The Matchless Kungfu

The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!

The Matchless Kungfu is a open world, sandbox and martial arts game developed by HuanMos Game and published by bilibili.
Released on November 05th 2024 is available only on Windows in 3 languages: English, Simplified Chinese and Traditional Chinese.

It has received 6,679 reviews of which 5,700 were positive and 979 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 14.62€ on Steam and has a 25% discount.


The Steam community has classified The Matchless Kungfu into these genres:

Media & Screenshots

Get an in-depth look at The Matchless Kungfu through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel(R) Core(TM) i5-8300H or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 1060
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: Minimum requirements may change during development.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
The Matchless Kungfu is bizarre. It's essentially a life sim in the Crouching Tiger Hidden Dragon universe. You play as a amnesiac who wakes up on a boat and you're essentially let loose into the world to do whatever you want. Start a business, build a house, learn to play the Guqin, cook, craft, but perhaps most importantly, fight and cultivate your Kung Fu. The gameworld presents all Chinese mythology as being genuine; A Tai Chi master practising Golden Acupuncture can heal broken bones. You can sever an opponent's Miridians and leave their inner spirit broken, or even leave them blinded or crippled. You gain actual superhuman powers if drunk while practising Drunken Boxing. Ect. I'll start with the bad (as I often do) and say the character models are pretty average. I would like to see a lot more customisation options in the character creation and as a result, in the random NPCs in the world. The characters are all fairly similar, likely to make animations and programming easier, but it really just results in male and female characters looking pretty gentrified. You always play as that same type of Chinese male character, a Liu Bei or Sima Yi. Your character is never going to be a Guan Yu or a Lu Bu. As is often the case with open world life sims, events can hit you hard and fast and leave very little room to react to what's going on, especially combat encounters, which can be initiated against you when you're in conversations. The A.I. will rarely pick a fight with you unless they can easily win and this often amounts to playing a whole heap of "escape from jail" gameplay. The sound design is fairly weak and the environmental design is bizarre, but this comes with a caveat that I'll mention in a later paragraph. The combat itself is a bit quirky. It would take more characters that is permitted in a steam review to describe so I'll just say it's Rock, Paper, Scissors, Lizard, Spock. You get cards based off the Kungfu techniques you have equipped, either Fist, Foot, Palm, Weapon or Hidden Weapon. Each different school uses these to various degrees. In combat you draw cards and try to make combos that match the techniques you have with the cards you drew, while also countering the cards you opponent is playing by playing your counter cards into their cards (for example, playing a palm card when your opponent plays a punch card can negate their card). The enemy is trying to do the same to you. This is extremely simplified and doesn't consider any of the systems in place that modulate combat, such as equipment and the alignment of your inner Miridians, so it's extremely easy to pick up but has enough depth to keep you engaged beyond just being rock, paper, scissors +2. When you and your opponent are finished locking in your turns, an extremely stylish animation plays out showing both characters performing their techniques. The building system, while a little curious and at times somewhat obtuse, basically allows you to build any object in the game. If you've seen it in an NPC house, there's a way to put that into your house. Once you get the hang of it, it's very inventive, but a lot of the premade structures not only suit my purposes just fine, but are also designed by someone who knows the design sensibilities of the time. Some of the premade structures are pretty fantastic in terms of traditional Chinese aesthetic. The level design and adventuring is quite unique. Basically, there is no world. You start on a 100m x 100m patch of grass that has an NPC on it. As you complete various tasks and activities, you'll unlock new chunks of maps in 100m x 100m sections and you're able to place them wherever you want on the grid, essentially making your own map. The game seamlessly stitches together the tiles you've placed in whatever order you place them in and you eventually build out your map, and the number of NPCs on it who you can trade with and generally engage in the simulation alongside. Ultimately, if I had to pick just a few words to describe this game, it would be "Very weird, but charming". Because of translation and cultural barriers, this game can feel like a fever dream at times, or an acid trip where things kind of just happen. However, if you stick with this title, learn it's mechanics and nuances and don't mind a bit of whackiness, it's actually a fairly entertaining experience.
Read more
Oct. 2024
I have built up a small community of martial artists in a little mountain village. I call it the Cake Town Dojo. I have become attached to the the weird little lick-spittles and sociopaths that make up my little community. I have a Neighbor. She is a nice lady. We greet each other when we pass and I trade with her for meats and furs on occasion. She has a Husband. For reasons that will forever be a mystery, he has a major beef with one of my dumb ass students. One day when I am across the map causing havoc far away from home, the Husband decides to come down the mountain and stomps a mud-hole into my Student. My Student does not survive this treatment, as the Husband is a very skilled martial artist in his own right. I bury my student. My other students now all have beef with the Husband. I am confident that the Husband will kill all of these little dipshits, sure as Sunday. I decide I must take matters into my own hands. I am usually more of a public nuisance, the kind of man who kicks down the homes of strangers for amusement and profit, and less of a killer. Blood has been shed, however, and the vendetta must be addressed. I go to the home of the Husband. He greets me as a favored acquaintance. He has no issue with me personally, just my Idiot Student. In my heart, I know my disciple probably deserved his new mud hole. I once caught him trying to pickpocket me immediately after I had just beat his ass for, you guessed it, trying to pickpocket me. His death is no great loss. This is a matter of principle though, I attack the Husband without warning. He is strong. I am much stronger. I have eaten so much magical fruit. I bought the magical fruit with money I stole from the houses I kicked down, I have had intimate relations with half the people in the game world so they would teach me their Kung Fu. He goes down. I have the option to break his body, rendering him less of a threat in the future, but at the Cake Town Dojo, we believe in forgiveness, but not in half measures. I kill him. I bury him next to my Idiot Student and I sell his stuff at an auction. I claim his house as my own and drink all of his wine. Now, every few days, his wife, my Neighbor, an innocent victim in this tale. will show up to my house and try to punch down the walls. I always knock her out and carry her back to her home. She is no threat. I understand her. Her anger and her hate. A part of me is rooting for her. Maybe one day she will send me back into the karmic cycle.
Read more
Sept. 2024
Crazy person game. Everyone and everything is a superpowered martial artist, including horses and giant frogs. NPCs are mentally unstable and the mechanics are strange. Combat is unusual to say the least, but mastering it is genuinely enjoyable. There is some kind of bizarre rap battle debate system which can result in repaired friendships or literal death by argument. Perfection.
Read more
Jan. 2024
A very fun Kenshi-like game that has a lot going for it, but still needs time to get better. The main issue for english players is the translation, which still needs a lot of improvements to it, but its continuously getting better and better. This game is excellent, and if you're into Kenshi at all, you'll see a lot of similarities here.
Read more
Jan. 2024
Game is fun, reminiscent of Kenshi. Go from being a weakling who can barely walk to the strongest being in the world. Definitely recommend if you're already a fan of Wuxia/Xianxia and are into make your own fun sandboxes like Kenshi. It's the kind of game that when I saw it I immediately knew I'd enjoy it, so it's hard for me to point out things other people might like. Game has a few downsides I'm really hoping will be smoothed out in later updates, still find the game very enjoyable though: 1. Game world isn't very hostile (or there isn't really an option for it to be.) The worlds I've read in translated novels are usually ruthless. Some wild animals will be hostile, but they're more of a nuisance than anything. No conflicts between Sects, I can just walk into any sect and buy their manuals while being an outsider. 2. NPCs don't really scale very high in power either. Sect leaders are like (spoiler on power level of story enemies) 1/3rd the power/HP of the endgame story enemies (which felt like more of a gimmick fight, but might have been my build.) I was able to basically 1 shot any NPC once I was strong enough to finish the story. Bringing some old monsters out of seclusion or something would be cool. The guys that created the techniques or founded the sects or something. 3. Some other stuff could be balanced like economy and NPC relationship gains. Feel like doing them the "intended" way is a drag, but are easy to cheese. 4. Translation needs a lot of polishing, I even find the title "The Matchless Kungfu" to be a bit odd. Stuff like the log saying "Me/Me's" instead of "I/My." Like "Me fought [some guy]" or "Me's retainer died." Or "Outdoor"/"Indoor" disciples instead of just "Outer"/"Inner" Overall though, still a very enjoyable experience that I hope gets updated/polished more. I'll still be happy with my time spent and purchase even if it wasn't going to be updated though. If you're bothered by jank/odd translation/early access stuff you might want to wait, but otherwise I'd say it's worth the price and your time if it seems interesting to you. All the negatives I have to say are me hoping the game can be even better than it already is.
Read more

