A unique game with a funny name, this one speaks to a lot of segments of gamers and features delightful pixel art and an outstanding soundtrack. If you were a fan of old-school Privateer, give this one a look. In gaming, space is interesting. It's limitless and yet somehow jam-packed with games set there. You name the genre, there are thousands of space games in it already. It's a crowded field and a lot of it is mediocre at best. But occasionally, a really good game peeks through. A game that checks off a lot of boxes without feeling forced. This is such a game. Enormous universe to explore? Check. A variety of ships you can buy and pilot? Check. Lots of upgrades for those ships? Check. Good graphics, great soundtrack? Check and check. Lots of aphids to smash? Oddly enough, check. What do you feel like doing? This is one of those games that says "open world" and means it. Much like the grandfather of the genre, Wing Commander Privateer, 3030 Deathwar Redux lets you forge your way as you see fit. Mine asteroids, ship trade goods, run transport contracts, salvage derelicts, hunt pirates, be a pirate - it's all up to you. Make your fortune the way you choose. If you're the self-determining type, mining is a good path to riches. Salvaging derelicts isn't a gimmick; it's fun and profitable. The game shifts you out of top-down spaceflight mode so you can navigate through the wreck in a spacesuit, picking up worthwhile salvage, recovering bodies, and if you're particularly lucky, saving survivors - all of which is worth substantial money. Combat is somewhat simplistic but it's fun. With only two dimensions to work with, it's straightforward and doesn't require spatial orientation skills. Get your enemy in sight and pour fire on them until they explode. Some targets are easier than others, and wanted pirates are going to give you a tough fight (as will security forces if you decide to go the pirate route) but with adequate tools and talent, you can win out. Where a lot of games fall down is that you can make a lot more money than there are things to do with it. 3030 Deathwar Redux largely sidesteps this problem: you have a large list of ships you can choose to buy and upgrade. It's not perfect - more on that later - but there's a lot of leg to the shop. And the soundtrack. Oh, the soundtrack. If you've never heard of The Kyoto Connection, don't worry, this game will fix that. The soundtrack meshes perfectly with the tone and tenor of the game and is one of the few I don't turn off. Along with that, the game's audio design is also spot on for what it should be. Oh, and the aphids remark above? Not a joke. Space stations aren't known for cleanliness, and there are aphids on the computer consoles from time to time. Just do everyone a favor and smash them. (Don't worry if bugs aren't okay with you; there's a menu option to disable them.) What don't you feel like doing? Okay, so 3030 Deathwar Redux isn't a perfect game. Very few are. Fortunately, the problems with this game are few and, for the most part, not really problems. The biggest issue is that this game gives you very little direction. If you're the self-starting, self-guiding type, that's fine. But if you need a clear overarching story in your games, well, you're going to feel lost in this one. Is there a main quest story to follow? ...maybe? It's not really obvious if there is, but there's so much to see and do that if you're the explore-and-interact type, it won't bother you. The game also doesn't explain some core concepts very clearly. The design intent appears to be a "try things out and see what happens" philosophy, but that could feel a little uncomfortable if you're risk-averse. (Fortunately, as long as you're not running a mission you can save whenever you're docked, so save before trying something new in case things go sideways on you.) There's a substantial list of ships and upgrades, but upgrades unlock slowly. So you will often accumulate cash faster than you will unlock things to spend it on. In a way that's nice because you don't feel like you're falling behind, but at the same time it doesn't give you much to reach for other than the belief that there's more to buy coming eventually. The Bottom Line This is a fun game. If you liked Privateer, you'll probably like this. If you like semi-lightweight space games that give you a lot of freedom and good music to enjoy while doing it, you'll probably love this. Is it $15 good? Actually... yes, it is. If you can get it on sale, great, but it's worth full price.
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