The Matchless Kungfu

The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!

The Matchless Kungfu is a open world, martial arts and sandbox game developed by HuanMos Game and published by bilibili.
Released on November 05th 2024 is available only on Windows in 3 languages: English, Simplified Chinese and Traditional Chinese.

It has received 6,885 reviews of which 5,835 were positive and 1,050 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified The Matchless Kungfu into these genres:

Media & Screenshots

Get an in-depth look at The Matchless Kungfu through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel(R) Core(TM) i5-8300H or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 1060
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: Minimum requirements may change during development.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
The Matchless Kungfu is bizarre. It's essentially a life sim in the Crouching Tiger Hidden Dragon universe. You play as a amnesiac who wakes up on a boat and you're essentially let loose into the world to do whatever you want. Start a business, build a house, learn to play the Guqin, cook, craft, but perhaps most importantly, fight and cultivate your Kung Fu. The gameworld presents all Chinese mythology as being genuine; A Tai Chi master practising Golden Acupuncture can heal broken bones. You can sever an opponent's Miridians and leave their inner spirit broken, or even leave them blinded or crippled. You gain actual superhuman powers if drunk while practising Drunken Boxing. Ect. I'll start with the bad (as I often do) and say the character models are pretty average. I would like to see a lot more customisation options in the character creation and as a result, in the random NPCs in the world. The characters are all fairly similar, likely to make animations and programming easier, but it really just results in male and female characters looking pretty gentrified. You always play as that same type of Chinese male character, a Liu Bei or Sima Yi. Your character is never going to be a Guan Yu or a Lu Bu. As is often the case with open world life sims, events can hit you hard and fast and leave very little room to react to what's going on, especially combat encounters, which can be initiated against you when you're in conversations. The A.I. will rarely pick a fight with you unless they can easily win and this often amounts to playing a whole heap of "escape from jail" gameplay. The sound design is fairly weak and the environmental design is bizarre, but this comes with a caveat that I'll mention in a later paragraph. The combat itself is a bit quirky. It would take more characters that is permitted in a steam review to describe so I'll just say it's Rock, Paper, Scissors, Lizard, Spock. You get cards based off the Kungfu techniques you have equipped, either Fist, Foot, Palm, Weapon or Hidden Weapon. Each different school uses these to various degrees. In combat you draw cards and try to make combos that match the techniques you have with the cards you drew, while also countering the cards you opponent is playing by playing your counter cards into their cards (for example, playing a palm card when your opponent plays a punch card can negate their card). The enemy is trying to do the same to you. This is extremely simplified and doesn't consider any of the systems in place that modulate combat, such as equipment and the alignment of your inner Miridians, so it's extremely easy to pick up but has enough depth to keep you engaged beyond just being rock, paper, scissors +2. When you and your opponent are finished locking in your turns, an extremely stylish animation plays out showing both characters performing their techniques. The building system, while a little curious and at times somewhat obtuse, basically allows you to build any object in the game. If you've seen it in an NPC house, there's a way to put that into your house. Once you get the hang of it, it's very inventive, but a lot of the premade structures not only suit my purposes just fine, but are also designed by someone who knows the design sensibilities of the time. Some of the premade structures are pretty fantastic in terms of traditional Chinese aesthetic. The level design and adventuring is quite unique. Basically, there is no world. You start on a 100m x 100m patch of grass that has an NPC on it. As you complete various tasks and activities, you'll unlock new chunks of maps in 100m x 100m sections and you're able to place them wherever you want on the grid, essentially making your own map. The game seamlessly stitches together the tiles you've placed in whatever order you place them in and you eventually build out your map, and the number of NPCs on it who you can trade with and generally engage in the simulation alongside. Ultimately, if I had to pick just a few words to describe this game, it would be "Very weird, but charming". Because of translation and cultural barriers, this game can feel like a fever dream at times, or an acid trip where things kind of just happen. However, if you stick with this title, learn it's mechanics and nuances and don't mind a bit of whackiness, it's actually a fairly entertaining experience.
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Oct. 2024
I have built up a small community of martial artists in a little mountain village. I call it the Cake Town Dojo. I have become attached to the the weird little lick-spittles and sociopaths that make up my little community. I have a Neighbor. She is a nice lady. We greet each other when we pass and I trade with her for meats and furs on occasion. She has a Husband. For reasons that will forever be a mystery, he has a major beef with one of my dumb ass students. One day when I am across the map causing havoc far away from home, the Husband decides to come down the mountain and stomps a mud-hole into my Student. My Student does not survive this treatment, as the Husband is a very skilled martial artist in his own right. I bury my student. My other students now all have beef with the Husband. I am confident that the Husband will kill all of these little dipshits, sure as Sunday. I decide I must take matters into my own hands. I am usually more of a public nuisance, the kind of man who kicks down the homes of strangers for amusement and profit, and less of a killer. Blood has been shed, however, and the vendetta must be addressed. I go to the home of the Husband. He greets me as a favored acquaintance. He has no issue with me personally, just my Idiot Student. In my heart, I know my disciple probably deserved his new mud hole. I once caught him trying to pickpocket me immediately after I had just beat his ass for, you guessed it, trying to pickpocket me. His death is no great loss. This is a matter of principle though, I attack the Husband without warning. He is strong. I am much stronger. I have eaten so much magical fruit. I bought the magical fruit with money I stole from the houses I kicked down, I have had intimate relations with half the people in the game world so they would teach me their Kung Fu. He goes down. I have the option to break his body, rendering him less of a threat in the future, but at the Cake Town Dojo, we believe in forgiveness, but not in half measures. I kill him. I bury him next to my Idiot Student and I sell his stuff at an auction. I claim his house as my own and drink all of his wine. Now, every few days, his wife, my Neighbor, an innocent victim in this tale. will show up to my house and try to punch down the walls. I always knock her out and carry her back to her home. She is no threat. I understand her. Her anger and her hate. A part of me is rooting for her. Maybe one day she will send me back into the karmic cycle.
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Sept. 2024
Crazy person game. Everyone and everything is a superpowered martial artist, including horses and giant frogs. NPCs are mentally unstable and the mechanics are strange. Combat is unusual to say the least, but mastering it is genuinely enjoyable. There is some kind of bizarre rap battle debate system which can result in repaired friendships or literal death by argument. Perfection.
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Feb. 2024
> Start the game > Play for about 2 hours > See there's an auction mechanic in the game > See that you can offer things on auction > Lightbulb.jpg > Kill lots of monkey, they drop a lot of shit (literally) > 2nd Auction comes by > Add 600 poop into the auction > See the 8 other NPCs raise the bet over literal pile of shit > Profit
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Jan. 2024
A very fun Kenshi-like game that has a lot going for it, but still needs time to get better. The main issue for english players is the translation, which still needs a lot of improvements to it, but its continuously getting better and better. This game is excellent, and if you're into Kenshi at all, you'll see a lot of similarities here.
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Last Updates

Steam data 18 January 2025 00:43
SteamSpy data 21 January 2025 07:52
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 10:06
The Matchless Kungfu
8.2
5,835
1,050
Online players
516
Developer
HuanMos Game
Publisher
bilibili
Release 05 Nov 2024
Platforms