Similar games

View all
Similarity 76%
Price -70% 4.43€
Rating 7.3
Release 09 Mar 2024
Similarity 76%
Price -58% 12.45€
Rating 8.3
Release 21 Mar 2024
Similarity 71%
Price -90% 0.77€
Rating 7.4
Release 13 Dec 2016
Similarity 70%
Price -75% 3.74€
Rating 7.6
Release 29 Feb 2016
Similarity 70%
Price -50% 9.99€
Rating 7.6
Release 07 Nov 2017
Similarity 70%
Price -55% 9.44€
Rating 8.4
Release 24 Nov 2020
Similarity 69%
Price -10% 22.05€
Rating 7.2
Release 17 Apr 2024
Similarity 69%
Price -85% 2.26€
Rating 8.7
Release 21 Jan 2016
Similarity 67%
Price -50% 1.99€
Rating 7.8
Release 09 Oct 2022
Similarity 67%
Price -60% 10.79€
Rating 9.4
Release 06 Dec 2018
Similarity 67%
Price -50% 5.99€
Rating 8.7
Release 10 Jul 2018
Similarity 67%
Price -85% 1.94€
Rating 7.0
Release 09 Nov 2015

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 November 2024 00:22
SteamSpy data 19 December 2024 04:25
Steam price 23 December 2024 12:51
Steam reviews 21 December 2024 12:08
The Matchless Kungfu
8.3
5,700
979
Online players
435
Developer
HuanMos Game
Publisher
bilibili
Release 05 Nov 2024
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.