暖雪 Warm Snow on Steam - User reviews, Price & Information

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'Warm Snow' is a Rogue-like action game with a background set in a dark fantasy world, where the eerie 'Warm Snow' holds sway. You will play as the Warrior 'Bi-an' on a crusade against the Five Great Clans, in order to save a world teetering on the brink of destruction.

暖雪 Warm Snow is a action roguelike, rogue-lite and martial arts game developed by BadMudStudio and published by bilibili.
Released on January 18th 2022 is available only on Windows in 6 languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian and Korean.

It has received 36,766 reviews of which 34,212 were positive and 2,554 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 14.99€ on Steam.


The Steam community has classified 暖雪 Warm Snow into these genres:

Media & Screenshots

Get an in-depth look at 暖雪 Warm Snow through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10 64bit
  • Processor: Intel i3+
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 750
  • DirectX: Version 10
  • Storage: 8 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card
  • Additional Notes: 16:9 aspect ratio Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I quite liked this game. I devoured it over the space of a week or two, and I feel I'm done, but I enjoyed it. The good: - The bones of the combat are good. The sword swinging animations are nice and fluid. The dash animation is satisfying. I enjoy that you need to time the dash to multi-dash rather than just spamming the dash key. You don't need to be great at the combat, but it does help. - There is a wide variety of sects to choose from. Something like 9 gods with 2 sects each. Half are constrained to an element. I don't feel like any are too strong, but some are definitely stronger than others. Each sect has upgrades unique to the sect, which makes for a wide variety of playstyles. - I like how flying swords are handled. The 'break' mechanic means you don't just mindlessly shoot them (do i shoot all my swords and make the break happen and get in close to recall them, or do i shoot just enough to mark them for break before recalling them?) - The artifact system is cool, with a lot of variety and synergies between them. I enjoy building these builds. - The translation for the game is pretty good. It's obviously not by an English-first-language-speaker, but there aren't any errors or misleading descriptions. However, some names of abilities/artifacts/skills had been changed between updates, and they are not always updated properly on their dependancies (such as weapons or talismans). But you can just google most of them. The bad: - Balance, of course. It's hard to balance a game like this. I was never really challenged by the game until I got to the very last difficulty in the End of Karma DLC, which just gave up and made everything super spongy. It wasn't a pleasant experience, but I still wanted to do them because this is the only difficulty with stronger boss battles. - There are no hints on how to unlock some artifacts and lore snippets. Perhaps hints on them could be considered? - I really don't like the talisman system in End of Karma. It's just bad. There is so much RNG involved. And looking through hundreds of talismans, comparing their passives along with the stats buffed is just droll. Please put in a way to sort them according to stats/passives/etc. Please make unique symbols for each unique red talisman buff. Each symbol has two and you can get caught out. Please let me favourite some talismans. At least lock the RNG Stats to increments of 5% and use symbols for each one, just to make it easier to read. I also don't like that it forces you into either melee + tank/utility or flying sword + tank/utility. Why do I have to ditch one or the other to get the red talismans? It just feels unnecessarily constraining. - Various QOL problems: --- The talking text boxes sometimes block me from reading some small scroll upgrades from the harp (shushin?) lady. its annoying waiting for this bitch to finish talking before I can read what half of the scrolls do. --- Text boxes for talismans can overflow above the screen, making some parts unreadable --- Names are not always consistent. Weapons and Talismans seem to have some outdated names when referencing skills or artifacts for their dependancies. Some weapons have 'when you have a artifact and b artifact, you get c effect' but it actually means 'when you have a artifact OR b artifact, you get c effect'. --- You can skip the rewards in later stages, but not in earlier stages. When my speed is too high I have skipped some rewards accidentally. --- Not all status effects are explained. The difference between poison and toxic is not explained. some of the later artifact exclusive frostbite and fireburn or whatever are not explained properly. - Enemy animation timings are really weird. --- Melee mobs will wait like a full 5 seconds before launching their attack. That means no matter how strong they are, none of the small melee mobs are any actual threat. --- Some mobs like the ninjas are a lot more lethal than they should be, since they have little buildup for their attacks. --- Midbosses are a lot more threatening than the end of stage bosses, both in normal warm snow and End of Karma DLC. This is because main boss attacks are well telegraphed (while still being hard to dodge). Midboss attacks have both shorter and more subtle telegraphs which require you to get used to the bosses. But! theres never that sense of 'my turn your turn' for the bosses. Overall, I enjoyed them. I wish there were more human sized bosses. They tend to provide a better experience. Overall, good game. I like. Autism brain go brrr
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Dec. 2024
