The Book of Warriors

The Book of Warriors combines turn-based strategy and Roguelite gaming in randomly generated maps. Players become heroic champions, experiment with diverse Sigil combinations, allocate resources strategically, and explore limitless possibilities.

The Book of Warriors is a board game, strategy and turn-based tactics game developed by 七颗枚 and published by Plaisir Games.
Released on July 17th 2023 is available only on Windows in 5 languages: Simplified Chinese, English, Traditional Chinese, Japanese and Korean.

It has received 785 reviews of which 612 were positive and 173 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 3.95€ on Steam and has a 40% discount.


The Steam community has classified The Book of Warriors into these genres:

Media & Screenshots

Get an in-depth look at The Book of Warriors through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTS 450 / ATI Radeon HD 5750
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2023
While I did enjoy playing this game, it's way too simple to maintain any attention from players To put it bluntly, this game is a roguelite fire emblem, with run progression basically being straight out of slay the spire. There are also meta upgrades that either give you seemingly negligible or game changing upsides, with little in between i have three major problems with this game: 1. Translation. I get this game wasn't made by an english team, but when I have to read a new sigil for the fifth time only for it to end up not doing what I thought it'd do, it starts getting frustrating 2. Synergies. Rather, the lack thereof. Because there are none. To be clear, there are some sigils that boost your stats, and then some sigils that give you a bonus when those stats do something, but that really just lets you group all sigils into one of two categories - ones that help you do something and ones that help you *when* you do something 3. Balance. It pains me when a single character can solo the entire run if I get this one sigil (cough cough ragnarok + rogue, huge damage every time they dodge), but the other, basically same, character who parries instead of dodging, has absolutely nothing like this in their arsenal Some other things: The skeever boss' dash attack hits through the tank's protection, despite not saying anything about this in its description The character on the cover don't appear anywhere in the game, as far as I can tell Final thoughts: It's a fine game, I guess, but nothing to write home about. There are too many minor infuriating things about it for me to really like it. The core gameplay loop is fun, but doesn't have enough depth to it in order to entice me to play it any more
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Nov. 2023
This game is decent, I really cant go too far into detail, but it's essentially a FIre Emblem Roguelite, the artstyle is passable, the gameplay is passable, this is a passable game, but let me get into something a bit more concerning. It seems like the dev is DESPERATE for people to play their game, I'm not really sure what's happening there but they literally left a message on my profile to play and review their game, which is sketch but this all seems legit from the digging I've done which makes it all the more interesting to me. Buy the game if for anything, to save Big TIger's life, someone over at the CCP has a gun to their head based on the commendable lengths this dev has gone through for even a scrap of dosh. If you ever get to try making a game again, you've really got to be careful with how your game pops, as and independent start with an art direction, make it simple yet catchy, look to switch ports for good examples of this artsyle, once you learn to spot it, it's everywhere. Secondly, the initial pacing is how you reel in the fish that you hook, make it fast, make it fun, really milk the dopamine with flashy kills or something along the lines of that, it is possible to do with this a story but if you're going down that route you've gotta be a dedicated writer which is a bit much. Good luck, my friends! 祝你好运
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July 2023
It's a bit buggy, presentation is very choppy, character designs while cool in a vaccum are all over the place, the music isn't great with some straight up ripoffs at times (Hello there Zelda 2), and it's frankly pretty repetitive. That said, mechanically speaking the game is quite deep, with a healthy roster of classes that to my knowledge so far seem quite well balanced, with all of them having their worth. Even with only two skills, the ability of having any combination of three out of the 9 total classes alongside the sigils you can equip them allows you to come up with a lot of different builds and strategies which can work quite well. My opinion on the game might change as I get further into the higher difficulties, but so far I would be lying if I said I'm not having a lot of fun with it. So for now I cautiously recommend it.
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June 2023
Interesting, I really enjoy playing roguelite games, especially those that allow me to study my own unique combinations. It's very addictive for me, and getting the emblem I want every time makes me happy. I'm a big fan of evasive assassin gameplay, and I believe my current combination is absolutely perfect for it!
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April 2023
The gameplay of combining roguelike and tactical strategy is simply amazing, and the fusion of the two is quite good. As you progress through multiple playthroughs, you unlock more and more emblems, making the gameplay more and more diverse. The art style is decent, the swordsman looks a bit naive before job change, but deals high damage. The Sword Saint after job change looks a bit cool. As a domestic game, whether you are a fan of roguelike, roguelite, or tactical strategy, you can definitely find enjoyment in it. Players who love these two types of games can really just jump right in. Each boss in every level requires different strategies and deployments, and four difficulty levels are provided for different players: Easy, Normal, Hard, and Inferno, so both beginners and experts can find their own pleasure.
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Last Updates

Steam data 28 November 2024 01:06
SteamSpy data 21 December 2024 12:21
Steam price 23 December 2024 12:34
Steam reviews 22 December 2024 07:51
The Book of Warriors
7.4
612
173
Online players
10
Developer
七颗枚
Publisher
Plaisir Games
Release 17 Jul 2023
Platforms