Time Treker on Steam - User reviews, Price & Information

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Choose your pilot and build your own custom mecha with 17+ weapons and 55+ attachments, then jump to the battlefield against hundreds of enemies to save spacetime itself in this thrilling sci-fi bullet heaven!

Time Treker is a rogue-lite, rogue-like and time travel game developed by Fuse Game and published by 2P Games and Leyo Games.
Released on November 12th 2024 is available only on Windows in 12 languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean, French, Italian, German, Russian, Polish, Portuguese - Portugal and Spanish - Latin America.

It has received 462 reviews of which 329 were positive and 133 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Time Treker into these genres:

Media & Screenshots

Get an in-depth look at Time Treker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64bit
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX11, DX12 capable
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I won't be as hypercritical as others. There's room for improvements in terms of variety, but its a terrible game by any means. If anything, people are so mad because this has the potential to be GREAT and its hampered by some choices. All of which an be fixed with patches.
Expand the review
Nov. 2024
It's definitely a fun game, and honestly, ignore the negative reviews saying the game is too difficult or unbalanced because it's not, I think what a lot of these reviews are failing to realize is that there is a mechanic to go back and replay missions while in a timeline which is basically a campaign. You will undoubtedly fail some missions, especially early on before you have some meta upgrades and that's fine, keep going, you don't lose unless your disaster bar reaches max, and when you go back and redo an old mission, not only does it not scale so you end up shit stomping it, but you stomp it so hard it becomes a crystal farm so you get massive upgrades from it. Once you realize this, the game is actually not hard at all. Now, real criticism wise, the weapons and attachments system is INCREDIBLY COOL, but also super unfortunately limited, and probably my one complaint is I want more weapons, more more more more more, which might be difficult because of having to then program attachments and how some may function with each new weapon without having overlaps, but honestly find a way, gimme more attachments and more weapons and more ways to make the combinations of them super interesting, lose your mind, go crazy, whoever the dev for this game is, take inspiration from magicraft and just go nuts. That would be my advice on where to take the game forward if you continue or plan on updating it further. Otherwise, it's still well worth the $5 I spent, I even bought a copy for a friend I enjoyed it so much.
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Sept. 2024
This game is Vampire Survivor style game with a campaign mode. Pros: It's Vampire Survivor style with a campaign mode. As in... Vampire survivor's "Adventure mode" that was added, but better in every way. You can change your weapons any time you want, yes that's right, you can set the weapon combination you like at any time, not working? Change it! You can tweak each weapon as you want. You get the obvious upgrades like +Damage, +Attack Speed, etc., but also modifiers to make the weapon fire different ways, and most of them affect the weapons differently. You upgrade, change up, and sell the modifiers too. Between missions in the campaign you can buff your character with stats and skills. You venture forth, and you can go back and forth in the stages as in you are allowed to back track and retry levels (ones you fully failed you have a defecit though (great idea) Weapon Upgrades are meaningful and feel like they make a good difference to the playstyle. Problems -> Since early access I feel like they can do these Problem #1: (not gamebreaking, but incredibly annoying) the difficulty just randomly spikes crazy high and becomes unwinnable. Meaning... I don't know if it's possible to win on the first play through. Possible solution: make the further areas accessible after returning and getting a permanent upgrade or two. Problem #2: (unfair bug) Weird sudden teleporting error: This is probably a glitch but I will note it that it just suddenly happens and I died on a few planets due to it. I started teleporting on the planet randomly and taking damage each time. I had no idea what was going on. Solution: Fix the bug,... but if it's not a bug, then give a warning on what is going on and a way to combat it. Problem #3: (small bug?) one of the modifiers doesn't affect the laser rifle. It is supposed to when you hit the enemy split off into other lasers. Solution: do a quality pass to make sure the modifiers on weapons work :D good to go. Problem #4: Berserker/Charging boss is way harder than the other earlier bosses as I've seen... Since you need dashes and you may not have the ability to get enough energy to keep dashing. Suggestions More enemies would be nice, but this is a (Garlic like) survivor style game. Almost every enemy in a survivor game is practically the same just with more or less HP XD. More weapons? Sure I'm happy with what we got but more wepaons would be nice too. Make characters more accessible than "Beat the game" (takes a long time to beat the game due to can't win on first playthrough) and "Beat 100 boss enemies" Overall: Very well done. I love the system overall. It just needs more characters to play as, some tips as "get out of the mission before finishing" is 100% okay, and shorter and longer campaigns based on difficulty so that way you aren't locked into a long campaign before you ever get your first permanent upgrade.
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Aug. 2024
