A Robot Named Fight!

A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.

A Robot Named Fight! is a metroidvania, roguevania and action roguelike game developed and published by Morningstar Game Studio.
Released on September 07th 2017 is available in English on Windows, MacOS and Linux.

It has received 844 reviews of which 742 were positive and 102 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 12.79€ on Steam.


The Steam community has classified A Robot Named Fight! into these genres:

Media & Screenshots

Get an in-depth look at A Robot Named Fight! through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2+
  • Processor: Intel Pentium E2180 2.0 GHz (or AMD equivalent)
  • Memory: 1 GB RAM
  • Graphics: Anything with DX9 (shader model 3.0) capability
  • DirectX: Version 9.0
  • Storage: 600 MB available space
MacOS
  • OS: Mac OS X 10.8+
  • Processor: SSE2 instruction set support
  • Graphics: Anything with DX9 (shader model 3.0) capability
  • Storage: 600 MB available space
Linux
  • OS: Ubuntu 12.04+ or SteamOS+.
  • Processor: SSE2 instruction set support.
  • Graphics: Anything with DX9 (shader model 3.0) capability
  • Storage: 600 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
The first time I played "A Robot Named Fight" was on the Nintendo Switch. Got it on sale for $0.99 and it was well worth it. A Metroidvania with procedural generation of maps each time you die. The rooms themselves are fixed though, so that runs will always be possible. There are many weapons and items to collect to help you fight off the fleshy invaders with items unlocking as you play through the game. Teleporters and Revenant stations are pretty neat too. If you die, you can spawn one time back at a Revenant station for a second chance. In the end 5/5 stars from me.
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Nov. 2024
This game is a cool looking Metroid game, you don't play as a female protagonist this time like in the Metroid series or Samus Aran, you play as cool robot named Fight, what makes this Metroidvania special is that it's a Rogue based Metroidvania, one death means an restart also the map completely changes, yeah unforgiving, you also gain power ups & abilities the farther you go into the map basically the Metroid series, depending on the enemies you face & bosses & what to do on the map, the area will give you different abilities & power up items, whatever comes up ahead in areas, thought this game is a cool Metroidvania rogue based game, I have to say, please don't get hit too much & remember to conserve your energy at all times, when I say that, dont die as it can be so unforgiving as the map completely changes everytime you do, to regain health keep defeating enemies, like these parasital worms in the game & all these other type of creatures you will find & explore. I thought this Robot Named Fight video game was unique as a Rogue game, by the way this game is also on the Nintendo Switch. Recommended if you like Metroidvanias also has an challenge spike of a Rogue to it depending if you are interested or planning to get it, The game's soundtrack can get stuck in my head sometimes as well. Very addicting too, It's a recommendation for me. Hopefully more Metroidvania Rogue games like Robot Named Fight, it sometimes reminds me of Dead Cells as some similarity.
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July 2024
This is what happens when metroidvania roguelikes actually apply the full metroidvania formula to their gameplay. Really quality platformer and metroid-like (a metroid vania ). It is not just a metroid game turned rogue like though, there are many new ideas and they don't feel out of place at all. Using the metroidvania formula also just makes the abilities/artifacts you obtain feel just about as satisfying as in a typical metroid game or other non-roguelike metroidvania. The game is very Super Metroid flavored from the actual content to even the controls, and I feel there were even some hints of Mega Man with the way weapons are handled (death animation has gotta be Mega Man). "The last Metroid is in captivity. The galaxy is at peace." are the words I hear over this games intro. This game even includes a bit of sequence breaking Buy if you like Super Metroid and roguelikes, or even just 1 of the 2, this game is pretty good.
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June 2024
The overall feel of this game (where you must beat the meat) is admittedly as derivative as it appears. But it's still probably one of the better attempts out at a Metroidvania 'rogue lite ' out there, requiring different items to traverse a procgen map while trying not to die, and has a fun thematic turnaround on flesh vs. metal. Itemization in this game has some measure of overlap to go through various obstacles and doors, but the final pool hits a decent spot where it doesn't feel too bloated or small, so some items won't always be annoyingly common or too elusive. The map is otherwise populated with many passive bonuses and colored scrap items hidden across it, and the latter plays alongside common grey scrap as a currency. To further boost the player's power with these, there are various smiths and shrines around the map, the latter having its own quirk to game it somewhat. Most enemies are made of meat, the overall selection isn't actually too bad despite the theme and most bosses are relatively fair. Fight is also deceptively fragile, and it can easily feel that some enemies do a point too much damage while healing is all over the place, being abundant or scarce. Otherwise, the game's overall content as it stands post-updates is ample enough, including some secret stuff - and there are also some side modes that granted, you'll probably clear once or so for completion's sake, but they're still appreciated. Also splitscreen deathmatch, if you really want to for some reason. Game audio is serviceable, and the music loops go for a few minutes so it's nothing grating, also having a nice few tunes too. The pratfalls of a generated map made of pre-made rooms will come to light eventually, and it's certain to get overly repetitive at some point, sure. But it doesn't help that the overall layouts don't tend to tailor themselves to major mobility pickups Fight can also obtain. Any jump upgrade literally only serves to get on top of very high pillars, and anything lowering his profile gets past a token few crawlspaces. Any interesting mobility abilities don't get any cool rooms to make effectual use of them, they tend to break blocks like weapons do. Hazards like superheated and submerged areas are otherwise no different to any other room; they won't change the enemy roster or introduce elements to reflect their state. As a result, map navigation and exploring isn't as interesting as it could be since these items are practically just limited to gates or making other areas less annoying. At least dangerous attacks and bouncing monsters in dark areas do illuminate somewhat. Some annoyance from the items themselves do sometimes occur as well; sometimes you'll get a run that is bloated with more energy weapons than sense, especially when almost all of them rely on the same resource pool that many activated items also rely on, and a radial menu doesn't really solve that. The Ability button could be stacked with a fair amount of items relying on it alone, though this isn't as common. Conniptions aside, it's worth a shot if the novelty of a halfway between Super Metroid and The Binding of Isaac (plus some hints of some other 2D classics) speaks out to you.
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Feb. 2024
a surprisingly fantastic fun rogue like metroidvania. there is a lot more content in this then I would have thought too. I would reccomend this easily!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 22:07
SteamSpy data 21 January 2025 20:57
Steam price 22 January 2025 20:48
Steam reviews 21 January 2025 03:54
A Robot Named Fight!
8.3
742
102
Online players
6
Developer
Morningstar Game Studio
Publisher
Morningstar Game Studio
Release 07 Sep 2017
Platforms