The Lost Village

Once there was a prosperous village of Martials, now none of it remains. As the son of the former Master, you will lead your followers to rebuild this village. Recruit followers and enter the mysterious illusional domain, acquire lost wonders. Will you see the rebirth of ancestors’ glory again?

The Lost Village is a base-building, resource management and city builder game developed and published by FunYoo Games.
Released on April 07th 2024 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 7,039 reviews of which 5,576 were positive and 1,463 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 6.98€ on Steam and has a 35% discount.


The Steam community has classified The Lost Village into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64 bit
  • Processor: AMD A10 7850K, Intel i3-2000
  • Memory: 4 GB RAM
  • Graphics: Radeon R9 280, Geforce GTX 960
  • DirectX: Version 9.0
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
The Lost Village is a management cultivation game that throws a bit of everything at you. Imagine a mix of Vampire Survivors, Dota with an auto battler twist, and RimWorld, all wrapped up in a cultivation RPG vibe. Sounds wild, right? It is—but whether that’s a good or bad thing depends on how much patience you have. What’s Great This game keeps you busy. Like, really busy. There’s always something to do—grinding levels, tweaking stats, figuring out how to survive battles, or exploring new mechanics. It’s the kind of game that makes hours disappear, and if you like constantly discovering new things, you’ll have a blast (at least at first). The progression system is super deep, almost to a fault. It took me 50 in-game years to realize I hadn’t even scratched the surface of my cultivators’ potential. Then another 50 years to get the hang of battles and finally take out rival groups. There’s something satisfying about seeing all that effort pay off… eventually. What’s Not So Great Now, here’s where things start to fall apart. The battles are very unbalanced. Stats dominate everything, so strategy barely matters. For example, I relied on a summoner build to defeat enemies way above my level. Cool? Sure. But it also made the fights feel kind of pointless. Why should low-level cultivators (like lowest levels) be able to take out high-level ones so easily? It just doesn’t make sense, especially in a world where strength should scale with cultivation levels. Also, somehow it become much less beneficial to level up your cultivators, because the cost in battle for high-level cultivators is higher, much higher if you can level them up, however as you can defeat high-level cultivators with several low-leveled ones, in some sense the time you spent on them is not worth it. And then there’s the micromanagement. Designing cultivation paths for every single character? Exhausting. After a while, I gave up on making detailed decisions for everyone and just went with whatever worked. It’s fun to experiment at first, but eventually, it starts to feel more like a chore than a game. Final Thoughts The Lost Village is… a lot. It’s fun, it’s frustrating, and it’s weirdly addicting in its own way. If you’re into stat-heavy games and love experimenting with mechanics, you’ll enjoy the journey (at least until you hit the grind). That said, the balancing issues and overwhelming micromanagement might turn off someone who want a smoother experience. It’s the kind of game that’s super fun to figure out, but once you do, it risks becoming repetitive and, frankly, a bit boring. If you’re into mashups like RimWorld meets Vampire Survivors or want to try something completely different with a cultivation twist, give it a shot. Just know you’re signing up for a mix of excitement, frustration, and some serious grinding.
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Oct. 2024
I pirated and played this game for over 100 hours to see if it was worth the sale price when I bought this so that I can refund it if not, and my verdict is that I should have bought it at more than full price for the enjoyment and countless hours it has provided—and will continue to provide, as I’m still on my first playthrough. My only issue with this game (and many other reviews mention this as well) is that 10-20% of the text remains untranslated, so you may need to snip it and use Google Translate.
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April 2024
This is a game consisting of several smaller games, and if you go into it knowing that, it's certainly worth a look. It consist of a small-scale city builder, and several kinds of auto-battlers: A Bullet Heaven, a room-by-room dungeoncrawl kind of experience, and a lane fight like for MOBAs. The mix works better than it sounds, because the presence of these adventures solves an age-old problem of city builders: How to fill empty time. Many city builders have times when things are just chugging along, and as a player you can only wait until the required amount of resources is gathered, or the building built, or the research completed. Allowing you to do something different while the city continues by its own in the background fills that empty time quite well, giving a more interactive experience than usual for the genre. This mixture comes from the genre conventions of the xianxia/cultivation stories the game is based on, in which both the adventure and the sect are important, and this game is right in giving design weight to both. It's also I feel well put together, so that the tone doesn't suddenly shift too much: Just like you are an omniscient disembodied manager in the city builder parts, the auto-battling nature of the other game parts give you a managing, top-down perspective on the adventure. The interlocking between the parts is good as well, in that adventures are a good way to get certain resources for the city-building, and the city-building is the supporting infrastructure allowing your heroes to recover and advance between the adventures. There are of course caveats. In the neutral collumn, it should be noted that this game features gacha/random drop mechanics. However, these mechanics do not block the main progression, all the required goods are attainable using non-random methods, and the gacha is only relevant for the serious optimizers. Which is the second thing that isn't bad but should be noted: The game has a huge amount of knobs and levers to turn if you want to optimize. Character stats and traits, weapon affixes, martial arts books and their skill sets, sect-wide artefacts, personal artefacts, the guardian beast and its stats, on an on. You could fill several spreadsheets trying to optimize everything, but thankfully, you don't have to. The game is permissive enough to let to go at your own pace and progress even without optimization. In the caveat column, theres two things that I hope will be fixed in the future, and which buyers should beware. Firstly, there's still some bugs floating about, but the developer is on it. And the English translation isn't complete, several later-game parts are untranslated, and some of the translations present are wonky or have typoes. As somebody who also has to do translations at work, I'm willing to cut them some slack there, because internationalization is a huge pain in the chrysanthemum. I haven't seen a missing translation yet where I couldn't figure out what it meant from context clues. There's also some sales practises by the developers that seem like culture clash to me, but judge for yourself. There was an attempt to bribe people into writing good reviews for steam via some unlockable ingame content, and now there's the pretty early DLCs. These aren't some kind of content deliberately cut to have people pay extra for (as we've gotten used to from western publishers), they're collaborations meant to help promote another indie game. Clunky, but in my opinion more honest and understandable than skin packs.
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April 2024
New game, and a lot of people wonders... should I buy the game? Why you should buy the game: Dirt cheap, kinda idle, you manage your own Sect. Yes, a lot of cultivation, exploring and progress. There is honestly not a better cultivation game out there. I personally am looking for a progressive cultivation game and this has been the cheapest and well made game. Why you shouldn't buy the game: It's a mixture of several mini games, if you read other reviews you might realize people call it a "mobile game packed into a pc" I can understand their concern, and if you are looking for a Idle game this isn't exactly Idle. But there are no micro transactions, there are no cash grab. I recommend this game until a better cultivation game is released. So far they don't exist. so this game is definitely the best Cultivation game on Steam as of now!
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April 2024
A very good game. Only problem I have with it is that the english translation sometimes don't make sense and some part isn't translated yet.
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Last Updates

Steam data 23 December 2024 00:44
SteamSpy data 20 December 2024 03:58
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:56
The Lost Village
7.7
5,576
1,463
Online players
179
Developer
FunYoo Games
Publisher
FunYoo Games
Release 07 Apr 2024
Platforms