Touhou: Lost Branch of Legend

Welcome to Eientei, combine multiple colors of mana to build your ideal deck, duel with gensokyo girls, and chase back the mysterious moon treasure. Also, enjoy the unpredictable Roguelike with fantasy Danmaku!

Touhou: Lost Branch of Legend is a roguelike deckbuilder, anime and strategy game developed and published by Alioth Studio.
Released on August 17th 2022 is available on Windows and MacOS in 7 languages: Simplified Chinese, English, Spanish - Spain, Japanese, Korean, French and Traditional Chinese.

It has received 1,371 reviews of which 1,270 were positive and 101 were negative resulting in a rating of 8.8 out of 10. šŸ˜Ž

The game is currently priced at 19.99ā‚¬ on Steam and has a 20% discount.


The Steam community has classified Touhou: Lost Branch of Legend into these genres:

Media & Screenshots

Get an in-depth look at Touhou: Lost Branch of Legend through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Window 7
  • Processor: Intel e3-1230
  • Memory: 8 GB RAM
  • Graphics: GTX 750
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS

    Reviews

    Explore reviews from Steam users sharing their experiences and what they love about the game.

    Nov. 2024
    This game blows Slay the Spire out of the water. It is not even a competition. The art, the gameplay, the variety, the mechanics, everything is just strictly better. I got bored of StS after beating A20; I am still not bored of this one after 500 hours of play. I feel it would be better if it were not Touhou-themed because then it could be appealing to a greater number of people. I have never played Touhou or heard of Touhou before I stumbled upon this, so even if you do not care about the franchise, you should give this a go. Well worth the price.
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    April 2024
    I just wanted to play this because it looked pretty and has Touhou in it. Whatā€™ve got are dozens of hours of playtime racked in mysterious but extremely addicting circumstances! Iā€™ve never played Slay the Spire, so I cannot tell you how Lost Branch of Legend directly compares to itā€™s very popular inspiration. However, I can try to tell how much fun this Touhou-based deckbuilder game is, so hopefully you will get an image why I find it so great and special. The crux of the matter are the cards. There are currently over 500 different cards in the game, divided between different characters and many ā€œpublicā€ ones that can be used by everybody. You would think that quality will be sacrificed for the sake of quantity, but itā€™s absolutely not the case here! Decks you build throughout your runs can be a playground for your wildest strategy crafting dreams: finding subtle interactions, synergies and plethora of stackable abilities. Thanks to the card roster alone, your runs are always fresh and full of surprisesā€¦ but then add exhibits (passive abilities), character specific super moves and ability to ā€œstealā€ other charactersā€™ card poolsā€¦ AND THEN fiddle with Magic the Gathering's mana system and choose between different colors to open new strategies or stabilize your build with more of your character's base mana... What do you get out all those gameplay levers and gimmicks is a true banger of a rougelike experience, that reminds me of good, old days of FTL. That's a great feeling to have. Game part is great, but presentation is also truly stunning. Music is a freebie ā€“ itā€™s all based on Touhou music, so you know it will be good. However, I do need to give strong shout-outs to art, animations and UI design. This is as clean, as a brand new card from a top-tier dealer. Colors, lasers, explosions, sound-effects, information-popups. Nothing requires guessing and everything looks slick. Artworks on cards also require a mention: those are either true testaments to artistic craftsmanship or genuinely funny pictures with high violence memetic energy. What is more awesome? You can sometimes choose between both types in the collection menu! Issues of the game mostly sit in the fact that this is still an Early Access title. There are tons of variety in already mentioned areas (cards for example) but in some places I would wish for more content to be added. Iā€™m mostly talking about variety of enemy mobs, locations and random events. From updates it seems that those elements are slowly being beefed up, but I do judge the game for the state it is in right now. Potential in this game is monumental but overall, current state is already pretty impressive. You absolutely get fair share of content for the money you pay. I recommend getting the game right now, if you like cards, turn-based thinking, board games, pretty art and/or Touhou. Those Touhou-fan game producersā€¦ They are build different
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    March 2024
    An aspiring deckbuilder dev finally set out to make "slay the spire but better" and actually succeeded. Of course it had to be a tohou dev.
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    March 2024
