3030 Deathwar Redux - A Space Odyssey

3030 Deathwar is a unique mix of Adventure and Space Sim. Explore star systems, mine and hunt pirates in top-down mode. Leave your ship and switch into classic Adventuring mode, where you explore derelicts, talk to shady characters or head over to the space bar for a drink.

3030 Deathwar Redux - A Space Odyssey is a adventure, indie and space game developed by Bird in Sky and published by Crunchy Leaf Games.
Released on September 13th 2017 is available in English only on Windows.

It has received 1,123 reviews of which 1,056 were positive and 67 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 7.49€ on Steam and has a 50% discount.


The Steam community has classified 3030 Deathwar Redux - A Space Odyssey into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • Storage: 500 MB available space
  • Additional Notes: Supported Gamepad: XBox 360

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
A unique game with a funny name, this one speaks to a lot of segments of gamers and features delightful pixel art and an outstanding soundtrack. If you were a fan of old-school Privateer, give this one a look. In gaming, space is interesting. It's limitless and yet somehow jam-packed with games set there. You name the genre, there are thousands of space games in it already. It's a crowded field and a lot of it is mediocre at best. But occasionally, a really good game peeks through. A game that checks off a lot of boxes without feeling forced. This is such a game. Enormous universe to explore? Check. A variety of ships you can buy and pilot? Check. Lots of upgrades for those ships? Check. Good graphics, great soundtrack? Check and check. Lots of aphids to smash? Oddly enough, check. What do you feel like doing? This is one of those games that says "open world" and means it. Much like the grandfather of the genre, Wing Commander Privateer, 3030 Deathwar Redux lets you forge your way as you see fit. Mine asteroids, ship trade goods, run transport contracts, salvage derelicts, hunt pirates, be a pirate - it's all up to you. Make your fortune the way you choose. If you're the self-determining type, mining is a good path to riches. Salvaging derelicts isn't a gimmick; it's fun and profitable. The game shifts you out of top-down spaceflight mode so you can navigate through the wreck in a spacesuit, picking up worthwhile salvage, recovering bodies, and if you're particularly lucky, saving survivors - all of which is worth substantial money. Combat is somewhat simplistic but it's fun. With only two dimensions to work with, it's straightforward and doesn't require spatial orientation skills. Get your enemy in sight and pour fire on them until they explode. Some targets are easier than others, and wanted pirates are going to give you a tough fight (as will security forces if you decide to go the pirate route) but with adequate tools and talent, you can win out. Where a lot of games fall down is that you can make a lot more money than there are things to do with it. 3030 Deathwar Redux largely sidesteps this problem: you have a large list of ships you can choose to buy and upgrade. It's not perfect - more on that later - but there's a lot of leg to the shop. And the soundtrack. Oh, the soundtrack. If you've never heard of The Kyoto Connection, don't worry, this game will fix that. The soundtrack meshes perfectly with the tone and tenor of the game and is one of the few I don't turn off. Along with that, the game's audio design is also spot on for what it should be. Oh, and the aphids remark above? Not a joke. Space stations aren't known for cleanliness, and there are aphids on the computer consoles from time to time. Just do everyone a favor and smash them. (Don't worry if bugs aren't okay with you; there's a menu option to disable them.) What don't you feel like doing? Okay, so 3030 Deathwar Redux isn't a perfect game. Very few are. Fortunately, the problems with this game are few and, for the most part, not really problems. The biggest issue is that this game gives you very little direction. If you're the self-starting, self-guiding type, that's fine. But if you need a clear overarching story in your games, well, you're going to feel lost in this one. Is there a main quest story to follow? ...maybe? It's not really obvious if there is, but there's so much to see and do that if you're the explore-and-interact type, it won't bother you. The game also doesn't explain some core concepts very clearly. The design intent appears to be a "try things out and see what happens" philosophy, but that could feel a little uncomfortable if you're risk-averse. (Fortunately, as long as you're not running a mission you can save whenever you're docked, so save before trying something new in case things go sideways on you.) There's a substantial list of ships and upgrades, but upgrades unlock slowly. So you will often accumulate cash faster than you will unlock things to spend it on. In a way that's nice because you don't feel like you're falling behind, but at the same time it doesn't give you much to reach for other than the belief that there's more to buy coming eventually. The Bottom Line This is a fun game. If you liked Privateer, you'll probably like this. If you like semi-lightweight space games that give you a lot of freedom and good music to enjoy while doing it, you'll probably love this. Is it $15 good? Actually... yes, it is. If you can get it on sale, great, but it's worth full price.
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Aug. 2024
3030 Deathwar Redux - A Space Odyssey is a jack of all trades title but master of none, except atmosphere. The atmosphere is absolutely phenomenal. For example, as you look through the trade screen within a station, little bugs usually cross the screen, which you can crush with your mouse pointer. Sometimes a lizard crosses the screen too, as if it's going after its next meal. This has almost no effect on gameplay but are just there to set the scene. Before docking at a station, you need to hail them and, if you want, you can ask further questions. Why? For immersion. While inside the station, there are full of little things going on that immediately catches your eye. When you visit one of the bars in a station then you can banter with many others for no other reason than world building and for fun. Hell, you can even eventually buy a bio-scanner and then scan everyone at a station just to see their details. You can hail other ships, explore wrecks with all its debris inside (specifically to gather map charts for the nebula), shoot debris in space, tractor in items, upgrading specific parts of your ship, take advantage of the game's economy (e.g. sell high and buy low), taxi others, and many more. Items found when exploring ship wrecks will usually have their own eye catching little story or description (e.g. tons of unique and bizarre magazines). Whenever you enter or leave a wreck or station, a little animation plays, sometimes specifically for the ship your flying. There are so many jobs one can take, buy ships specifically for what you want to do (e.g. fight, trade or a mix) and there are even numerous reputation systems. And I must say, the soundtrack is absolutely fantastic, which really sets the scene. I'll sometimes just fly through space a little more just to jam to the song currently playing. Unfortunately, the controls and UI are clunky, which can make exploring or doing a mission really frustrating. Sadly, after touching on many of the gameplay aspects, it would be nice to have a really indepth system to really sink my teeth into, but this title lacks this. However, as a 2d Han Solo-esque space adventure with a bit of Hitchhiker's Guide to the Galaxy comedy it really has so much charm. One can attempt to get more involved within this universe but I think the story and atmosphere are where its strength lies. And, it's not every game where you can fly in space, salvage a wreck, hunt some pirates (or others) and then dock in a station (or pirate space station) to sell your loot or pay someone to change the licence plate and then banter with the NPCs. It would be great if this type of interaction existed in games like Starsector. I would love a sequel or more games like this. I highly recommend this title to any and all interested in this genre.
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Aug. 2024
Great soundtrack, fun combat, with an amusing storyline.
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March 2024
A fun little Escape Velocity style game with a lot of trading, mining, ships, and ship upgrades to keep you busy.
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March 2024
Just for the soundtrack alone, it's worth the price of admission. Such a beautiful mix of 80's and 90's LucasArts and sierra point and click games but modernized and a damn good top down space trader on top of it.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 17 November 2024 20:07
SteamSpy data 20 January 2025 21:34
Steam price 24 January 2025 04:45
Steam reviews 23 January 2025 00:08
3030 Deathwar Redux - A Space Odyssey
8.9
1,056
67
Online players
2
Developer
Bird in Sky
Publisher
Crunchy Leaf Games
Release 13 Sep 2017
Platforms