9th Dawn III on Steam - User reviews, Price & Information

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9th Dawn III: Shadow of Erthil is a massive open world RPG/dungeon crawler packed full of content – featuring more than 270 monsters to fight and capture, a fun card game with 180 cards to collect, and over 1,400 unique items to hoard!

9th Dawn III is a hack and slash, dungeon crawler and collectathon game developed and published by Valorware.
Released on October 05th 2020 is available in English only on Windows.

It has received 493 reviews of which 429 were positive and 64 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 13.29€ on Steam.


The Steam community has classified 9th Dawn III into these genres:

Media & Screenshots

Get an in-depth look at 9th Dawn III through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Pentium 4 or better
  • Memory: 1 GB RAM
  • Graphics: Integrated graphics
  • Storage: 750 MB available space
  • Sound Card: Integrated

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Its a good game for old school gamers looking for that nostalgic grind session. It is an RPG, but doesn't suffer from the mountains of dialog in your typical JRPG. It's straightforward and simple. Dialog is light. There are quests, but nearly all of them are completely optional. Best of all, the game feels open world. There are no arbitrary limitations hamstringing your character. You can mine, smelt, craft, specialize in any of several different types of magic, alchemy, cooking, and taming creatures. You can enchant your gear. There are tons of recipes to unlock which happens automatically as you level up a skill. You can do it all here, but you don't really need to do most of it. This is a game where you can truly play however you want. If you are a completionist player, however, you may not want to pick this one up. For certain skills like Jewel Crafting (enchanting) and Alchemy, you will need materials only obtainable from monster drops. It will take hundreds of hours of grinding to be able to get 100%, and its not at all worth it. You could beat the game many times in the time it would take to 100%. There's just not enough content to justify it. Still, the game is a good 40 hours of play if you disregard most of the skills. The one serious gripes I do have however is the final two dungeons. The focus for 9th Dawn is more about the mechanics than the story, so most players that want to get the most out of the experience will want to complete all the quests and rewards BEFORE beating the final boss. But proceeding past a certain point in the game will prevent you from interacting with any NPC, even Fast Travel. Since the game auto saves, there is no way to go back, and there is no warning. If you go past that point, your only option is to beat the game before you can 100% everything. Since you already beat it though, kind of takes the epicness out of it. Further, the 2nd to last dungeon is much harder than the final dungeon. The final dungeon is just an annoying maze of corridors. The end game had some very poor design choices imo. But beyond that, its a solid game by the developer. Though again, it would be easy for them to implement a "Point of No Return" warning, and at the very least that should have been done.
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Oct. 2024
Here are my thoughts on 9th Dawn Remake and 9th Dawn III: I found out about the game series by accident two days ago and I´m blown away. Saw 9th Dawn Remake and really wasn´t sure wether I should get it or not. So I bought 9th Dawn III for a little more than 2 Euro an Steam-sale to find out if the series is any good. After 12 hours of straight playing 9th Dawn III (I´m usually bored by games after 2 to 3 hours) I got to say this is the best experience an most fun game in a very very long time and I haven´t even scratched the surface. So I just had to buy 9th Dawn Remake to get the release sale deal. After trying the remake for 2 hours I´m just rubbing my eyes. What an awesome game. I´m so glad I found this series. Huge recommendation on both parts. I need to decide now which one to play first (wonder when this last happend to me?!)
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Sept. 2024
definitely one of my all time favorite games ive ever played its got creature taming to scratch that creature collector itch its got crafting to scratch that smithing itch its got an expansive and destructive magic and skill system if you want to feel like a god and best of all its got dungeon crawling to rival even the greatest of dungeon crawlers
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June 2024
9th Dawn III is one of the best retro RPGs I've played. It captures the old aesthetics and feel superbly, while playing like a modern, robust RPG. The roguelike mode is a nice bonus, though I didn't end up enjoying it nearly as much as the main campaign, which I played through twice, back to back. Tame all the things!
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April 2024
5/10 The game is not bad, it works good performance and I did not encounter any bugs. However the game has some fatal flaws, this is a singleplayer arpg mixed with crpg(very little) designed for mobile, everything that is melee is very basic and just requires you to left click, there is no sound or visual cue that you hit an enemy besides its health going down so it feels like its missing something when you attack. Companion AI is just bad for the time I used it, they cant even be buffers because you have to switch to your companion if you want him to buff you otherwise he just wont use his buffs on you. REAL BAD: The ability system, the way you earn points to spend on abilities is by finding ability tokens in dungeons, dungeons are very basic but some of them are really big and they are just tunnels with various ways you can go and usually at the end of every tunnel you either have a path that is locked by a gate, a lever that open a gate somewhere else or a chest with some goodies. Now none of this that I mentioned are marked on the map when you find them, you also cannot free write on the map, what this makes is a shitload of backtracking if you didn't find a lever for the first time, or if the dungeon has 10 ways you can go and you die and you don't remember the ways you already explored, well get ready to go through them all over again and this is time waster #1. Time waster #2 and #3 CRAFTING: So this game has almost like a runescape approach to skills and crafting , first issue is the game will require you to gather a shit ton of ore to level your smelting, Wcrafting and Acrafting, and the way you gather this ore is just the most AFK shit I've ever seen, you find a block/wall that matches the type of ore you want, you hold left click. That's it, so if you have any type of brain you either make a script or use mouse/keyboard software to make something autoclick and there you go you can spend there 1-2 hours farming ores. This on a singleplayer game I don't understand, this adds 0 to the experience its just a way of adding hours to the game, there is no discovery of ores there is no veins and the way the skill levels up takes so long that you really need to farm these ALOT, that is afk game behavior and I don't understand why this proccess isn't sped up. Now Crafting, every type of crafting has a stupid minigame that you need to left click to keep a bar in the middle while it crafts, this is fine if you are crafting 2 daggers and a set of armour, now if you are crafting 500 bars to spam 100 daggers to level up your crafting, this turns into an mmorpg time sinker that doesn't make sense, why is there a stupid mini game and why is the crafting time gated, this is a singleplayer offline game, there is not reason to have me look at the screen for a bar going up when you can just make it craft in 1 second. The worst part about this one is that you can't even 100% automate it since when you left click the amount of the bar that goes up is kind of random. Lack of abilities description: You have a number of abilities you can choose to level up, stuns ,heals, aoes abilities here are what in other games you would call skills, these abilities have description like "heal", now how much heal does it do, how does it scale with my int?, cooldown? none of these stats are showed, so when you have skills like fireball or icicle how do you know what to pick, there is no way of knowing stats on it and that bothers me, I don't like RPGs that hide stats from you and makes choosing skill paths or builds arbitrarily. In the end what made me abandon the game is combat and dungeon crawling got boring because they are so simple and you have to backtrack so much, and the way some systems were chosen to be implemented like crafting and ability tokens made me realize that in the long run I would abandon the game anyway.
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Last Updates
Steam data 09 April 2025 21:03
SteamSpy data 09 April 2025 16:52
Steam price 15 April 2025 04:26
Steam reviews 13 April 2025 04:08

If you'd like to dive deeper into the details about 9th Dawn III, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 9th Dawn III
  • SteamCharts - Analysis of 9th Dawn III concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 9th Dawn III compatibility
9th Dawn III
8.1
429
64
Online players
1
Developer
Valorware
Publisher
Valorware
Release 05 Oct 2020
Platforms