暖雪 Warm Snow

'Warm Snow' is a Rogue-like action game with a background set in a dark fantasy world, where the eerie 'Warm Snow' holds sway. You will play as the Warrior 'Bi-an' on a crusade against the Five Great Clans, in order to save a world teetering on the brink of destruction.

暖雪 Warm Snow is a action roguelike, rogue-lite and martial arts game developed by BadMudStudio and published by bilibili.
Released on January 18th 2022 is available only on Windows in 5 languages: English, Japanese, Simplified Chinese, Traditional Chinese and Russian.

It has received 36,248 reviews of which 33,726 were positive and 2,522 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 10.49€ on Steam and has a 30% discount.


The Steam community has classified 暖雪 Warm Snow into these genres:

Media & Screenshots

Get an in-depth look at 暖雪 Warm Snow through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10 64bit
  • Processor: Intel i3+
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 750
  • DirectX: Version 10
  • Storage: 8 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card
  • Additional Notes: 16:9 aspect ratio Recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Soo, where do I even begin... Do you have a passion for Roguelikes, action-packed gameplay, dark fantasy, edgy themes, and endless replayability? Are you intrigued by the idea of becoming ridiculously overpowered, or perhaps captivated by Chinese mythology, novels, Xianxia, Donhua, or Manhua? Does the story from the Bloodborne DLC resonate with you? If so, you absolutely must give this game a shot. It’s stunningly beautiful, brimming with replayability, and immerses you in an enchanting Chinese mythology aesthetic. And the best part? You can snag it on sale for just 6 €. The first DLC is completely FREE, and the second one is around 6 € as well—both of which add a massive amount of content and are incredibly enjoyable. The gameplay is a thrilling blend of fast-paced action combat, featuring a variety of exceptional classes that each deliver a unique experience. You could unleash a dashing Assassin playstyle, wield the strength of a Swordslinger tossing a flurry of blades, or embrace the duality of a Sun/Moon Sect Class that alternates between devastating ranged Moon Discs and fierce Fire Slashes in close combat. What’s even better? Apart from the second DLC and the soundtrack, there are absolutely NO microtransactions in this game. Every character is adorned with incredible skins and unique VFX Auras or Dash VFX, all unlocked for FREE just by playing and conquering higher difficulties. I stumbled upon this game while searching for captivating Chinese titles, as I adore the aesthetic and am currently learning the language. It took me by surprise in the best way possible. Truly, this is a hidden gem—without a doubt, the best Roguelike I’ve experienced so far. It’s a real shame that so few people have discovered its brilliance. Usually I don't write reviews that long but this Game feels very special, I've "only" played 20 hours so far in the past 3 days but this is just awesome.
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Nov. 2024
Randomly stumbled on this gem of a game and discovered a great roguelike, it surpassed my expectations in every way. Combat feels really good, it has 10 classes each with 2 subclasses and there is way more build variety and theorycrafting here than most other roguelikes i've played (incluiding a huge skill tree with socketable gems that change how skills work in DLC2, among other things). On top of that, there's a free dlc with endless mode + skins, challenges, new "nightmare" tier items and skills. Highly recommend the base game + all dlc on this one!
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July 2024
Warm Snow takes the genres of Wuxia and Xianxia and fuses them beautifully with the Roguelite genre. There are a number of different sects (classes) which all have different abilities, playstyles and itemisation. Each of the sects has a further two paths which further adds to their abilities, affecting the “sheath” ability that Bi’an has. The sects feel very fun to play and build around with the large amount of Relics (items) and Excalibur's (Weapons) to add further to your abilities. On a play through there are a large number of different enemy types with differing abilities and move sets and after clearing a stage you are greeted with an option of pathways each with a differing reward. These rewards allow you to gain sect skills (which change depending on which sect you initially picked), Relics and Excalibur's. The sect's skills are always fun to play with and are unique to each sect which further enhances the uniqueness of each sect. The Excalibur’s also gain an additional effect if you have the corresponding sect skill or relic which allows you to make some fun builds. There is a wide range of Relics and Excalibur’s which means that each run is unique with what items you are given. At the end of a Chapter you fight a boss which when defeated grants you a large amount of rewards including the ones mentioned above alongside the games currency Blue Souls which can then be spent to change the Excalibur's stats, gain buffs or re roll your Excalibur. This can only