The best Chinese game I've played! The only Chinese game I've played - and the thing which I found so hard to get started with this was I didn't have any clue about franchise which have already released the third part. Also missing actual confirmation that is the game available in English. Btw: It is. After 72 hours later doing almost everything the game had to offer I can totally verify that we're talking about a hidden gem here, or even better: a hidden diamond! Story After the gorgeous cutscene the player is thrown into a first battle and the player character, the fey king gets mortally wounded in combat and hands over his throne to his reluctant twin brother who has lived modestly outside of royalty and power at the small village. When things get nasty the brother accepts the throne and this character is Beilou turns the true protagonist whom you gonna play as the rest of the game. Soon you are introduced some companions and two of them will stick with you til the end. All three characters have their own original backgrounds and motives and their chemistry thickens and dialogue is always nice to follow. https://steamcommunity.com/sharedfiles/filedetails/?id=3299820471 The overall tone of the screenplay might be something which varies from many other long RPGs is that the story and the characters in Gujian are slightly more serious and dark and there ain't so much room for comical relieves or sidekicks although they are still there, but remain rather low-key. This doesn't mean however that story would be all about pain and suffering but it is more like stoic, plaintive, contemplative and elegant. Anyhow it holds steady and lasts totally well of those hours I spent with the game and is very entertaining and quite unoriginal, sometimes switching even time and space. The story has a tint of Inception and Matrix in it and also I have a itch that Devil May Cry has inspired it as well, and the devil may cry a lot in Gujian. The game's voice acting is only in Chinese, but subtitles are available in English and is fully translated and I believe 97 percently understandable, although facing some sloppy writing time to time. However, I am very thankful for the team of providing translations and making it possible to play the excellence in the western world. Gameplay Being semi-open-world you can mostly revisit the places you have been in. While the spaces and traveling are limited I never felt too much linearity and while there is some loading screens they go swift having a normal ssd. I am not a fan of turn-based-rpgs and thus I can't but praise the Gujian's real-time fights which are always intensive occasionally challenging and never feeling totally unfair. You have the normals like basic strike, heavier strike, dash, block, but then some special strikes which can be used by spending some "mana" which is collected by attacking enemies. Seldom you can launch more powerful ultimate strike to change the tide of the battle in the best case scenario. Special strikes are unlocked in rather simple skill trees and points for these are of course awarded on level ups. Gujian doesn't try to be a hardcore RPG for you can change your used points at any time and try different skills and combinations + you are able to try them all in single playthrough. Another thing to develop your characters is upgrading their weaponry with crystals and socket gems that is also very simple and painless. After knowing the basics of the game you are soon introduced with Lotuscape - a place where you can farm, fish, mine and make different things like previously mentioned socket gems, food, armors, accessory and even furniture and buildings to decorate your home garden the way you wish. Even when the decorating is not essential and totally trivial is is amazing addition and one more line on the long list where Gujian managed to surprise myself. Even the use of Lotuscape and its opportunities are ignorable, but to play the game efficiently you should use them frequently and you can enter Lotuscape almost any time. Harvesting almost everything by yourself without any help is possible, but think that if you had some minions to do your bidding in the mean time you are fighting some monsters and proceeding in story. These minions are many kind of creatures who join you after you win them in fight or just joining you out of admiration. Persimmon "Percy" a talking lemming like creature acts like a leader for these minions and acts also as that rare comical relief when needed. To be specific Persimmon is actually an Artisan and these are workers to create things out of the raw resources which you and the minions have collected. They are cooks, tailors, blacksmiths, enchanters etc. and each artisan has their own skill level making it impossible to access to best products in the game early on even if you had the resources needed. The more famous you get the more famous and talented artisans want to join you as well. Visuals and Audio https://steamcommunity.com/sharedfiles/filedetails/?id=3301504345 Okay, here is the thing. Gujian 3 is still one of the best looking games out there! The environments of the areas are unique masterpieces and the characters especially main ones look astoundingly detailed, lively and emotional. If you love taking screenshots this game is a real horn of plenty for it does not shy away from showing cutscenes. There was even a moment when I felt both happy and frustrated having a cutscene for every walked 100 meters. Although cinematographical grip plays huge part in storytelling. I speak just a few words of chinese, but I felt that they did their job and each character felt like an unique being. Gujian does not underachieve in music either. In mood and tone they are in harmony with the environment and situation changing from intense folk music to epic opera ballads. Replayability and Extras I dare say that while Gujian 3 is the best game I played on summer the thing what it lacks is the dialogue choices and story related choices (except one single time randomly in midway), which are basically coming a standard in RPG genre in both AAA and indie powerhouses. I may have missed a couple of side quests, but nothing too significant. Unstressed character development was good for me, but on the other hand there is not much to see something new in that perspective either. At least the game offers you some bait for second round, which isn't exactly new game+, but you get to keep some items you have had in your inventory when beating the game. These should give you fine, but not overwhelming headstart to get in the top of things. After winning the game it also unlocks a separate challenge mode which is nice but not groundbreaking. The sweet feature is that you collect rewards by earning medals and these rewards are accessories which you can purchase on the shop in the main game. So there is another small step for re-beating the game. That one more thing about DRM Just to make it clear if you did not already know that this game needs constant internet connection and understandably this may be a deal-breaker for some. I do recommend to read some other reviews and posts about this thing, but I never had a single crash on my long playthrough and while I do admit that I am not a fan of being controlled by the devs - I do add nothing ventured nothing given. In conclusion: Gujian 3 is all the way an excellent game, which knows who it is and barely leaves nothing unpolished, but on a contrary keeps giving even when you might not dare to ask anymore. Well crafted story, solid controls and nice unique details provided constant entertainment for those 72 hours it lasted from the fierce start to the wistful ending. Now I want my Gujian 4! Neither would I mind to have translations for 1 and 2. Score: 93/100
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