The Matchless Kungfu on Steam - User reviews, Price & Information

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The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!

The Matchless Kungfu is a open world, martial arts and sandbox game developed by HuanMos Game and published by bilibili.
Released on November 05th 2024 is available only on Windows in 5 languages: English, Simplified Chinese, Traditional Chinese, German and Russian.

It has received 7,105 reviews of which 5,980 were positive and 1,125 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified The Matchless Kungfu into these genres:

Media & Screenshots

Get an in-depth look at The Matchless Kungfu through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel(R) Core(TM) i5-8300H or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 1060
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: Minimum requirements may change during development.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I havent played much yet, but I don't feel like I really need to, at least I don't need more to say what I feel I need to say about this. This game is something that brings back some of the enjoyment when I played games like kenshi, and I have been looking for a while for anything to fill that spot in my playlist, This game not only makes me feel like I have to work for what I need, it also adds onto what I felt was missing from kenshi to begin with, and then puts a bunch more ontop. Now when you first get into the game world, it looks empty, and unattractive, but the more you play the more you realize that the game is what YOU personally want to make of it, you get to build the world any way you see fit using a block form of land building, allowing you to form it with the building blocks however you want, the interactions with npcs is pretty much sandbox'd and allows you to do whatever you want and are capable of, and although simple, allows for gameplay in a kin to original guilds, in some respects. (again havent played enough to see everything, but so far whats visible shows it has the capability of alot, as long as you are willing to overlook the simple nature of most of it) Im just going to skip down to pro's and con's i feel like people should experience most of this themselves. Pros - Feels like kenshi (You dont like kenshi, you may still like this, as it isnt kenshi, and has its own gameplay model, and is not as harshmode as kenshi is most of the time) - World is buildable at your own pace, and own doing, not some prebuilt that gets old over time (least not as fast as a prebuilt Im sure it has a point where u may have seen everything) - Building, Crafting, Sandboxing, Romance (to extent), Family Raising, Animal Husbandry (in some respect), most of the common trades as well, you can pretty much do whatever. - Alliances, NPC Relationships, etc, simple but well rounded sandbox possibilities with the AI in the game. - World plays like a DF or CDDA world, with the world setting set to keep, each time you die, you remake, and get to live in the same world you shaped from the beginning. - The combat... This is defenitly its strength, its innovative to a point where it will please, although limited, it is new and refreshing, and fits with the idea of a fluid kung fu reaction (although I havent done much combat aside from some minor fights, however It looks like theres some well rounded gameplay there possibly even party oriented combat once that becomes a need) - Mounts about... Ok so you can ride a chicken, im guessing you can ride any animal in the game, thats pretty much all that needs to be said, if you hate that, well whatever, its there, and its hilarious. Cons - Like most games which use continual worlds, you lose some stuff, mostly relationships, and maybe some others (But you can regain all you lose in the way of material things including buildings by seizing them so not much to complain about here) - World starts small, and doesnt allow much progress without you getting your hands dirty and start building the world around you (This to me isnt a negative, but some people may be off by the lack of starting content; Edit: You can create worlds with a number of starting tiles by clicking my miniworlds) - MOST of the sandbox stuff in here is simple, or barebones, IE: Dialogue having very little, the relationship stuff is lacking much flavor, etc (This likely will urk people who are interested in story rich games, very easily, but if your in it for the sandboxing, and the true freedom this game gives, im sure it wont be that big a issue) Dev: Good job, keep it up, you have a good game here already, and as long as you keep adding and improving on the various systems in place, I can see this being a top game eventually, my only grip personally is the lack of flavor with most of the interactions, the current amount is just enough for me to look past it, however I feel that this will likely improve in the future, so I am not really pushing for this to be increased, I want to see what direction you personally take this, as most of my box's for this kind of game have already been checked, and then some.
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Oct. 2024
The Matchless Kungfu is bizarre. It's essentially a life sim in the Crouching Tiger Hidden Dragon universe. You play as a amnesiac who wakes up on a boat and you're essentially let loose into the world to do whatever you want. Start a business, build a house, learn to play the Guqin, cook, craft, but perhaps most importantly, fight and cultivate your Kung Fu. The gameworld presents all Chinese mythology as being genuine; A Tai Chi master practising Golden Acupuncture can heal broken bones. You can sever an opponent's Miridians and leave their inner spirit broken, or even leave them blinded or crippled. You gain actual superhuman powers if drunk while practising Drunken Boxing. Ect. I'll start with the bad (as I often do) and say the character models are pretty average. I would like to see a lot more customisation options in the character creation and as a result, in the random NPCs in the world. The characters are all fairly similar, likely to make animations and programming easier, but it really just results in male and female characters looking pretty gentrified. You always play as that same type of Chinese male character, a Liu Bei or Sima Yi. Your character is never going to be a Guan Yu or a Lu Bu. As is often the case with open world life sims, events can hit you hard and fast and leave very little room to react to what's going on, especially combat encounters, which can be initiated against you when you're in conversations. The A.I. will