be done after defeating a chapter boss. Periodically through the game there is also a shopkeeper which you can purchase items from as well. I am a big fan of this as it feels very satisfying to beat a boss and then gain a lot stronger from gaining buffs or a new Excalibur or Relic. The bosses themselves are on the whole very interesting and have unique move sets and mechanics which you need to learn. Some require you to just dodge but some have other things you need to avoid, attack or find another way to counter. There are a few bosses which are just straight up annoying though with their move set but the majority of them have cool designs and abilities and further lean into the themes of the game. The combat itself is not super complicated with Bi’an having an attack, a flying sword attack and a sheath ability. The flying sword attack and sheath ability are largely changed or added to by the sect you choose at the start. The bottom line is it is simple but fun and the gameplay loop is addictive. While I absolutely love this game and would recommend everyone to try it, there are three issues: Visual Clarity: With some of the sects, the skills have so many visual effects that you end up not being able to see when or where the enemies are attacking you and you end up just attacking and dodging around hoping that you hit and your enemy misses. Explanation: The game does not do a very good job of explaining different things and just presumes you will work it out which at the start means there is a bit of a learning curve. However, it is well worth the effort. Balance: Some of the sects are so much more powerful than others which is a shame. All of them are really cool but some are just absolutely awful especially when facing the harder difficulties. For me as a big fan of cultivation light novels and chinese mythology, I would rate the game a 8.5/10.
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Feb. 2024
Do you like Hades? Are you bored of Hades and you're waiting on Hades 2? Well, this game has gameplay that's like Hades but it is still different enough to be its own game. I do recommend it and while the lore is nowhere near in-your-face as Hades - especially as the main character is the only one capable of realizing he died -> there is quite a bit of lore going around. Collecting the lore is the gateway to alternative endings and stuff too; there are some non-random specific things you can break -> which drops lore so that's a thing too. Flying Swords are like casting; relics are like ability boons; skill books are like passive boons; Weapons are "Excaliburs" and there are only swords and one attack pattern for the most part; dashing is the same; and "sheathe" is a dedicated skill that varies. And you can fall down for a few seconds in some situations, usually getting hit, and like Monster Hunter fashion, you're invincible until you get up. Also, there are "Sects" which is the closest thing to selecting a weapon in Hades. More on them later. Fun fact: There are BUILDS you can make based on falling down. They're pretty good. lol The biggest problem in this game is the inconsistent translations leading to silly things. For example, there's an achievement that tells you to "get both "Indomitable" and "Hurricane" skills at the same time" - but in-game, the names of the skills are "Immovable" and "Galestorm." You can still get the achievement just fine, but know that this extends to the wiki too. This leads to the next problem about this game: information about it is kinda scarce. The wiki has no info on the second DLC and suffers from the inconsistent translation mentioned. On the topic of the DLCs, the first one is free and introduces new stuff to play through with new mechanics that adds depths while making you monstrously strong. The second DLC, the one you pay for, does the same but adds more. I do recommend them as they also alter the base game too. So, what's good about the game? Well, it plays and handles well and has a decent amount of variety going for it. It's got nice music, a variety of enemies that you can learn to recognize and avoid all their attacks. It's got quite a lot of bosses and minibosses as well as harder difficulties that update boss patterns to make things more interesting - as well as make other things harder in other ways. It's not just number inflation against you. Generally, you have your weapon and your flying swords behind you. "Excaliburs" can completely change up how the run is going to go. Along side them, you get Relics which are similar to boons in Hades but a major difference: you can swap them around as you please, including dropping them and refining them to boost your stats (mainly: max HP and damage). Then there are "Skills" which can serve as minor little buffs (like, +5% Damage) and go all the way to major game-changing skills - which is usually relevant to your sect. Oh yeah, there are a whole bunch of "sects" represented by statues -> and you pick one before you get started. Each sect has two styles and some of these are fairly similar but some are completely different. The first sect you start out with is a basic one where you use both your weapon and flying swords without much in the ways of gimmicks. This might sound basic or