9-Bit Armies: A Bit Too Far

Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.

9-Bit Armies: A Bit Too Far is a action rts, rts and wargame game developed and published by Petroglyph.
Released on August 26th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Dutch, Norwegian, Polish, Russian and Swedish.

It has received 774 reviews of which 657 were positive and 117 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 13.65€ on Steam and has a 30% discount.


The Steam community has classified 9-Bit Armies: A Bit Too Far into these genres:

Media & Screenshots

Get an in-depth look at 9-Bit Armies: A Bit Too Far through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.6 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 560 or ATI Radeon RX 550
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Sound Card: Any Windows-compatible Device

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
"Would you recommend this game to other players?" Yes, but it's not for me. Like many of you out there, developers included, I grew up on Dune, C&C, Warcraft, KKnD, etc. This game seeks to emulate this era of gaming, but for my tastes it's too distilled; too safe; too perfectly grey that it doesn't sustain my interest for more than 5 minutes at a time. Let me be clear: the game is good. You should try it. But do so acknowledging that this is not a facsimile (or a competitor) of those titles you may hold high on the RTS of yester-year pedestal... no, this is about taking that era of gaming and having it boiled down to its most base components. That doesn't make it bad; it makes it interesting in its own right, but it does unfortunately make it inoffensive gray goo in comparison to those glory days. To the dev's: I see you -- I see what you've achieved and I salute you for it. You're 4 games deep in this franchise now, and that's an epic achievement. I truly hope to see another ip in the works from your good selves which will resonate more with me; less of a flat design, more asymmetry, a royal boost of premise/unit flavour, and a higher bias towards risk/reward tactical decisions rather than chasing a unit cap or timer. Regardless, I'll keep supporting your games, and look forward to your future developments!
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Aug. 2024
Hear me out Commander! 1) It's got a portion of the beloved Westwood Studios Team from the original days of Command & Conquer. 2) It's got the sonic wizard that is Frank Klepacki who has composed nearly every CNC soundtrack. 3) It's heavily inspired by CNC, but seems to borrow a few things from say, StarCraft, or other classic RTS games. 4) It does have a bit of a newer rogue-lite approach to the campaign. (To be honest, it's really just varying tasks per mission with "greater" rewards for getting Silver or Gold. These rewards can help you as you progress in each respective campaign through tech unlocks for the start of the following mission.) However it's still very much in the vein of a CNC game. One thing to add..maxing out the music volume may have been one of the most rewarding moments in my CNC history if not gaming as a whole. Thanks for the Frank!
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Aug. 2024
Finally an RTS that feels "right". gameplay feels solid, and there is plenty of content, and graphically it looks really snazzy. The campaign is more than I had anticipated, but still falls a bit short (to be fair, good campaigns in RTS's are getting rare) However, the best thing is the AI. It actually has some intelligence and keeps you on your toes. It prevents games from becoming a mindless blobfest, and facilitates more strategical gameplay. This is a very solid RTS game. It may not do anything new and flashy, but the AI makes it very much worth your while.
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May 2024
I really like the game. It feels just like CnC, so if you like that, you will probably like this. Since the game has you streaming hundreds of units across the battlefield, I think it would be neat if the game integrated a Supreme Commander-style ferry system for transporting units across the battlefield. This would help cut down on having to manage loading and unloading so many units from transports.
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Feb. 2024
What a fantastic sequel to 8-Bit armies. Much smoother experience, better map layouts, naval warfare, great UI, great campaign and it's playable in COOP. The map layouts no longer force you up a tiny ramp where you can't see the enemy units/turrets until you're at the top and a harvester kills half your army. The "Medal"-system encourages replay of levels to complete all challenges. The leveling of units makes it suck less to surrender a level you didn't do well in. Separate queues for buildings and end defensive structures is really nice. Forward operating bases finally makes the game a real competitor to the Command & Conquer games. The art style is not really for me but you forget it as soon as you're playing. Petroglyph is ready to make Generals 2 (Please EA and Petroglyph)
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Last Updates

Steam data 18 November 2024 07:07
SteamSpy data 17 December 2024 20:02
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 18:01
9-Bit Armies: A Bit Too Far
8.0
657
117
Online players
41
Developer
Petroglyph
Publisher
Petroglyph
Release 26 Aug 2024
Platforms