Less (basically just one thing) CLIPPING POLES Oh my god these things are soooo janky. Sometimes, they work in your favor, where they'll still register even when you ram into them and bounce off, but most of the time (when it doesn't function normally), they struggle to register if you've drifted near them. From the first them I saw those poles to the final race I had to interact with them with, they were a pain to deal with. However, one track, Okoyama stands above the rest of the most infuriating track in the game. The map's design is already not fun to play with, being a driftkhana with lots of large barriers/donut circles that obstruct your drift, but a mission too that demands TWENTY FIVE POLES. Those were just... not fun. Smaller UI Gripes & Bugs This is a very small section, but it's worth mentioning. Whenever I did a run multiple times, there's always a chance that the game will yoink my controllers and steer the car straight into the wall, literally giving me controller drift. This doesn't happen in freeroam nor on the first attempt of any track, so I have no idea why this happens. Also, the scoring UI is kinda frustrating; why is the gaming showing me the multiplied score on the thing I scored on when the actually score at the top will only show its non-multiplied form? I know "big number = neuron activation" and all, but the inconsistency just bugs me. Well, that's all. This game was really fun for the time that I played it in, and though there were a few rough patches and I did begin to feel a bit burnt out near the end (I spent an hour and a half on the final midnight track, that was truly hell), I pushed through and got to bask in the glory of 100% this game. Thanks for reading, sorry if I hurt your brain with my ranting, and I hope you're willing to give this game a shot!
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Feb. 2025
Get it on sale if it's cheap enough. Fun game, however not all that much to do. All the achievements were fairly easy and the game had limited content but fun gameplay
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Jan. 2025
Let's start with the good. This game absolutely nails the physics involved in drifting, on top of nailing the clean aesthetics that never distracts you from your drifting. Both creating a state where in the right conditions, the world becomes smaller and your focus narrows down to just drifting your car around the entirety of the track. Zen if you will. The bad is the game's learning curve can be unforgiving and make the first couple hours of playing frustrating as you spin out and smash into walls. A more substantial tutorial mode would be a welcomed addition, but this would completely compromise the game's design and style. The developers have anticipated this by making challenges low stakes, Hints and tips, optional ghost modes to watch the top players drift, and every open world area laid out to serve as a practice course you can experiment in. Absolute Drift does what it sets out to do exceptionally well, and if you're into drift culture its absolutely worth your time. It rewards patience, finesse and commitment, and these are hard earned. Your only barrier of entry is your ability to perform the perfect drift after countless attempts, only to say to yourself "okay, so what did I do differently there".
Expand the review
Dec. 2024
Pure drifting joy with great music and a very zen feeling to it - the devs knew what they had when they called it "Zen Edition". There's a bit of a learning curve to it - I even bounced off of it once, but it's far from being as difficult as some reviews may suggest. Also, you do get better the more you play - shocking, I know. Can highly recommend to all fans of driving/drifting. The game works beautifully on the Steam Deck and is great for playing in short bursts on the go.
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Dec. 2024
Not super easy to get learn, really fun once you do. Super hard to master, but SOOO good when you get it.
Expand the review

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Frequently Asked Questions

Absolute Drift is currently priced at 11.99€ on Steam.

Absolute Drift is currently not on sale. You can purchase it for 11.99€ on Steam.

Absolute Drift received 2,625 positive votes out of a total of 2,980 achieving a rating of 8.47.
😎

Absolute Drift was developed by Funselektor Labs Inc. and FlippFly and published by Funselektor Labs Inc..

Absolute Drift is playable and fully supported on Windows.

Absolute Drift is playable and fully supported on MacOS.

Absolute Drift is playable and fully supported on Linux.

Absolute Drift does not currently offer any DLC.

Absolute Drift does not support mods via Steam Workshop.

Absolute Drift does not support Steam Remote Play.

Absolute Drift does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Absolute Drift.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 April 2025 20:05
SteamSpy data 18 April 2025 08:38
Steam price 21 April 2025 04:43
Steam reviews 19 April 2025 03:51

If you'd like to dive deeper into the details about Absolute Drift, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Absolute Drift
  • SteamCharts - Analysis of Absolute Drift concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Absolute Drift compatibility
Absolute Drift
8.5
2,625
355
Online players
1
Developer
Funselektor Labs Inc., FlippFly
Publisher
Funselektor Labs Inc.
Release 29 Jul 2015
Platforms