Touhou: Lost Branch of Legend

Welcome to Eientei, combine multiple colors of mana to build your ideal deck, duel with gensokyo girls, and chase back the mysterious moon treasure. Also, enjoy the unpredictable Roguelike with fantasy Danmaku!

Touhou: Lost Branch of Legend is a roguelike deckbuilder, anime and strategy game developed and published by Alioth Studio.
Released on August 17th 2022 is available on Windows and MacOS in 7 languages: English, Simplified Chinese, Spanish - Spain, Japanese, Korean, French and Traditional Chinese.

It has received 1,428 reviews of which 1,322 were positive and 106 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Touhou: Lost Branch of Legend into these genres:

Media & Screenshots

Get an in-depth look at Touhou: Lost Branch of Legend through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Window 7
  • Processor: Intel e3-1230
  • Memory: 8 GB RAM
  • Graphics: GTX 750
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS

    Reviews

    Explore reviews from Steam users sharing their experiences and what they love about the game.

    Dec. 2024
    Slay the Spire if balance was "if everything is overpowered, nothing is overpowered". In other words, it's just Slay the Spire on crack.
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    Nov. 2024
    This game blows Slay the Spire out of the water. It is not even a competition. The art, the gameplay, the variety, the mechanics, everything is just strictly better. I got bored of StS after beating A20; I am still not bored of this one after 500 hours of play. I feel it would be better if it were not Touhou-themed because then it could be appealing to a greater number of people. I have never played Touhou or heard of Touhou before I stumbled upon this, so even if you do not care about the franchise, you should give this a go. Well worth the price.
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    March 2024
    An aspiring deckbuilder dev finally set out to make "slay the spire but better" and actually succeeded. Of course it had to be a tohou dev.
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    March 2024
    (Some background: I’ve played 155 hours of Slay the Spire and played more hours of Magic the Gathering.) Amazing rogue deckbuilder. It’s pretty much a complete game (with 4 out of the 6 characters being fully playable). It closely resembles Slay The Spire but added some mechanics (inspired by Magic The Gathering) to make the deck building more interesting. This game has tons of replay value, with harder difficulties and modifiers. What this game improves from Slay the Spire (no mods): 1. Some cool new exhibits (relics) 2. Almost every card is viable. Very few useless or ultra-specific cards. 3. You’re encouraged to mix and match different strategies instead of simply picking cards from one archetype. 4. After every stage/act, you can add another character’s card pool to card rewards, letting you mix the mechanics of different characters. It is handled the same way Magic the Gathering handles mana colors (having fewer colors is more consistent but having more colors is potentially more powerful). 5. The Spell Card gives you more control in combat. It can be used proactively to set up synergies. Or you can use it reactively to get yourself out of a sticky situation like when you really need to kill an enemy. 6. Random events remain ‘fun’ and rewarding throughout all the difficulty modes. It doesn’t make events punishing in higher difficulties. **** It has a learning curve but I’ve found all the difficulty modes to be very doable (although Lunatic mode with all the modifiers toggled on can be daunting and unfair, but still fun). So yeah, if you like these kinds of games, give this a try!
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    March 2024
    A very well done Slay the Spire alike with enough different takes that make the game significantly unique and overall feels much more enjoyable than vanilla STS. By introducing MTG-style mana system, it's differentiated its gameplay by adding different layers of consideration, mainly in sequencing the line of play and deciding boss exhibit (or relic in STS terms). For example, going pure would increase mana consistency, or branching to off colors would add different cards to the pool. You can also add a card pool of other playable characters by picking their boss exhibit. Each character also has 2 types with different exhibits, spell card, and starting mana, which diversifies the playstyle even more. Overall, deck drafting really makes players feel a lot of freedom as there is a very large amount of agency given from many approaches you can choose. Different design choice leads to various quirks existing within the game. The first one is regularized map layout which is being perceived as pretty mixed despite I personally really like it since it reduces variance from bad map layout. Secondly, we have a bunch of neutral cards that are added to the pool depending on the mana base, depending on the colour there are certain thematics and mechanics. The closest equivalent to spell card that I know is Gwent's deck ability (previously leader ability) that we can use for emergency situation. Card types are also classified differently. Instead of potions we have tools (probably a nod to Gensokyo mod of STS), and many more. The difficulty and balance overall are pretty adequate and fun to play, with a few outliers. Difficulty wise, the game is definitely easier than STS even at the hardest option (Lunatic 7 requests). However, it does have a problem. Notably the Long Night request which is extremely meta warping and restricting; it effectively makes you play with 4 mana in 1st turn throughout the game. Encounters overall are pretty thematic and interesting, but some are overtuned(2 kappas + 2 drones, 2 dolls + fox girl) some are quite binary (Aya where you just lose when you have 0 accuracy, failing 50 attack check of Doremi spells disaster, lacking multi hit in moon rabbits is run ending), some fights have massive variance(Reimu, Tenshi, most notably Seija with her random gimmick). Cards balance wise, some cards are just beyond broken like Breaking Boundary and Trace on with their stalling gameplay that resembles "the plan" in STS, or Doppelganger that's game winning almost on its own. Despite all of this, the game is still incredibly fun to play with so many whacky synergies that it could pull off. Also, don't be discouraged by the early access tag, the game is very solid with I only encountered like 1 bug at the time of writing the review. The core gameplay is mostly done and it basically only lacks the last character (and story mode I guess?). It has a very strong and beautiful visual representation as you can see from trailer and screenshots, with most cards' art, characters, and event illustrations being phenomenal, as well as banger remixes from familiar melodies from Touhou if you're no stranger to the IP. In conclusion, despite the rather high price tag, I definitely think that every money that I've spent on this game is worth the experience.
    Read more

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    Data sources

    The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

    Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

    Last Updates

    Steam data 20 November 2024 07:20
    SteamSpy data 22 January 2025 01:09
    Steam price 22 January 2025 20:49
    Steam reviews 21 January 2025 06:06
    Touhou: Lost Branch of Legend
    8.8
    1,322
    106
    Online players
    169
    Developer
    Alioth Studio
    Publisher
    Alioth Studio
    Release 17 Aug 2022
    Platforms