9 Days

You have 9 days before the final fight. At your current state, you do not stand a chance! Explore this Open World to gain new skills and abilities for the battle. Choose where you go, what you do carefully. You cannot waste time! You have 9 days.

9 Days is a adventure, action and open world game developed and published by MVR.
Released on March 08th 2024 is available in English only on Windows.

It has received 1,236 reviews of which 813 were positive and 423 were negative resulting in a rating of 6.4 out of 10. šŸ˜

The game is currently priced at 14.79ā‚¬ on Steam.


The Steam community has classified 9 Days into these genres:

Media & Screenshots

Get an in-depth look at 9 Days through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-2500k (4 core 3.3 GHz) or AMD Ryzen 3 1200 (4 core 3.1 GHz)
  • Graphics: Nvidia GeForce GTX 970 or AMD RX 480
  • DirectX: Version 11
  • Storage: 16 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Game is good so far hovewer there is a lot of bugs and I had to replay the first 30 minutes of the game because I killed Muda. But the game is good feels like elex 2 with the graphics and story Edit : So Day 9 and I cant finish the game because I am a bit too underleved yes its my fault but I couldnt finish like 5 quests because of how buggy the game is. Is it still a good game despite the bugs? Yes Would I recommend this to anyone? Not in its current state.
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May 2024
If I could give a mixed, I would. This game has potential, I will say that... but as it stands, its rough... real rough. Now I get this game is made by one person, and its pretty good that its gotten this far, but I am going to completely blunt and honest. You are given 9 days to go from barely defeating a single enemy, to becoming a planet destroying super saiyan. I love that concept, and power scaling to become a force of nature is great, however, this game needs more time to cook, because its still pretty raw. My playtime of 4 hours (as of writing this)... well 40 minutes was having to restart the game because it didn't save my progress after you unlock flight. So 20 minutes doing it once had been completely wasted, so I had to do it all again. Another 1.5 hours was trying to kill the "Guardian" to unlock "warp flight". It disappears, and its audible locator only works when you are so close, and it shoots you and disappears. I spent an hour trying to find it, and land a single hit. But every time I did, I accidently flew too far and it reset, its health going back to full... that happened at least 10 times. Well, AI combat needs way more work, because some enemies are stupidly easy, and others (First guardian) is a pain to deal with. The gameplay itself is fun, but irritating at times. Flying in an atmosphere is stupidly slow, especially when you have so search a massive area for a single enemy, but said enemy doesn't appear until you are virtually right on top of it because the draw distance is set so low. So I spent another 30+ minutes flying back and forth trying to find it. Oh god... speaking of wasting time, the load times... their awful. Reload a save? 30+ seconds. Go from the first planet to space? 30+ seconds. Atleast 10 minutes have been spent on a loading screen. Traversal and movement: Needs alot of work. Walking and jumping feel floaty and unresponsive, lacking any fast feeling response. Also, landing after jumping feels like you are on ice, and has caused me to fall from a high place numerous times. Flying is probably the only viable way of getting around, but this become painful when you go to a different planet. This is because the camera is locked to fixed plane, so when exploring a planet, you aren't orientated to the planet, and since you cannot roll whilst flying, it become tedious to scan a planet for what you are looking for. Also, planetary flight is slow... painfully slow. You unlock a fast flight mode "Warp Speed", but you can only use it in space, and not in a planets atmosphere. Fine, but there is not a fast mode for atmospheric flight, causing you to dip into the atmosphere, look for what you are looking for, and spend another 30 odd seconds leaving the atmosphere so you can go faster, then repeating the process. Guidance (Or lack there of): So, currently, there are "quests", and there is a quest log, but it doesn't work. So when you pick up a "quest" you are at a complete loss as to what you have currently, and no guideline to where you should go next. One "quest" takes you to another planet.. simple enough, just fly out of the atmosphere right? No. Instead you have to fly to a floating island with a stargate like thing... but if you hadn't been there before by complete accident, you would have no idea that was where you had to go. Anyway, so you found this stargate that takes you to space, just fly towards the right planet, because surely using the scanner like mode will tell you the names of the planet right? No. You are completely blind, no idea which planet you need to go to further the "questline". So you aimless pick a planet and fly to it, and realise its the wrong one. So you have already wasted time... which is a precious resource in this game... considering you only have 9 DAYS to become a godlike being. Quests you pick up are not logged, you have no markers, and only currently have what the NPC says, which is vague at best. Visuals/Aesthetic: Graphically, it looks great, but it also just looks like a stock Unreal store mish mash of styles. I won't complain about the use of the models if everything else is good, but the terrain also is lacking any... polish. Is looks like it has been done quickly with a terrain