9 Years of shadows is a game i feel people are being to harsh on. It's honestly an amazing metroidvania that while more linear than most, exceeded my expectations in many ways. Mostly in its visuals, the pixel art on display here is top of the line and deserves to stand next to blasphemous, rain world, moonscars and death's gambit! I was constantly in awe with the spritework and environments. Truly a gorgeous game but that alone isn't enough for a pleasant experience. Luckily 9 years of shadows also nails the gameplay! Exploring the world of 9 years of shadows is a joy, not only due to the gorgeous visuals but also because the level design is tight. And while yes, i agree the game is relatively linear and backtracking is rarely needed, the exploration is still pretty metroidvania like. With side paths for collectibles, shortcuts and ability gating. This is an area the game is critiqued a lot for, but i actually like a more focused one every now and then. What also helps make the level design fun is the diverse and extremely satisfying movement. It starts of with a basic but responsive control set but the new mechanics added on top of that are very unique and fun. The system of switching between different elemental armors or stances, each with their own moveset and traversal mechanics, was really well executed. The water armor that let you smoothly jump between columns of water was especially fun. Later areas that chain these different types of movement together are very satisfying. In part because the game quickly switches stances for you when you jump into the according element so you don't need inhuman reaction speed to quickly switch. Just direct the joystick in the right direction and enjoy the smooth platforming that while not hard, is still satisfying. In fact the whole game leans more on the easier side, especially for regular enemies. This is because the health system in 9 years of shadows is that you have a few hearts that you can only regenerate at save points and a shield bar that protects said hearts. This shield is depleted on taking hits but also when using the rather powerful magic attacks. This creates a risk reward gameplay loop where you trade survivability for damage. You can ofcourse regen this shield by channeling for about 2 seconds. For regular enemies this is easy, just go stand away from them and heal up but for bosses this is a different story. This game has a HUGE array of bosses for you to fight. Way more than i expected for a game of this size. Luckily nearly all of these are enjoyable and while rather simple, still very unique! There's even a chess boss that you need to defeat all pieces before you can kill the king. With each piece having a unique attack and movement that goes with it. . These bosses range from on the easy side to pretty challenging in my opinion. The final boss especially took a few tries but in the end all of them are very doable when you learn the mechanics. In fact i think this game had a perfect difficulty! Tough but fair bosses, and regular enemies that serve as a fun distraction without being frustrating. What also helps reduce frustration is that in most cases, the save point is right next to the boss room. No annoying runbacks that are for some reason popular? 9 years of shadow uses an old school save system though where dying literally sends you back to the last save state, losing all progress. Beware of this after you killed a boss or you'll have to fight them again, learned that the hard way haha! I'm generally not a fan of this system, but since saves were right by the boss, and regular enemies were a breeze, i found this system to be quite leanient. What then remains to be discussed is the music, story and technicallity. In regards to music i wasn't the biggest fan, although it did fit and gave the game a bit of an old school castlevania vibe (the backdash as well). Story then was in my opinion rather well executed. I really liked the premise, overal story and the main character. During loading screens, which take place on elevators, the heroine took some time to ponder in an attempt to not lose courage. These moments added a LOT to the character in my opinion, and made the rather long load screens not as annoying. Still though the loading screens are relatively long and once you've exhausted all the dialogue you'll just have to sit and wait. What annoyed me more than this was the fact that boss intro cutscenes were unskippable so doing them again took you a few seconds extra because of this. Other than load times though i had no major tech issues, no lag or bugs. I did however encounter one crash right at the end during a cutscene after i had beaten the final boss. I had to force quit and thus didn't get the achievement. Luckily i had the boss down to a T so i quickly beat them again. A tip to avoid this is to not spam the next button during cutscenes or dialogues. In the end 9 years of shadows really impressed me with it's gorgeous art, fun & unique movement, varied & challenging bosses and engaging story. The soundtrack fit the game well and the technicalities worked good enough not to hinder my enjoyment. I think the quality on display here is certainly worth the asking price and worth it for any metroidvania fan. This is a rather accesible one that despite the jump at the end remains fair. The pseudo linearity could also be good for newcomers to the genre who are afraid of getting lost otherwise. The mapping system also works very well for this so in general there's no real excuse to mis out on this one. Just one of the many amazing metroidvania's that 2023 blessed us with.
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