This is a fun bullet heaven. Considering it's in early alpha it's in a really good state. Below notes are for the developers: * Progression towards the final boss is way too long. I felt that I've been repeating the same stuff over and over again. * Roulette is a really cool and simple mechanic - it's like looking under the hood of RNG engine. * Mission objectives are cool, because it forces you to clear the objective and finish the mission. That said, what are the differences between "kill flying monsters", "kill mutated monsters", etc.? It would be great that the player has to work towards a goal. For instance if I were to kill ranged monsters, make it very clear that there will be a ring of close-combat units surrounding you and you have to escape it after some time, as ranged attackers only gather when you are inside the circle. The same goes for "activate support" and "activate light towers" - there are both about running around searching. Maybe something different? * Add special towers on the map so that the player can choose whether to stay under the tower to get some boost (more DMG, more HP regen, better drops, etc.) * Very far into the game I learned that there is a difference between hand-held weapons and drones. I am daft (because you can see the drones even in the between-mission screen), but still this should be visualized much more on the weapon tabs. * There are quite a few weapons that are underpowered or boring to even choose from. You have the statistics so you should know. * To be honest I was a bit sad that the last level of weapon upgrade doesn't do anything cool. Or maybe there could be a way of getting special bonuses by combining more than one weapon? * Game is not quite balanced when it comes to bosses. The charger is horrible and the only way to defeat it is to kite him behind a building. This works, unless you got the special (super-HP) monsters which happily kill you when you try your best to avoid charger. Rest of bosses is relatively easy (even the last one). * I failed to see a post mission report. It would be great to see DPS statistics, debuffs applied, who dealt most damage to you, how much you've healed per second (to compare healing mod on different weapons). * Why not to be more bold and make venturing through the map more interesting? More unique locations to go through, more branching paths: do you want to go to this biome or that (different enemies, rewards). * Taking into consideration the ease of switching equipment (and lack of shop to sell equipment to) it would be great if more tactical thinking would be required. Why not make units resist different types of damage (physical, explosive, fire, frost, electric)? Why always throw more units - maybe some maps would have less monsters, but stronger so single-monster weapons would rule supreme. On some hot maps a weapon like the laser would have a considerably longer reload time (overheating). Various spots on the map could limit your mobility. * I am bit worried that subsequent runs won't be much different from another. I am not playing the second character and we will see how it goes. It's hard, I know, but still: maybe limit weapons/blue upgrades/golden available per each character? * I accidentally got the "progression rewards". Please, make it much more noticeable that I can click on the top of the window to collect a reward. Couldn't we even make it automatic? * Did I mention a shop? It would be great to sell some weapons/mods and buy things you really need. * It's damn hard to see important monsters (the high-HP ones) that will hit you when they get close. Maybe set their Z-order on top of everything else? * Too many enemy projectiles. Most/all of them are not worth dodging. Less projectiles, slower, hitting harder. * I don't understand the requirement: "Kill boss". All of them? Anyone of them? Specific one of them? * "Keep life over 60%" suggests that you cannot get hit too often. While in fact it's "At the end of the level you have to have more than 60% health". Are we allowed to teleport earlier? * Maybe some special mods to modify the behavior of drones? * It's very easy to get too much of crystals (when you invest into them), so the only thing left is to reroll a lot. Maybe an expensive shop? * What is the Luck stat and what does it affect? * Very uneven progression point distribution curve. In the beginning you get a lot, but later it's extremely hard to get any. Lvl 200, 2 bilion enemies, etc. Maybe some interesting challenges which you could be able to do a few in one run? Use only single gun or two? Don't use lvl 5 weapons. Use up to 4 mods only. Review in progress.
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July 2024
First thought after finish my first rewrite (aka 1st success run), there is a few pros and cons i have with this game: *Pros: - New interesting mechanic to rougelike. - Music, environment, character design were all decent. - You can test build mid-run and play out how you want. - The game is light as my potato laptop can run it without making the fan sound. *Cons: - It's a new game so still not very polished as the enemies designs are still quack and not in theme (flying mob is literally duck vs normal ground mobs are aliens). - I played the gravity gun and after 8 or 9 black holes, the game started to lag a lot. - I managed to complete my build mid run (the second zone) and still left with a lot of resources and no way to advance further as everything already max out. Conclusion: Definitely recommend this game. Hoping for future update to improve as this game has potential.
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Frequently Asked Questions

Time Treker is currently priced at 6.89€ on Steam.

Time Treker is currently not on sale. You can purchase it for 6.89€ on Steam.

Time Treker received 329 positive votes out of a total of 462 achieving a rating of 6.79.
😐

Time Treker was developed by Fuse Game and published by 2P Games and Leyo Games.

Time Treker is playable and fully supported on Windows.

Time Treker is not playable on MacOS.

Time Treker is not playable on Linux.

Time Treker is a single-player game.

There is a DLC available for Time Treker. Explore additional content available for Time Treker on Steam.

Time Treker does not support mods via Steam Workshop.

Time Treker does not support Steam Remote Play.

Time Treker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Time Treker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 July 2025 08:27
SteamSpy data 13 July 2025 01:40
Steam price 18 July 2025 20:21
Steam reviews 17 July 2025 12:00

If you'd like to dive deeper into the details about Time Treker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Time Treker
  • SteamCharts - Analysis of Time Treker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Time Treker compatibility
Time Treker
6.8
329
133
Game modes
Features
Online players
0
Developer
Fuse Game
Publisher
2P Games, Leyo Games
Release 12 Nov 2024
Platforms