9th Dawn III

9th Dawn III: Shadow of Erthil is a massive open world RPG/dungeon crawler packed full of content – featuring more than 270 monsters to fight and capture, a fun card game with 180 cards to collect, and over 1,400 unique items to hoard!

9th Dawn III is a hack and slash, dungeon crawler and collectathon game developed and published by Valorware.
Released on October 05th 2020 is available in English only on Windows.

It has received 488 reviews of which 426 were positive and 62 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 7.30€ on Steam and has a 45% discount.


The Steam community has classified 9th Dawn III into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Pentium 4 or better
  • Memory: 1 GB RAM
  • Graphics: Integrated graphics
  • Storage: 750 MB available space
  • Sound Card: Integrated

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Here are my thoughts on 9th Dawn Remake and 9th Dawn III: I found out about the game series by accident two days ago and I´m blown away. Saw 9th Dawn Remake and really wasn´t sure wether I should get it or not. So I bought 9th Dawn III for a little more than 2 Euro an Steam-sale to find out if the series is any good. After 12 hours of straight playing 9th Dawn III (I´m usually bored by games after 2 to 3 hours) I got to say this is the best experience an most fun game in a very very long time and I haven´t even scratched the surface. So I just had to buy 9th Dawn Remake to get the release sale deal. After trying the remake for 2 hours I´m just rubbing my eyes. What an awesome game. I´m so glad I found this series. Huge recommendation on both parts. I need to decide now which one to play first (wonder when this last happend to me?!)
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Sept. 2024
definitely one of my all time favorite games ive ever played its got creature taming to scratch that creature collector itch its got crafting to scratch that smithing itch its got an expansive and destructive magic and skill system if you want to feel like a god and best of all its got dungeon crawling to rival even the greatest of dungeon crawlers
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June 2024
9th Dawn III is one of the best retro RPGs I've played. It captures the old aesthetics and feel superbly, while playing like a modern, robust RPG. The roguelike mode is a nice bonus, though I didn't end up enjoying it nearly as much as the main campaign, which I played through twice, back to back. Tame all the things!
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April 2024
5/10 The game is not bad, it works good performance and I did not encounter any bugs. However the game has some fatal flaws, this is a singleplayer arpg mixed with crpg(very little) designed for mobile, everything that is melee is very basic and just requires you to left click, there is no sound or visual cue that you hit an enemy besides its health going down so it feels like its missing something when you attack. Companion AI is just bad for the time I used it, they cant even be buffers because you have to switch to your companion if you want him to buff you otherwise he just wont use his buffs on you. REAL BAD: The ability system, the way you earn points to spend on abilities is by finding ability tokens in dungeons, dungeons are very basic but some of them are really big and they are just tunnels with various ways you can go and usually at the end of every tunnel you either have a path that is locked by a gate, a lever that open a gate somewhere else or a chest with some goodies. Now none of this that I mentioned are marked on the map when you find them, you also cannot free write on the map, what this makes is a shitload of backtracking if you didn't find a lever for the first time, or if the dungeon has 10 ways you can go and you die and you don't remember the ways you already explored, well get ready to go through them all over again and this is time waster #1. Time waster #2 and #3 CRAFTING: So this game has almost like a runescape approach to skills and crafting , first issue is the game will require you to gather a shit ton of ore to level your smelting, Wcrafting and Acrafting, and the way you gather this ore is just the most AFK shit I've ever seen, you find a block/wall that matches the type of ore you want, you hold left click. That's it, so if you have any type of brain you either make a script or use mouse/keyboard software to make something autoclick and there you go you can spend there 1-2 hours farming ores. This on a singleplayer game I don't understand, this adds 0 to the experience its just a way of adding hours to the game, there is no discovery of ores there is no veins and the way the skill levels up takes so long that you really need to farm these ALOT, that is afk game behavior and I don't understand why this proccess isn't sped up. Now Crafting, every type of crafting has a stupid minigame that you need to left click to keep a bar in the middle while it crafts, this is fine if you are crafting 2 daggers and a set of armour, now if you are crafting 500 bars to spam 100 daggers to level up your crafting, this turns into an mmorpg time sinker that doesn't make sense, why is there a stupid mini game and why is the crafting time gated, this is a singleplayer offline game, there is not reason to have me look at the screen for a bar going up when you can just make it craft in 1 second. The worst part about this one is that you can't even 100% automate it since when you left click the amount of the bar that goes up is kind of random. Lack of abilities description: You have a number of abilities you can choose to level up, stuns ,heals, aoes abilities here are what in other games you would call skills, these abilities have description like "heal", now how much heal does it do, how does it scale with my int?, cooldown? none of these stats are showed, so when you have skills like fireball or icicle how do you know what to pick, there is no way of knowing stats on it and that bothers me, I don't like RPGs that hide stats from you and makes choosing skill paths or builds arbitrarily. In the end what made me abandon the game is combat and dungeon crawling got boring because they are so simple and you have to backtrack so much, and the way some systems were chosen to be implemented like crafting and ability tokens made me realize that in the long run I would abandon the game anyway.
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Feb. 2024
Very fun game! it's a character driven adventure that's addicting to play. it's also non-linear so there's total freedom, and you're not rushed to do things. Lots of quests, and you don't have to do them to finish the game! 9th Dawn has tons of skills to level up, and pet monsters are one of my favorite aspects of the game. They have stats and can be level'd up as well, just like your character. I'm about 95% of the way through the game as far as the main quest goes, but I have so many other things that I want to do that I'll probably have another 50+ hours to play. One of my goals is to have 10 pets dragons follow me around. The skills are enjoyable to level, and there's tons of recipes to unlock and craft. Mining is the only grindy one to level, but you can make stuff to sell with it to cash in a lot of gold to buy better stuff, lots n lots of gear as well! The game doesn't have bugs, or any real downsides that I can see and that's amazing considering there's just one person who made the entire thing! I give it a 9 out of 10
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Last Updates

Steam data 21 November 2024 00:20
SteamSpy data 18 December 2024 05:39
Steam price 23 December 2024 12:27
Steam reviews 21 December 2024 23:49
9th Dawn III
8.2
426
62
Online players
6
Developer
Valorware
Publisher
Valorware
Release 05 Oct 2020
Platforms