tool, and doesn't look natural. This also then ties into the traversal, as each area is essentially walled off, and flight is the only viable way to get around. Also, at times, the brightness gets way too dark, to the point where in some places, I couldn't see a thing. Gameplay: Now, outside of the glaring flaws in the quest system, stock store assets, exploration, combat ai... Is it a fun game? Suprisingly, Yes it is. I have picked it back up after quitting it because of a bug or just because something was tedious... because at its core, it is fun. I mean, who doesn't love being able to spirit bomb a planet and just eviserate it all in the pursuit of power? The game is very reminicent of Megaton Rainfall, in the sense you are some otherworldly being, who can just destroy everything. I loved Megaton Rainfall, and in time, with some TLC, this game will be the perfect powerscaling fantasy game everyone has desired. Dialogue: So... in my time playing I havent finished the game / reached the 9th day. But the dialogue is something that you run into... alot. 90% of the quests are given via word of mouth, with voiceless soulless NPC's , with not cutscene or anything, just lines of text like in a silent VN. But one single quest (Dojo) has a cutscene, and actual voicelines... which promptly threw me off. It wasn't just one line, but about a minutes worth. It was jarring that up to that point, it was silent, but to suddenly have a voiced character? It was odd. But after that single voiced event... back to silence. You are also going to find yourself going back to an NPC to figure out what you were supposed to be doing, or where you are to go... but they replay the same line every time, so you have to mash the mouse button to skip past to get to the relevant lines. Also, no text log like in some VN games, so you cannot bring up a history of chat when there is no Quest Log at this point is infuriating. Bugs: Well... its still essentially in beta, so there are a fair few MANY bugs. Like quest objects not spawning in, or not registering you unlocked it. Janky ai, with barebones combat ability. Collisionless terrain/Object allowing you to get into places you really shouldn't be. Saves not actually saving where they say they did. Actually on that matter, the save menu doesn't have any information on the save, like the time you saved, a screenshot, or anything to distinguish each slot. So you have to just guess and remember what save you were saving in, or you are going to spend minutes on a load screen trying to get the right one. The bugs are numerous... but given enough time, can be easily fixed. Honestly, I would love for the developer to get a small team together, because its a really ambitious game for a single person to be making. Conclusion: Would I recommend the game? Probably. But not at its current state. As I said, the potential is there, and the core aspects are solid. But its still virtually a prototype, with glaring issues that need to be fixed or changed to make it better. Its not bad, and is certainly fun, but its just lacking in areas, and needs more time in the oven before its fully cooked.
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April 2024
I really like it. The early game was in all honesty not an enjoyable experience, and I think the main reason is that the game is incredibly unintuitive right now. The game tells you almost nothing and there's no way for you to really discover how stuff works either aside from trial and error and painful exploration until you get flight. Once I got past that the game became exactly what I'd hoped for from seeing the trailers though. I think a lot of the early game problems would be fixed if there was some sort of resource explaining how things work, and also having a functional map marker and quest markers would help a lot. I would also like to see exact numbers for what different energies add in the energy menu, as well as exact numbers for what energies add before picking them up. Permanently discarding an energy for a gamble isn't really all that fun, regardless of how common that energy might be. Overall the game is a fun power fantasy sandbox, which is all I personally expected and wanted. There are certainly very valid criticisms against the game, but I think a lot of the negative reviews are also from people who simply failed to manage their expectations of what one developer can make alone. EDIT: Since I have written this review, I have paid attention to the development of the game, and it seems the developer has listened to feedback and actually implemented all of the changes I mentioned I wanted in this review. I have not played the game since the massive patches, so I can't speak to the quality of the implementation, but it shows that the game still has a lot of potential with a passionate developer behind it.
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April 2024
I flew into a black hole, which led me to a new whole universe. Then I absorbed the power of a star which exploded and turned into another black hole in which I got in and found a new universe! I love the idea of this game! Keep it up!
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March 2024
This game has a lot of potential. That being said, it has a ways to go. I have strong faith in the developer and will not be refunding this game. Utilize their discord, submit bugs, help them grow!
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Last Updates

Steam data 22 November 2024 15:12
SteamSpy data 21 January 2025 20:25
Steam price 22 January 2025 20:48
Steam reviews 21 January 2025 03:51
9 Days
6.4
813
423
Online players
24
Developer
MVR
Publisher
MVR
Release 08 Mar 2024
Platforms