weak but it is one of the most powerful sects because the lack of gimmicks means one thing: you get stronger by just doing bigger damage. The two weakest sects, in my opinion, are the thunder and ice sects (the fire sect is a bit stronger than them) because you don't start doing bigger damage but instead you do stuff which eventually results in big damage. The early game is a pain for almost all sects but for these two, even the mid-game is a pain for some sects, unless you get lucky. The thunder sect is more powerful than the ice sect. One style in the thunder sect has end-game where you just dash all the time and killing everything which is crazy fun. On a cooldown, you have the ability to "Sheathe." You can reduce the cooldown as your progress to a maximum of 90% reduction (so, most sects will have around 3 seconds total when you max that out). Sheathing is one of the biggest differences between sects as well as styles between the same sect. For example: the sect with the biggest variation is perhaps my favorite: the Shadow-Walker sect. You lose your flying swords for both styles of this sect but when you sheathe, you summon a flickering shadow that helps you if you pass through it with your ability. One style gives you the ability to parry attacks and upon a successful parry, you get some lovely invincibility times and enter "Sheathed" state - where your next attack will be a powerful dashing attack that deals major damage. If you sheathe, you enter this state without needing to parry - and if you grab a specific skill -> doing this attack through the aforementioned flickering shadow -> puts you right back into "Sheathed" state. Grab yet another skill and this will also respawn the Flickering Shadow -> meaning you can do it infinitely. End-game here is just hilarious invincibility time while you dash around killing all enemies all the while you make sure you go through the flickering shadow. Dropped it? Sheathe again. Here we go again. Meanwhile the other style does not have a Parry. Instead, you have a dash attack that deals large damage to enemies along the path and around the area you stop. You start with just 2 dashes that come back after some time and Sheathing gives you a "greater dash" (that isn't effected by the limit of 2) if you go through the flickering shadow -> and the end game is constantly using "greater dash" through the flickering shadow infinitely, killing all enemies. It is the easier of the two and more flexible, but no invincibility. The closest thing to easy mode are the two sects: "Infinite Arhat" and the (paid) DLC's "Soul Blade Shura." Infinite Arhat one has a style called "Sunburst" replaces your flying swords with just one that you charge and fire. With proper timing, you fire a "Sun Piercer" that travels far, pierces through enemies and deals a lot of damage. This allows you effectively kill all enemies before you see any of them. (note: I use controller so unless I'm manually aiming, my flying swords auto-aim at enemies). The sheathe is 5 seconds of guaranteed Sun Piercers, so you can mash to win and by mid-game, you'll have enough sheathe cooldown to have it permanently. Soul Blade Shura has a style called "Myriad." To simplify it: you sheathe and then you hold down the button for flying swords as you dash through the area. Once you kill all enemies, wait for the cooldown and repeat. Once your sheathe cooldown is low enough, you'll be holding down the buttons for both sheathe and flying sword at the same time as you dash through the game. Forget timing or mashing, just hold them down and keep running. What about an example for Excaliburs? Well, Sunburst has one called "Fallen Sun" that causes an explosion on a successful Sun Piercer. The explosion hits the enemy and the ones around it for 70% of the damage of Sun Piercer itself. If you hit 3 enemies, that's 3 explosions so each enemy gets hit four times. Furthermore, If you have the highest quality (Mythic) Excalibur, then you get a bonus effect. Fallen Sun's bonus effect is to double the damage of the explosion and increase the size of the explosion by 50%. As I said, easy mode. There are sect-specific Excaliburs -> and then there are generic ones. Some generic ones work with specific relics and others work with specific skills. I didn't even touch on a lot of things, such as unlocks as you progress and the lore. Oh well. In conclusion, I do recommend this game and it's DLC. If you think what I typed up here sounded like fun, give it a go. Have fun.
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Feb. 2024
Warm Snow in very short term, is a Chinese Hades, where you have 9/12(+dlc) classes featuring various playstyle, and many different tomes/relics/challenges to let you mix and match to your liking, just need to ignore that massive weapon selection, cuz only 2 of 76 weapons & some class specific weapons matters lol.
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Last Updates

Steam data 23 January 2025 00:39
SteamSpy data 18 January 2025 01:16
Steam price 23 January 2025 04:38
Steam reviews 22 January 2025 05:57
暖雪 Warm Snow
9.1
33,726
2,522
Online players
121
Developer
BadMudStudio
Publisher
bilibili
Release 18 Jan 2022
Platforms
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