rarely pick a fight with you unless they can easily win and this often amounts to playing a whole heap of "escape from jail" gameplay. The sound design is fairly weak and the environmental design is bizarre, but this comes with a caveat that I'll mention in a later paragraph. The combat itself is a bit quirky. It would take more characters that is permitted in a steam review to describe so I'll just say it's Rock, Paper, Scissors, Lizard, Spock. You get cards based off the Kungfu techniques you have equipped, either Fist, Foot, Palm, Weapon or Hidden Weapon. Each different school uses these to various degrees. In combat you draw cards and try to make combos that match the techniques you have with the cards you drew, while also countering the cards you opponent is playing by playing your counter cards into their cards (for example, playing a palm card when your opponent plays a punch card can negate their card). The enemy is trying to do the same to you. This is extremely simplified and doesn't consider any of the systems in place that modulate combat, such as equipment and the alignment of your inner Miridians, so it's extremely easy to pick up but has enough depth to keep you engaged beyond just being rock, paper, scissors +2. When you and your opponent are finished locking in your turns, an extremely stylish animation plays out showing both characters performing their techniques. The building system, while a little curious and at times somewhat obtuse, basically allows you to build any object in the game. If you've seen it in an NPC house, there's a way to put that into your house. Once you get the hang of it, it's very inventive, but a lot of the premade structures not only suit my purposes just fine, but are also designed by someone who knows the design sensibilities of the time. Some of the premade structures are pretty fantastic in terms of traditional Chinese aesthetic. The level design and adventuring is quite unique. Basically, there is no world. You start on a 100m x 100m patch of grass that has an NPC on it. As you complete various tasks and activities, you'll unlock new chunks of maps in 100m x 100m sections and you're able to place them wherever you want on the grid, essentially making your own map. The game seamlessly stitches together the tiles you've placed in whatever order you place them in and you eventually build out your map, and the number of NPCs on it who you can trade with and generally engage in the simulation alongside. Ultimately, if I had to pick just a few words to describe this game, it would be "Very weird, but charming". Because of translation and cultural barriers, this game can feel like a fever dream at times, or an acid trip where things kind of just happen. However, if you stick with this title, learn it's mechanics and nuances and don't mind a bit of whackiness, it's actually a fairly entertaining experience.
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Sept. 2024
Crazy person game. Everyone and everything is a superpowered martial artist, including horses and giant frogs. NPCs are mentally unstable and the mechanics are strange. Combat is unusual to say the least, but mastering it is genuinely enjoyable. There is some kind of bizarre rap battle debate system which can result in repaired friendships or literal death by argument. Perfection.
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Aug. 2024
This might be the only game where you can accidentally castrate yourself due to bad translation problems (localization isn't finished yet), but it's a highly innovative, original, and fully playable early access game which is still worth playing at this point even though a bunch of kinks with game mechanics and optimization still haven't quite been worked out yet. The first thing to know is that even if combat is turn-based this is not another D&D "d20" game that's been reskinned with Chinese stuff. The combat and skill development system is entirely original and matches the wuxia setting the way you might expect if you've watched enough kungfu movies. While the combat is described as "deck-based", it doesn't really seem like a "card game" from the player perspective even if the mechanics are implemented that way. You pick 1-6 "kung fu skills" to equip before a fight and this causes different numbers of basic moves (punch, kick, etc) to be added to a "deck", but it doesn't look like this to the player even if internally the moves are shuffled in an array and "drawn" from one side. From the player perspective it just looks like you have a bunch of different moves ready and need to select the right ones to block opponent attacks and use enough of the right types to activate bonuses and the special moves you have equipped. This matches up much better with the usual "kungfu fight" than stuff like over-abstracted D&D type d20 wargame dice roll mechanics, allows for better strategy formation options, and gives you something to do other than just "click button to attack". On top of that there are some Kenshi-like aspects to the game like the ability to build buildings and start your own martial arts "sect" that can claim and expand territory. Well that's all I feel like typing at the moment but there are other things worth reading about as well, such as the meta-progression aspects, the "verbal duel" mechanic (which I think is OK but not ideal), etc. but other people have no doubt covered that stuff. The main things lacking due to early access seem to be missions/quests, "story", some game balance stuff, and some other things that are kind of typical like optimization and UI. Localization still isn't finished properly but is good enough about 95% of the time. My overall conclusion is that, if you're interested in an original Chinese "kung fu world" (wuxia) game with original mechanics, this is worth buying in its current state especially when it's on sale for a small discount.
Expand the review
May 2024
The perfect game for any fan of Kenshi-like games, who always wished the game had more mobility to it and more of a one person focused RPG in a living world.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 April 2025 15:04
SteamSpy data 11 April 2025 04:53
Steam price 15 April 2025 04:49
Steam reviews 15 April 2025 01:47

If you'd like to dive deeper into the details about The Matchless Kungfu, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Matchless Kungfu
  • SteamCharts - Analysis of The Matchless Kungfu concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Matchless Kungfu compatibility
The Matchless Kungfu
8.2
5,980
1,125
Online players
162
Developer
HuanMos Game
Publisher
bilibili
Release 05 Nov 2024
Platforms