Time Treker

Choose your pilot and build your own custom mecha with 17+ weapons and 55+ attachments, then jump to the battlefield against hundreds of enemies to save spacetime itself in this thrilling sci-fi bullet heaven!

Time Treker is a rogue-lite, rogue-like and time travel game developed by Fuse Game and published by 2P Games and Leyo Games.
Released on November 12th 2024 is available only on Windows in 12 languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean, French, Italian, German, Russian, Polish, Portuguese - Portugal and Spanish - Latin America.

It has received 440 reviews of which 315 were positive and 125 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 5.37€ on Steam and has a 22% discount.


The Steam community has classified Time Treker into these genres:

Media & Screenshots

Get an in-depth look at Time Treker through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64bit
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX11, DX12 capable
  • Storage: 500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
It's definitely a fun game, and honestly, ignore the negative reviews saying the game is too difficult or unbalanced because it's not, I think what a lot of these reviews are failing to realize is that there is a mechanic to go back and replay missions while in a timeline which is basically a campaign. You will undoubtedly fail some missions, especially early on before you have some meta upgrades and that's fine, keep going, you don't lose unless your disaster bar reaches max, and when you go back and redo an old mission, not only does it not scale so you end up shit stomping it, but you stomp it so hard it becomes a crystal farm so you get massive upgrades from it. Once you realize this, the game is actually not hard at all. Now, real criticism wise, the weapons and attachments system is INCREDIBLY COOL, but also super unfortunately limited, and probably my one complaint is I want more weapons, more more more more more, which might be difficult because of having to then program attachments and how some may function with each new weapon without having overlaps, but honestly find a way, gimme more attachments and more weapons and more ways to make the combinations of them super interesting, lose your mind, go crazy, whoever the dev for this game is, take inspiration from magicraft and just go nuts. That would be my advice on where to take the game forward if you continue or plan on updating it further. Otherwise, it's still well worth the $5 I spent, I even bought a copy for a friend I enjoyed it so much.
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Sept. 2024
This game is Vampire Survivor style game with a campaign mode. Pros: It's Vampire Survivor style with a campaign mode. As in... Vampire survivor's "Adventure mode" that was added, but better in every way. You can change your weapons any time you want, yes that's right, you can set the weapon combination you like at any time, not working? Change it! You can tweak each weapon as you want. You get the obvious upgrades like +Damage, +Attack Speed, etc., but also modifiers to make the weapon fire different ways, and most of them affect the weapons differently. You upgrade, change up, and sell the modifiers too. Between missions in the campaign you can buff your character with stats and skills. You venture forth, and you can go back and forth in the stages as in you are allowed to back track and retry levels (ones you fully failed you have a defecit though (great idea) Weapon Upgrades are meaningful and feel like they make a good difference to the playstyle. Problems -> Since early access I feel like they can do these Problem #1: (not gamebreaking, but incredibly annoying) the difficulty just randomly spikes crazy high and becomes unwinnable. Meaning... I don't know if it's possible to win on the first play through. Possible solution: make the further areas accessible after returning and getting a permanent upgrade or two. Problem #2: (unfair bug) Weird sudden teleporting error: This is probably a glitch but I will note it that it just suddenly happens and I died on a few planets due to it. I started teleporting on the planet randomly and taking damage each time. I had no idea what was going on. Solution: Fix the bug,... but if it's not a bug, then give a warning on what is going on and a way to combat it. Problem #3: (small bug?) one of the modifiers doesn't affect the laser rifle. It is supposed to when you hit the enemy split off into other lasers. Solution: do a quality pass to make sure the modifiers on weapons work :D good to go. Problem #4: Berserker/Charging boss is way harder than the other earlier bosses as I've seen... Since you need dashes and you may not have the ability to get enough energy to keep dashing. Suggestions More enemies would be nice, but this is a (Garlic like) survivor style game. Almost every enemy in a survivor game is practically the same just with more or less HP XD. More weapons? Sure I'm happy with what we got but more wepaons would be nice too. Make characters more accessible than "Beat the game" (takes a long time to beat the game due to can't win on first playthrough) and "Beat 100 boss enemies" Overall: Very well done. I love the system overall. It just needs more characters to play as, some tips as "get out of the mission before finishing" is 100% okay, and shorter and longer campaigns based on difficulty so that way you aren't locked into a long campaign before you ever get your first permanent upgrade.
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July 2024
First thought after finish my first rewrite (aka 1st success run), there is a few pros and cons i have with this game: *Pros: - New interesting mechanic to rougelike. - Music, environment, character design were all decent. - You can test build mid-run and play out how you want. - The game is light as my potato laptop can run it without making the fan sound. *Cons: - It's a new game so still not very polished as the enemies designs are still quack and not in theme (flying mob is literally duck vs normal ground mobs are aliens). - I played the gravity gun and after 8 or 9 black holes, the game started to lag a lot. - I managed to complete my build mid run (the second zone) and still left with a lot of resources and no way to advance further as everything already max out. Conclusion: Definitely recommend this game. Hoping for future update to improve as this game has potential.
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July 2024
Honestly a pretty solid survivors game. While it follows the same core gameplay as other survivors, there are a number of good iterations on the pattern here that make it a worthwhile addition to the genre: The weapon upgrade system is interesting and flexible while staying easy to understand; you slot up to 4 mods into each power, with each mod buffing and altering the weapon behavior in some simple way, like more projectiles or splitting lasers or adding a burn effect. The individual maps are only about 5 minutes long - a refreshing shorter map than other survivors-likes, but there's a light RPG style progression between maps to upgrade your stats, or you can use the currency to unlock more weapon/mod slots (which you can do in map as well). Also, you can quit to menu and it'll auto save (sadly only 1 save slot atm, I think?) so it's a lot easier to pick up and put down than other survivors games. Heck, it even saved my game from the demo and when I bought it, the full game just.. picked up where I quit the demo, so full marks there. A full run can take a couple of hours or more. The meta progression between full runs exists and is.. pretty average, honestly. The tree structure is at least a tiny bit more interesting than the flat purchases from vampire survivors, so like half a point there. The actual levels themselves are the same old gameplay that you know from the genre (though at least it didn't replicate "circle of high health enemies and a boss" lifted directly from Vampire Survivors again), which is generally a good thing, and there's enough variation to say this is a worthy pickup if you're a fan of the genre. The readability isn't the best - enemies all look pretty samey, and enemy bullets are easy to miss when there gets to be a lot of them on the map, though by that point in my game, bullets did laughable damage so not a huge deal. The boss attacks, at least, are mostly pretty easy to see. I never felt like I lost because of hard to see attacks - just overwhelming numbers of enemies and me not having enough damage and mobility, so I was never frustrated by bullsh in the game, at least. Anyway, pretty good work, Fuse Games. Gonna play this one more for sure.
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July 2024
Awesome game. Very happy that I stumbled across this little gem. Played the heck out of the demo and a lot of great updates were made to the full game. Even just noticed an option for manual aim! Only negative is that you can't save your progress mid-run, since they are on the longer side. Would be nice to have this added down the road, but I'm not complaining...it's a good one!
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Last Updates

Steam data 23 November 2024 03:28
SteamSpy data 18 December 2024 23:04
Steam price 23 December 2024 12:22
Steam reviews 21 December 2024 19:51
Time Treker
6.8
315
125
Online players
8
Developer
Fuse Game
Publisher
2P Games, Leyo Games
Release 12 Nov 2024
Platforms