Soo, where do I even begin... Do you have a passion for Roguelikes, action-packed gameplay, dark fantasy, edgy themes, and endless replayability? Are you intrigued by the idea of becoming ridiculously overpowered, or perhaps captivated by Chinese mythology, novels, Xianxia, Donhua, or Manhua? Does the story from the Bloodborne DLC resonate with you? If so, you absolutely must give this game a shot. It’s stunningly beautiful, brimming with replayability, and immerses you in an enchanting Chinese mythology aesthetic. And the best part? You can snag it on sale for just 6 €. The first DLC is completely FREE, and the second one is around 6 € as well—both of which add a massive amount of content and are incredibly enjoyable. The gameplay is a thrilling blend of fast-paced action combat, featuring a variety of exceptional classes that each deliver a unique experience. You could unleash a dashing Assassin playstyle, wield the strength of a Swordslinger tossing a flurry of blades, or embrace the duality of a Sun/Moon Sect Class that alternates between devastating ranged Moon Discs and fierce Fire Slashes in close combat. What’s even better? Apart from the second DLC and the soundtrack, there are absolutely NO microtransactions in this game. Every character is adorned with incredible skins and unique VFX Auras or Dash VFX, all unlocked for FREE just by playing and conquering higher difficulties. I stumbled upon this game while searching for captivating Chinese titles, as I adore the aesthetic and am currently learning the language. It took me by surprise in the best way possible. Truly, this is a hidden gem—without a doubt, the best Roguelike I’ve experienced so far. It’s a real shame that so few people have discovered its brilliance. Usually I don't write reviews that long but this Game feels very special, I've "only" played 20 hours so far in the past 3 days but this is just awesome.
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Dec. 2024
Everything I expected. The roguelike nature fits the Wuxia themes perfectly because if you read that type of stuff you know for a fact that the MCs always get some random asspull power ups. So getting some broken sect skill book is always a treat. Only negative is that there is a bit of grind to unlock everything and the game really starts once you got at least 30% of the unlocks or so. The early game is really slow, and your first few clears are going to be the most difficult. Great fun overall.
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Nov. 2024
Randomly stumbled on this gem of a game and discovered a great roguelike, it surpassed my expectations in every way. Combat feels really good, it has 10 classes each with 2 subclasses and there is way more build variety and theorycrafting here than most other roguelikes i've played (incluiding a huge skill tree with socketable gems that change how skills work in DLC2, among other things). On top of that, there's a free dlc with endless mode + skins, challenges, new "nightmare" tier items and skills. Highly recommend the base game + all dlc on this one!
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July 2024
Warm Snow takes the genres of Wuxia and Xianxia and fuses them beautifully with the Roguelite genre. There are a number of different sects (classes) which all have different abilities, playstyles and itemisation. Each of the sects has a further two paths which further adds to their abilities, affecting the “sheath” ability that Bi’an has. The sects feel very fun to play and build around with the large amount of Relics (items) and Excalibur's (Weapons) to add further to your abilities. On a play through there are a large number of different enemy types with differing abilities and move sets and after clearing a stage you are greeted with an option of pathways each with a differing reward. These rewards allow you to gain sect skills (which change depending on which sect you initially picked), Relics and Excalibur's. The sect's skills are always fun to play with and are unique to each sect which further enhances the uniqueness of each sect. The Excalibur’s also gain an additional effect if you have the corresponding sect skill or relic which allows you to make some fun builds. There is a wide range of Relics and Excalibur’s which means that each run is unique with what items you are given. At the end of a Chapter you fight a boss which when defeated grants you a large amount of rewards including the ones mentioned above alongside the games currency Blue Souls which can then be spent to change the Excalibur's stats, gain buffs or re roll your Excalibur. This can only be done after defeating a chapter boss. Periodically through the game there is also a shopkeeper which you can purchase items from as well. I am a big fan of this as it feels very satisfying to beat a boss and then gain a lot stronger from gaining buffs or a new Excalibur or Relic. The bosses themselves are on the whole very interesting and have unique move sets and mechanics which you need to learn. Some require you to just dodge but some have other things you need to avoid, attack or find another way to counter. There are a few bosses which are just straight up annoying though with their move set but the majority of them have cool designs and abilities and further lean into the themes of the game. The combat itself is not super complicated with Bi’an having an attack, a flying sword attack and a sheath ability. The flying sword attack and sheath ability are largely changed or added to by the sect you choose at the start. The bottom line is it is simple but fun and the gameplay loop is addictive. While I absolutely love this game and would recommend everyone to try it, there are three issues: Visual Clarity: With some of the sects, the skills have so many visual effects that you end up not being able to see when or where the enemies are attacking you and you end up just attacking and dodging around hoping that you hit and your enemy misses. Explanation: The game does not do a very good job of explaining different things and just presumes you will work it out which at the start means there is a bit of a learning curve. However, it is well worth the effort. Balance: Some of the sects are so much more powerful than others which is a shame. All of them are really cool but some are just absolutely awful especially when facing the harder difficulties. For me as a big fan of cultivation light novels and chinese mythology, I would rate the game a 8.5/10.
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Last Updates
Steam data 13 April 2025 18:20
SteamSpy data 07 April 2025 10:25
Steam price 15 April 2025 04:37
Steam reviews 13 April 2025 13:53

If you'd like to dive deeper into the details about 暖雪 Warm Snow, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 暖雪 Warm Snow
  • SteamCharts - Analysis of 暖雪 Warm Snow concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 暖雪 Warm Snow compatibility
暖雪 Warm Snow
9.1
34,212
2,554
Online players
1,140
Developer
BadMudStudio
Publisher
bilibili
Release 18 Jan 2022
Platforms