    (Some background: Iā€™ve played 155 hours of Slay the Spire and played more hours of Magic the Gathering.) Amazing rogue deckbuilder. Itā€™s pretty much a complete game (with 4 out of the 6 characters being fully playable). It closely resembles Slay The Spire but added some mechanics (inspired by Magic The Gathering) to make the deck building more interesting. This game has tons of replay value, with harder difficulties and modifiers. What this game improves from Slay the Spire (no mods): 1. Some cool new exhibits (relics) 2. Almost every card is viable. Very few useless or ultra-specific cards. 3. Youā€™re encouraged to mix and match different strategies instead of simply picking cards from one archetype. 4. After every stage/act, you can add another characterā€™s card pool to card rewards, letting you mix the mechanics of different characters. It is handled the same way Magic the Gathering handles mana colors (having fewer colors is more consistent but having more colors is potentially more powerful). 5. The Spell Card gives you more control in combat. It can be used proactively to set up synergies. Or you can use it reactively to get yourself out of a sticky situation like when you really need to kill an enemy. 6. Random events remain ā€˜funā€™ and rewarding throughout all the difficulty modes. It doesnā€™t make events punishing in higher difficulties. **** It has a learning curve but Iā€™ve found all the difficulty modes to be very doable (although Lunatic mode with all the modifiers toggled on can be daunting and unfair, but still fun). So yeah, if you like these kinds of games, give this a try!
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    March 2024
    A very well done Slay the Spire alike with enough different takes that make the game significantly unique and overall feels much more enjoyable than vanilla STS. By introducing MTG-style mana system, it's differentiated its gameplay by adding different layers of consideration, mainly in sequencing the line of play and deciding boss exhibit (or relic in STS terms). For example, going pure would increase mana consistency, or branching to off colors would add different cards to the pool. You can also add a card pool of other playable characters by picking their boss exhibit. Each character also has 2 types with different exhibits, spell card, and starting mana, which diversifies the playstyle even more. Overall, deck drafting really makes players feel a lot of freedom as there is a very large amount of agency given from many approaches you can choose. Different design choice leads to various quirks existing within the game. The first one is regularized map layout which is being perceived as pretty mixed despite I personally really like it since it reduces variance from bad map layout. Secondly, we have a bunch of neutral cards that are added to the pool depending on the mana base, depending on the colour there are certain thematics and mechanics. The closest equivalent to spell card that I know is Gwent's deck ability (previously leader ability) that we can use for emergency situation. Card types are also classified differently. Instead of potions we have tools (probably a nod to Gensokyo mod of STS), and many more. The difficulty and balance overall are pretty adequate and fun to play, with a few outliers. Difficulty wise, the game is definitely easier than STS even at the hardest option (Lunatic 7 requests). However, it does have a problem. Notably the Long Night request which is extremely meta warping and restricting; it effectively makes you play with 4 mana in 1st turn throughout the game. Encounters overall are pretty thematic and interesting, but some are overtuned(2 kappas + 2 drones, 2 dolls + fox girl) some are quite binary (Aya where you just lose when you have 0 accuracy, failing 50 attack check of Doremi spells disaster, lacking multi hit in moon rabbits is run ending), some fights have massive variance(Reimu, Tenshi, most notably Seija with her random gimmick). Cards balance wise, some cards are just beyond broken like Breaking Boundary and Trace on with their stalling gameplay that resembles "the plan" in STS, or Doppelganger that's game winning almost on its own. Despite all of this, the game is still incredibly fun to play with so many whacky synergies that it could pull off. Also, don't be discouraged by the early access tag, the game is very solid with I only encountered like 1 bug at the time of writing the review. The core gameplay is mostly done and it basically only lacks the last character (and story mode I guess?). It has a very strong and beautiful visual representation as you can see from trailer and screenshots, with most cards' art, characters, and event illustrations being phenomenal, as well as banger remixes from familiar melodies from Touhou if you're no stranger to the IP. In conclusion, despite the rather high price tag, I definitely think that every money that I've spent on this game is worth the experience.
    Read more

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    Data sources

    The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

    Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

    Last Updates

    Steam data 20 November 2024 07:20
    SteamSpy data 19 December 2024 23:11
    Steam price 23 December 2024 12:49
    Steam reviews 23 December 2024 14:03
    Touhou: Lost Branch of Legend
    8.8
    1,270
    101
    Online players
    203
    Developer
    Alioth Studio
    Publisher
    Alioth Studio
    Release 17 Aug 2022
    Platforms